Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
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5c3c730bad
commit
6a38ab1b43
4 changed files with 29 additions and 25 deletions
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@ -8119,6 +8119,9 @@ void RasterizerGLES2::_draw_textured_quad(const Rect2& p_rect, const Rect2& p_sr
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(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height)
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};
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if (p_transpose) {
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SWAP( texcoords[1], texcoords[3] );
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}
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if (p_h_flip) {
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SWAP( texcoords[0], texcoords[1] );
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SWAP( texcoords[2], texcoords[3] );
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@ -8127,9 +8130,6 @@ void RasterizerGLES2::_draw_textured_quad(const Rect2& p_rect, const Rect2& p_sr
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SWAP( texcoords[1], texcoords[2] );
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SWAP( texcoords[0], texcoords[3] );
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}
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if (p_transpose) {
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SWAP( texcoords[1], texcoords[3] );
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}
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Vector2 coords[4]= {
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Vector2( p_rect.pos.x, p_rect.pos.y ),
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@ -242,18 +242,21 @@ void TileMap::_update_dirty_quadrants() {
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Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
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Matrix32 xform;
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xform.set_origin(offset.floor());
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if (c.flip_h) {
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xform.elements[0]=-xform.elements[0];
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shape_ofs.x=s.x-shape_ofs.x;
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}
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if (c.flip_v) {
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xform.elements[1]=-xform.elements[1];
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shape_ofs.y=s.y-shape_ofs.y;
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}
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if (c.transpose) {
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SWAP(xform.elements[0].x, xform.elements[0].y);
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SWAP(xform.elements[1].x, xform.elements[1].y);
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SWAP(shape_ofs.x, shape_ofs.y);
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SWAP(s.x, s.y);
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}
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if (c.flip_h) {
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xform.elements[0].x=-xform.elements[0].x;
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xform.elements[1].x=-xform.elements[1].x;
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shape_ofs.x=s.x-shape_ofs.x;
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}
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if (c.flip_v) {
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xform.elements[0].y=-xform.elements[0].y;
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xform.elements[1].y=-xform.elements[1].y;
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shape_ofs.y=s.y-shape_ofs.y;
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}
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xform.elements[2].x+=shape_ofs.x;
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xform.elements[2].y+=shape_ofs.y;
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@ -42,9 +42,9 @@ void TileMapEditor::_notification(int p_what) {
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case NOTIFICATION_READY: {
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transpose->set_icon( get_icon("Transpose","EditorIcons"));
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mirror_x->set_icon( get_icon("MirrorX","EditorIcons"));
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mirror_y->set_icon( get_icon("MirrorY","EditorIcons"));
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transpose->set_icon( get_icon("Transpose","EditorIcons"));
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rotate_0->set_icon( get_icon("Rotate0","EditorIcons"));
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rotate_90->set_icon( get_icon("Rotate90","EditorIcons"));
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rotate_180->set_icon( get_icon("Rotate180","EditorIcons"));
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@ -90,6 +90,7 @@ void TileMapEditor::set_selected_tile(int p_tile) {
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}
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}
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// Wrapper to workaround five arg limit of undo/redo methods
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void TileMapEditor::_set_cell_shortened(const Point2& p_pos,int p_value,bool p_flip_h, bool p_flip_v, bool p_transpose) {
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ERR_FAIL_COND(!node);
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node->set_cell(floor(p_pos.x), floor(p_pos.y), p_value, p_flip_h, p_flip_v, p_transpose);
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@ -757,8 +758,8 @@ void TileMapEditor::_update_transform_buttons(Object *p_button) {
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transpose->set_pressed(false);
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}
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else if (b == rotate_90) {
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mirror_x->set_pressed(false);
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mirror_y->set_pressed(true);
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mirror_x->set_pressed(true);
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mirror_y->set_pressed(false);
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transpose->set_pressed(true);
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}
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else if (b == rotate_180) {
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@ -767,15 +768,15 @@ void TileMapEditor::_update_transform_buttons(Object *p_button) {
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transpose->set_pressed(false);
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}
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else if (b == rotate_270) {
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mirror_x->set_pressed(true);
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mirror_y->set_pressed(false);
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mirror_x->set_pressed(false);
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mirror_y->set_pressed(true);
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transpose->set_pressed(true);
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}
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rotate_0->set_pressed(!mirror_x->is_pressed() && !mirror_y->is_pressed() && !transpose->is_pressed());
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rotate_90->set_pressed(!mirror_x->is_pressed() && mirror_y->is_pressed() && transpose->is_pressed());
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rotate_90->set_pressed(mirror_x->is_pressed() && !mirror_y->is_pressed() && transpose->is_pressed());
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rotate_180->set_pressed(mirror_x->is_pressed() && mirror_y->is_pressed() && !transpose->is_pressed());
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rotate_270->set_pressed(mirror_x->is_pressed() && !mirror_y->is_pressed() && transpose->is_pressed());
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rotate_270->set_pressed(!mirror_x->is_pressed() && mirror_y->is_pressed() && transpose->is_pressed());
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mirror_x->set_block_signals(false);
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mirror_y->set_block_signals(false);
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@ -807,6 +808,12 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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canvas_item_editor_hb = memnew( HBoxContainer );
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(canvas_item_editor_hb);
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canvas_item_editor_hb->add_child( memnew( VSeparator ));
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transpose = memnew( ToolButton );
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transpose->set_toggle_mode(true);
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transpose->set_tooltip("Transpose");
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transpose->set_focus_mode(FOCUS_NONE);
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transpose->connect("pressed", this, "_update_transform_buttons", make_binds(transpose));
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canvas_item_editor_hb->add_child(transpose);
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mirror_x = memnew( ToolButton );
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mirror_x->set_toggle_mode(true);
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mirror_x->set_tooltip("Mirror X (A)");
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@ -819,12 +826,6 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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mirror_y->set_focus_mode(FOCUS_NONE);
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mirror_y->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_y));
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canvas_item_editor_hb->add_child(mirror_y);
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transpose = memnew( ToolButton );
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transpose->set_toggle_mode(true);
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transpose->set_tooltip("Transpose");
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transpose->set_focus_mode(FOCUS_NONE);
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transpose->connect("pressed", this, "_update_transform_buttons", make_binds(transpose));
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canvas_item_editor_hb->add_child(transpose);
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canvas_item_editor_hb->add_child(memnew(VSeparator));
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rotate_0 = memnew( ToolButton );
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rotate_0->set_toggle_mode(true);
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@ -71,9 +71,9 @@ class TileMapEditor : public VBoxContainer {
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bool mouse_over;
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Label *mirror_label;
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ToolButton *transpose;
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ToolButton *mirror_x;
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ToolButton *mirror_y;
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ToolButton *transpose;
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ToolButton *rotate_0;
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ToolButton *rotate_90;
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ToolButton *rotate_180;
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