Merge pull request #42558 from Chaosus/vs_curve
Added visual shader node to easy gather data from a CurveTexture
This commit is contained in:
commit
6b20859984
10 changed files with 300 additions and 42 deletions
17
doc/classes/VisualShaderNodeCurveTexture.xml
Normal file
17
doc/classes/VisualShaderNodeCurveTexture.xml
Normal file
|
@ -0,0 +1,17 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeCurveTexture" inherits="VisualShaderNodeResizableBase" version="4.0">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="texture" type="CurveTexture" setter="set_texture" getter="get_texture">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
|
@ -1,5 +1,5 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" version="4.0">
|
||||
<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNodeResizableBase" version="4.0">
|
||||
<brief_description>
|
||||
Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
|
||||
</brief_description>
|
||||
|
@ -199,11 +199,6 @@
|
|||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
|
||||
The size of the node in the visual shader graph.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
18
doc/classes/VisualShaderNodeResizableBase.xml
Normal file
18
doc/classes/VisualShaderNodeResizableBase.xml
Normal file
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeResizableBase" inherits="VisualShaderNode" version="4.0">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
|
||||
The size of the node in the visual shader graph.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
|
@ -108,6 +108,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
|
|||
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
|
||||
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
|
||||
ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
|
||||
ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
|
||||
ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
|
||||
}
|
||||
|
||||
|
@ -206,6 +207,14 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
|
|||
}
|
||||
}
|
||||
|
||||
void VisualShaderGraphPlugin::update_curve(int p_node_id) {
|
||||
if (links.has(p_node_id) && links[p_node_id].curve_editor) {
|
||||
if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
|
||||
links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
|
||||
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
|
||||
if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) {
|
||||
|
@ -253,6 +262,10 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *
|
|||
links[p_node_id].expression_edit = p_expression_edit;
|
||||
}
|
||||
|
||||
void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) {
|
||||
links[p_node_id].curve_editor = p_curve_editor;
|
||||
}
|
||||
|
||||
void VisualShaderGraphPlugin::update_uniform_refs() {
|
||||
for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
|
||||
VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
|
||||
|
@ -296,7 +309,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
|
|||
}
|
||||
|
||||
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
|
||||
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr });
|
||||
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr });
|
||||
}
|
||||
|
||||
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
|
||||
|
@ -327,9 +340,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
|
|||
|
||||
Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
|
||||
|
||||
Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
|
||||
bool is_resizable = !resizable_node.is_null();
|
||||
Size2 size = Size2(0, 0);
|
||||
|
||||
Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr());
|
||||
bool is_group = !group_node.is_null();
|
||||
Size2 size = Size2(0, 0);
|
||||
|
||||
Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr());
|
||||
bool is_expression = !expression_node.is_null();
|
||||
|
@ -338,8 +354,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
|
|||
GraphNode *node = memnew(GraphNode);
|
||||
register_link(p_type, p_id, vsnode.ptr(), node);
|
||||
|
||||
if (is_group) {
|
||||
size = group_node->get_size();
|
||||
if (is_resizable) {
|
||||
size = resizable_node->get_size();
|
||||
|
||||
node->set_resizable(true);
|
||||
node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
|
||||
|
@ -403,6 +419,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
|
|||
}
|
||||
}
|
||||
|
||||
Ref<VisualShaderNodeCurveTexture> curve = vsnode;
|
||||
if (curve.is_valid()) {
|
