diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 07f81e8108d..6dd04af6b60 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1922,11 +1922,7 @@ void main() { fog.xy = unpackHalf2x16(fog_rg); fog.zw = unpackHalf2x16(fog_ba); -#ifndef DISABLE_FOG - if (scene_data.fog_enabled) { - frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); - } -#endif // !DISABLE_FOG + frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); #endif // !FOG_DISABLED // Tonemap before writing as we are writing to an sRGB framebuffer @@ -2133,11 +2129,7 @@ void main() { fog.xy = unpackHalf2x16(fog_rg); fog.zw = unpackHalf2x16(fog_ba); -#ifndef DISABLE_FOG - if (scene_data.fog_enabled) { - additive_light_color *= (1.0 - fog.a); - } -#endif // !DISABLE_FOG + additive_light_color *= (1.0 - fog.a); #endif // !FOG_DISABLED // Tonemap before writing as we are writing to an sRGB framebuffer