Merge pull request #67960 from clayjohn/RD-SSIL

Fix ss_effects_flags uniform in clustered forward renderer
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Bastiaan Olij 2022-10-28 12:31:39 +11:00 committed by GitHub
commit 6a61d22ce7
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@ -1454,7 +1454,7 @@ void fragment_shader(in SceneData scene_data) {
ambient_light *= albedo.rgb;
ambient_light *= ao;
if (bool(scene_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) {
if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) {
vec4 ssil = textureLod(sampler2D(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv, 0.0);
ambient_light *= 1.0 - ssil.a;
ambient_light += ssil.rgb * albedo.rgb;
@ -1462,6 +1462,9 @@ void fragment_shader(in SceneData scene_data) {
#endif // AMBIENT_LIGHT_DISABLED
}
// convert ao to direct light ao
ao = mix(1.0, ao, ao_light_affect);
//this saves some VGPRs
vec3 f0 = F0(metallic, specular, albedo);