||||
if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve))) {
|
||||
curve->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve), varray(p_id));
|
||||
}
|
||||
|
||||
HBoxContainer *hbox = memnew(HBoxContainer);
|
||||
custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||||
hbox->add_child(custom_editor);
|
||||
custom_editor = hbox;
|
||||
}
|
||||
|
||||
Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
|
||||
if (float_const.is_valid()) {
|
||||
HBoxContainer *hbox = memnew(HBoxContainer);
|
||||
|
@ -425,6 +453,37 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
|
|||
} else if (custom_editor) {
|
||||
port_offset++;
|
||||
node->add_child(custom_editor);
|
||||
|
||||
if (curve.is_valid()) {
|
||||
VisualShaderEditor::get_singleton()->graph->add_child(node);
|
||||
VisualShaderEditor::get_singleton()->_update_created_node(node);
|
||||
|
||||
CurveEditor *curve_editor = memnew(CurveEditor);
|
||||
node->add_child(curve_editor);
|
||||
register_curve_editor(p_id, curve_editor);
|
||||
curve_editor->set_custom_minimum_size(Size2(300, 0));
|
||||
curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||||
if (curve->get_texture().is_valid()) {
|
||||
curve_editor->set_curve(curve->get_texture()->get_curve());
|
||||
}
|
||||
|
||||
TextureButton *preview = memnew(TextureButton);
|
||||
preview->set_toggle_mode(true);
|
||||
preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
|
||||
preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
|
||||
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
|
||||
|
||||
register_output_port(p_id, 0, preview);
|
||||
|
||||
preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
|
||||
custom_editor->add_child(preview);
|
||||
|
||||
VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
|
||||
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
|
||||
node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
|
||||
|
||||
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
|
||||
}
|
||||
if (vsnode->is_use_prop_slots()) {
|
||||
return;
|
||||
}
|
||||
|
@ -672,7 +731,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
|
|||
if (!uniform.is_valid()) {
|
||||
VisualShaderEditor::get_singleton()->graph->add_child(node);
|
||||
VisualShaderEditor::get_singleton()->_update_created_node(node);
|
||||
if (is_group) {
|
||||
if (is_resizable) {
|
||||
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
|
||||
}
|
||||
}
|
||||
|
@ -1425,17 +1484,17 @@ void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) {
|
|||
|
||||
void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
|
||||
VisualShader::Type type = VisualShader::Type(p_type);
|
||||
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
|
||||
Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(type, p_node);
|
||||
if (node.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
|
||||
if (group_node.is_null()) {
|
||||
return;
|
||||
Size2 size = p_size;
|
||||
if (!node->is_allow_v_resize()) {
|
||||
size.y = 0;
|
||||
}
|
||||
|
||||
group_node->set_size(p_size);
|
||||
node->set_size(size);
|
||||
|
||||
if (get_current_shader_type() == type) {
|
||||
Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
|
||||
|
@ -1454,11 +1513,11 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
|
|||
return;
|
||||
}
|
||||
|
||||
gn->set_custom_minimum_size(p_size);
|
||||
gn->set_custom_minimum_size(size);
|
||||
gn->set_size(Size2(1, 1));
|
||||
|
||||
if (!expression_node.is_null() && text_box) {
|
||||
Size2 box_size = p_size;
|
||||
Size2 box_size = size;
|
||||
if (gn != nullptr) {
|
||||
if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
|
||||
box_size.x = gn->get_size().x;
|
||||
|
@ -1475,7 +1534,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
|
|||
}
|
||||
|
||||
void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) {
|
||||
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node);
|
||||
Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node);
|
||||
if (node.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
@ -1655,6 +1714,11 @@ void VisualShaderEditor::_add_texture3d_node(const String &p_path) {
|
|||
texture3d->set_texture(ResourceLoader::load(p_path));
|
||||
}
|
||||
|
||||
void VisualShaderEditor::_add_curve_node(const String &p_path) {
|
||||
VisualShaderNodeCurveTexture *curve = (VisualShaderNodeCurveTexture *)_add_node(curve_node_option_idx, -1);
|
||||
curve->set_texture(ResourceLoader::load(p_path));
