Fixing a bug where tilemap navigation would not be accurate after a tilemap exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame.

This commit is contained in:
James 2018-01-20 14:21:00 -05:00
parent c58891ff4c
commit 69ee7945d7

View file

@ -61,6 +61,7 @@ void TileMap::_notification(int p_what) {
}
pending_update = true;
_recreate_quadrants();
_update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
@ -653,7 +654,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
pending_update = true;
if (!is_inside_tree())
return;
call_deferred("_update_dirty_quadrants");
_update_dirty_quadrants();
}
void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {