Fix pairing crash in physics Octree
Remove section of code that should not run and was causing crash.
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1 changed files with 0 additions and 13 deletions
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@ -85,19 +85,6 @@ void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, Collisio
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bool valid_collision_pair = p_object_A->test_collision_mask(p_object_B);
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bool valid_collision_pair = p_object_A->test_collision_mask(p_object_B);
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void *pair_data = bpo->pair_userdata;
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if (pair_data) {
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// Checking an existing pair.
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if (valid_collision_pair) {
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// Nothing to do, pair is still valid.
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return pair_data;
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} else {
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// Logical collision not valid anymore, unpair.
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_unpair_callback(self, p_A, p_object_A, subindex_A, p_B, p_object_B, subindex_B, pair_data);
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return nullptr;
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}
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}
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if (!valid_collision_pair) {
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if (!valid_collision_pair) {
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return nullptr;
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return nullptr;
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