|
||||
}
|
||||
|
||||
VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
||||
ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr);
|
||||
|
||||
|
@ -1833,6 +1897,11 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
|
|||
undo_redo->add_undo_method(this, "_update_uniforms", true);
|
||||
}
|
||||
|
||||
VisualShaderNodeCurveTexture *curve = Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr());
|
||||
if (curve) {
|
||||
graph_plugin->call_deferred("update_curve", id_to_use);
|
||||
}
|
||||
|
||||
undo_redo->commit_action();
|
||||
return vsnode.ptr();
|
||||
}
|
||||
|
@ -2676,6 +2745,11 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
|
|||
_add_custom_node(arr[i]);
|
||||
j++;
|
||||
}
|
||||
} else if (type == "CurveTexture") {
|
||||
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
||||
saved_node_pos_dirty = true;
|
||||
_add_curve_node(arr[i]);
|
||||
j++;
|
||||
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
|
||||
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
||||
saved_node_pos_dirty = true;
|
||||
|
@ -3301,6 +3375,8 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
// TEXTURES
|
||||
cubemap_node_option_idx = add_options.size();
|
||||
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
|
||||
curve_node_option_idx = add_options.size();
|
||||
add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
|
||||
texture2d_node_option_idx = add_options.size();
|
||||
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
|
||||
texture2d_array_node_option_idx = add_options.size();
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/plugins/curve_editor_plugin.h"
|
||||
#include "editor/property_editor.h"
|
||||
#include "scene/gui/button.h"
|
||||
#include "scene/gui/graph_edit.h"
|
||||
|
@ -74,6 +75,7 @@ private:
|
|||
LineEdit *uniform_name;
|
||||
OptionButton *const_op;
|
||||
CodeEdit *expression_edit;
|
||||
CurveEditor *curve_editor;
|
||||
};
|
||||
|
||||
Ref<VisualShader> visual_shader;
|
||||
|
@ -93,6 +95,7 @@ public:
|
|||
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
|
||||
void register_constant_option_btn(int p_node_id, OptionButton *p_button);
|
||||
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
|
||||
void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor);
|
||||
void clear_links();
|
||||
void set_shader_type(VisualShader::Type p_type);
|
||||
bool is_preview_visible(int p_id) const;
|
||||
|
@ -111,6 +114,7 @@ public:
|
|||
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
|
||||
void update_uniform_refs();
|
||||
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
|
||||
void update_curve(int p_node_id);
|
||||
void update_constant(VisualShader::Type p_type, int p_node_id);
|
||||
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
|
||||
int get_constant_index(float p_constant) const;
|
||||
|
@ -254,6 +258,7 @@ class VisualShaderEditor : public VBoxContainer {
|
|||
int texture2d_array_node_option_idx;
|
||||
int texture3d_node_option_idx;
|
||||
int custom_node_option_idx;
|
||||
int curve_node_option_idx;
|
||||
List<String> keyword_list;
|
||||
|
||||
List<VisualShaderNodeUniformRef> uniform_refs;
|
||||
|
@ -265,6 +270,8 @@ class VisualShaderEditor : public VBoxContainer {
|
|||
void _add_texture2d_node(const String &p_path);
|
||||
void _add_texture2d_array_node(const String &p_path);
|
||||
void _add_texture3d_node(const String &p_path);
|
||||
void _add_curve_node(const String &p_path);
|
||||
|
||||
VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
|
||||
void _update_options_menu();
|
||||
void _set_mode(int p_which);
|
||||
|
|
|
@ -522,7 +522,8 @@ void register_scene_types() {
|
|||
ClassDB::register_class<VisualShaderNodeCustom>();
|
||||
ClassDB::register_class<VisualShaderNodeInput>();
|
||||
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
|
||||
ClassDB::register_class<VisualShaderNodeGroupBase>();
|
||||
ClassDB::register_virtual_class<VisualShaderNodeResizableBase>();
|
||||
ClassDB::register_virtual_class<VisualShaderNodeGroupBase>();
|
||||
ClassDB::register_class<VisualShaderNodeFloatConstant>();
|
||||
ClassDB::register_class<VisualShaderNodeIntConstant>();
|
||||
ClassDB::register_class<VisualShaderNodeBooleanConstant>();
|
||||
|
@ -563,6 +564,7 @@ void register_scene_types() {
|
|||
ClassDB::register_class<VisualShaderNodeVectorDecompose>();
|
||||
ClassDB::register_class<VisualShaderNodeTransformDecompose>();
|
||||
