Fix zipping HTML5 templates when using implicit cache

This commit is contained in:
L. Krause 2017-07-09 17:18:59 +02:00
parent 0bf88e4b38
commit 69e0dee983

View file

@ -22,26 +22,31 @@ for x in javascript_files:
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
html_file = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")[0]
# output file name without file extension
basename = "godot" + env["PROGSUFFIX"]
target_dir = env.Dir("#bin")
js_file = target_dir.File(basename + ".js")
implicit_targets = [js_file]
zip_dir = target_dir.Dir('.javascript_zip')
zip_files = env.InstallAs([zip_dir.File("godot.js"), zip_dir.File("godotfs.js")], [js_file, "#misc/dist/html_fs/godotfs.js"])
if env['wasm'] == 'yes':
wasm_file = target_dir.File(basename+'.wasm')
implicit_targets.append(wasm_file)
zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm_file))
else:
asmjs_files = [target_dir.File(basename+'.asm.js'), target_dir.File(basename+'.html.mem')]
zip_files.append(InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
implicit_targets.extend(asmjs_files)
# HTML file must be the first target in the list
html_file = env.Program(["#bin/godot"] + implicit_targets, javascript_objects, PROGSUFFIX=env["PROGSUFFIX"]+".html")[0]
Depends(html_file, "godot_shell.html")
basename = "godot" + env["PROGSUFFIX"] # output file name without file extension
# Emscripten hardcodes file names, so replace common base name with
# placeholder while leaving extension; also change `.html.mem` to just `.mem`
fixup_html = env.Substfile(html_file, SUBST_DICT=[(basename, '$$GODOT_BASE'), ('.html.mem', '.mem')], SUBSTFILESUFFIX='.fixup.html')
zip_dir = env.Dir('#bin/.javascript_zip')
zip_files = []
js_file = env.SideEffect(html_file.File(basename+'.js'), html_file)
zip_files.append(env.InstallAs(
[zip_dir.File('godot.html'), zip_dir.File('godot.js'), zip_dir.File('godotfs.js')],
[fixup_html, js_file, '#misc/dist/html_fs/godotfs.js']))
if env['wasm'] == 'yes':
wasm_file = env.SideEffect(html_file.File(basename+'.wasm'), html_file)
zip_files.append(env.InstallAs(zip_dir.File('godot.wasm'), wasm_file))
else:
asmjs_files = env.SideEffect([html_file.File(basename+'.asm.js'), html_file.File(basename+'.html.mem')], html_file)
zip_files.append(env.InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX']+env['ZIPSUFFIX'], ZIPROOT=zip_dir)
zip_files.append(InstallAs(zip_dir.File('godot.html'), fixup_html))
Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX']+env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET")