Fix wrong fail contion in compressed texture and some clean up
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c8c483cf57
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6a3b63eb36
1 changed files with 3 additions and 3 deletions
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@ -75,7 +75,7 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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uint32_t mipsize = decode_uint32(data);
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data += 4;
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data_size -= 4;
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ERR_FAIL_COND(mipsize < data_size);
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ERR_FAIL_COND(mipsize > data_size);
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Ref<Image> img = loader_func == nullptr
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? memnew(Image(data, data_size))
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: Ref<Image>(loader_func(data, data_size));
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@ -89,7 +89,7 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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data_size -= mipsize;
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}
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image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, image_data)));
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image = Ref<Image>(memnew(Image(size.width, size.height, mipmaps, format, image_data)));
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} break;
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case COMPRESSION_MODE_BASIS_UNIVERSAL: {
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@ -100,7 +100,7 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
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case COMPRESSION_MODE_S3TC:
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case COMPRESSION_MODE_ETC2:
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case COMPRESSION_MODE_BPTC: {
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image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, p_data.slice(20))));
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image = Ref<Image>(memnew(Image(size.width, size.height, mipmaps, format, p_data.slice(20))));
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} break;
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}
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ERR_FAIL_COND(image.is_null());
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