diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp index d7d77c6b8fe..eebba6b00d1 100644 --- a/drivers/gles3/storage/light_storage.cpp +++ b/drivers/gles3/storage/light_storage.cpp @@ -1064,7 +1064,11 @@ bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_i for (int j = 0; j < sc; j++) { LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); - ERR_CONTINUE(!sli); + if (!sli) { + // Found a released light instance. + found_used_idx = j; + break; + } if (sli->last_scene_pass != RasterizerSceneGLES3::get_singleton()->get_scene_pass()) { // Was just allocated, don't kill it so soon, wait a bit.