PopupMenu rework and enhancements
Many scrolling behaviour improvements and the ability to limit popup size.
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d3662d0e23
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3 changed files with 394 additions and 321 deletions
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@ -478,6 +478,9 @@
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<member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection" default="false">
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If [code]true[/code], hides the [PopupMenu] when a state item is selected.
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</member>
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<member name="max_height" type="float" setter="set_max_height" getter="get_max_height" default="0.0">
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If non-zero, the [code]PopupMenu[/code] will be resized vertically to that maximum value, showing a scrollbar if the content doesn't fit.
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</member>
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<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3">
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Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
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</member>
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@ -31,7 +31,10 @@
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#ifndef POPUP_MENU_H
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#define POPUP_MENU_H
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#include "scene/gui/margin_container.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/shortcut.h"
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class PopupMenu : public Popup {
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GDCLASS(PopupMenu, Popup);
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@ -56,11 +59,17 @@ class PopupMenu : public Popup {
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String tooltip;
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uint32_t accel;
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int _ofs_cache;
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int _height_cache;
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int h_ofs;
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Ref<ShortCut> shortcut;
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bool shortcut_is_global;
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bool shortcut_is_disabled;
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// Returns (0,0) if icon is null.
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Size2 get_icon_size() const {
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return icon.is_null() ? Size2() : icon->get_size();
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}
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Item() {
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checked = false;
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checkable_type = CHECKABLE_TYPE_NONE;
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@ -70,6 +79,7 @@ class PopupMenu : public Popup {
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accel = 0;
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disabled = false;
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_ofs_cache = 0;
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_height_cache = 0;
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h_ofs = 0;
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shortcut_is_global = false;
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shortcut_is_disabled = false;
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@ -89,7 +99,10 @@ class PopupMenu : public Popup {
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String _get_accel_text(int p_item) const;
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int _get_mouse_over(const Point2 &p_over) const;
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virtual Size2 get_minimum_size() const;
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void _scroll(float p_factor, const Point2 &p_over);
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int _get_items_total_height() const;
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void _scroll_to_item(int p_item);
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void _gui_input(const Ref<InputEvent> &p_event);
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void _activate_submenu(int over, bool p_by_keyboard = false);
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void _submenu_timeout();
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@ -113,6 +126,14 @@ class PopupMenu : public Popup {
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uint64_t search_time_msec;
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String search_string;
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MarginContainer *margin_container;
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ScrollContainer *scroll_container;
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Control *control;
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real_t max_height;
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void _draw_items();
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void _draw_background();
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protected:
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virtual bool has_point(const Point2 &p_point) const;
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@ -215,6 +236,9 @@ public:
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void set_allow_search(bool p_allow);
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bool get_allow_search() const;
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void set_max_height(real_t p_max_height);
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real_t get_max_height() const;
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virtual void popup(const Rect2 &p_bounds = Rect2());
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void set_hide_on_window_lose_focus(bool p_enabled);
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