ClassDB::register_class<VisualShaderNodeTexture>();
|
||||
ClassDB::register_class<VisualShaderNodeCurveTexture>();
|
||||
ClassDB::register_virtual_class<VisualShaderNodeSample3D>();
|
||||
ClassDB::register_class<VisualShaderNodeTexture2DArray>();
|
||||
ClassDB::register_class<VisualShaderNodeTexture3D>();
|
||||
|
|
|
@ -992,7 +992,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
|
|||
set_node_position(type, id, p_value);
|
||||
return true;
|
||||
} else if (what == "size") {
|
||||
((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
|
||||
((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value);
|
||||
return true;
|
||||
} else if (what == "input_ports") {
|
||||
((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
|
||||
|
@ -1059,7 +1059,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
|
|||
r_ret = get_node_position(type, id);
|
||||
return true;
|
||||
} else if (what == "size") {
|
||||
r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
|
||||
r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size();
|
||||
return true;
|
||||
} else if (what == "input_ports") {
|
||||
r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
|
||||
|
@ -2597,20 +2597,37 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
|
|||
VisualShaderNodeUniform::VisualShaderNodeUniform() {
|
||||
}
|
||||
|
||||
////////////// GroupBase
|
||||
////////////// ResizeableBase
|
||||
|
||||
String VisualShaderNodeGroupBase::get_caption() const {
|
||||
return "Group";
|
||||
}
|
||||
|
||||
void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
|
||||
void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
|
||||
size = p_size;
|
||||
}
|
||||
|
||||
Vector2 VisualShaderNodeGroupBase::get_size() const {
|
||||
Vector2 VisualShaderNodeResizableBase::get_size() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) {
|
||||
allow_v_resize = p_enabled;
|
||||
}
|
||||
|
||||
bool VisualShaderNodeResizableBase::is_allow_v_resize() const {
|
||||
return allow_v_resize;
|
||||
}
|
||||
|
||||
void VisualShaderNodeResizableBase::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeResizableBase::set_size);
|
||||
ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeResizableBase::get_size);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
||||
}
|
||||
|
||||
VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
|
||||
set_allow_v_resize(true);
|
||||
}
|
||||
|
||||
////////////// GroupBase
|
||||
|
||||
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
|
||||
if (inputs == p_inputs) {
|
||||
return;
|
||||
|
@ -3037,9 +3054,6 @@ bool VisualShaderNodeGroupBase::is_editable() const {
|
|||
}
|
||||
|
||||
void VisualShaderNodeGroupBase::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
|
||||
ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
|
||||
ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
|
||||
|
||||
|
@ -3067,8 +3081,6 @@ void VisualShaderNodeGroupBase::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
|
||||
ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
||||
}
|
||||
|
||||
String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
|
||||
|
|
|
@ -486,14 +486,33 @@ public:
|
|||
VisualShaderNodeUniformRef();
|
||||
};
|
||||
|
||||
class VisualShaderNodeGroupBase : public VisualShaderNode {
|
||||
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
|
||||
class VisualShaderNodeResizableBase : public VisualShaderNode {
|
||||
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
|
||||
|
||||
protected:
|
||||
Vector2 size = Size2(0, 0);
|
||||
bool allow_v_resize = true;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_size(const Vector2 &p_size);
|
||||
Vector2 get_size() const;
|
||||
|
||||
bool is_allow_v_resize() const;
|
||||
void set_allow_v_resize(bool p_enabled);
|
||||
|
||||
VisualShaderNodeResizableBase();
|
||||
};
|
||||
|
||||
class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase {
|
||||
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase);
|
||||
|
||||
private:
|
||||
void _apply_port_changes();
|
||||
|
||||
protected:
|
||||
Vector2 size = Size2(0, 0);
|
||||
String inputs = "";
|
||||
String outputs = "";
|
||||
bool editable = false;
|
||||
|
@ -511,11 +530,6 @@ protected:
|
|||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual String get_caption() const override;
|
||||
|
||||
void set_size(const Vector2 &p_size);
|
||||
Vector2 get_size() const;
|
||||
|
||||
