Fixing a bug where tilemap navigation would not be accurate after a tilemap exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame.
This commit is contained in:
parent
c58891ff4c
commit
69ee7945d7
1 changed files with 2 additions and 1 deletions
|
@ -61,6 +61,7 @@ void TileMap::_notification(int p_what) {
|
|||
}
|
||||
|
||||
pending_update = true;
|
||||
_recreate_quadrants();
|
||||
_update_dirty_quadrants();
|
||||
RID space = get_world_2d()->get_space();
|
||||
_update_quadrant_transform();
|
||||
|
@ -653,7 +654,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
|
|||
pending_update = true;
|
||||
if (!is_inside_tree())
|
||||
return;
|
||||
call_deferred("_update_dirty_quadrants");
|
||||
_update_dirty_quadrants();
|
||||
}
|
||||
|
||||
void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
|
||||
|
|
Loading…
Reference in a new issue