void set_inputs(const String &p_inputs);
|
||||
String get_inputs() const;
|
||||
|
||||
|
|
|
@ -782,6 +782,90 @@ void VisualShaderNodeTexture::_bind_methods() {
|
|||
VisualShaderNodeTexture::VisualShaderNodeTexture() {
|
||||
}
|
||||
|
||||
////////////// Curve
|
||||
|
||||
String VisualShaderNodeCurveTexture::get_caption() const {
|
||||
return "CurveTexture";
|
||||
}
|
||||
|
||||
int VisualShaderNodeCurveTexture::get_input_port_count() const {
|
||||
return 1;
|
||||
}
|
||||
|
||||
VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_input_port_type(int p_port) const {
|
||||
return PORT_TYPE_SCALAR;
|
||||
}
|
||||
|
||||
String VisualShaderNodeCurveTexture::get_input_port_name(int p_port) const {
|
||||
return String();
|
||||
}
|
||||
|
||||
int VisualShaderNodeCurveTexture::get_output_port_count() const {
|
||||
return 1;
|
||||
}
|
||||
|
||||
VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_output_port_type(int p_port) const {
|
||||
return PORT_TYPE_SCALAR;
|
||||
}
|
||||
|
||||
String VisualShaderNodeCurveTexture::get_output_port_name(int p_port) const {
|
||||
return String();
|
||||
}
|
||||
|
||||
void VisualShaderNodeCurveTexture::set_texture(Ref<CurveTexture> p_texture) {
|
||||
texture = p_texture;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Ref<CurveTexture> VisualShaderNodeCurveTexture::get_texture() const {
|
||||
return texture;
|
||||
}
|
||||
|
||||
Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const {
|
||||
Vector<StringName> props;
|
||||
props.push_back("texture");
|
||||
return props;
|
||||
}
|
||||
|
||||
String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
|
||||
return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n";
|
||||
}
|
||||
|
||||
String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
|
||||
if (p_input_vars[0] == String()) {
|
||||
return "\t" + p_output_vars[0] + " = 0.0;\n";
|
||||
}
|
||||
String id = make_unique_id(p_type, p_id, "curve");
|
||||
String code;
|
||||
code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n";
|
||||
return code;
|
||||
}
|
||||
|
||||
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
|
||||
VisualShader::DefaultTextureParam dtp;
|
||||
dtp.name = make_unique_id(p_type, p_id, "curve");
|
||||
dtp.param = texture;
|
||||
Vector<VisualShader::DefaultTextureParam> ret;
|
||||
ret.push_back(dtp);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void VisualShaderNodeCurveTexture::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveTexture::set_texture);
|
||||
ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveTexture::get_texture);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_texture", "get_texture");
|
||||
}
|
||||
|
||||
bool VisualShaderNodeCurveTexture::is_use_prop_slots() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() {
|
||||
simple_decl = true;
|
||||
allow_v_resize = false;
|
||||
}
|
||||
|
||||
////////////// Sample3D
|
||||
|
||||
int VisualShaderNodeSample3D::get_input_port_count() const {
|
||||
|
|
|
@ -284,6 +284,39 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
|
|||
|
||||
///////////////////////////////////////
|
||||
|
||||
class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
|
||||
GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
|
||||
Ref<CurveTexture> texture;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual String get_caption() const override;
|
||||
|
||||
virtual int get_input_port_count() const override;
|
||||
virtual PortType get_input_port_type(int p_port) const override;
|
||||
virtual String get_input_port_name(int p_port) const override;
|
||||
|
||||
virtual int get_output_port_count() const override;
|
||||
virtual PortType get_output_port_type(int p_port) const override;
|
||||
virtual String get_output_port_name(int p_port) const override;
|
||||
|
||||
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
|
||||
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
|
||||
|
||||
void set_texture(Ref<CurveTexture> p_value);
|
||||
Ref<CurveTexture> get_texture() const;
|
||||
|
||||
virtual Vector<StringName> get_editable_properties() const override;
|
||||
virtual bool is_use_prop_slots() const override;
|
||||
|
||||
VisualShaderNodeCurveTexture();
|
||||
};
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
class VisualShaderNodeSample3D : public VisualShaderNode {
|
||||
GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
|
||||
|
||||
|
|
Loading…
Reference in a new issue