iOS: fix native video
Fixed view not being displayed. Fixed view orientation change.
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8be6db951d
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2 changed files with 10 additions and 1 deletions
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@ -71,6 +71,12 @@
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[self observeVideoAudio];
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[self observeVideoAudio];
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}
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}
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- (void)layoutSubviews {
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[super layoutSubviews];
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self.avPlayerLayer.frame = self.bounds;
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}
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- (void)observeVideoAudio {
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- (void)observeVideoAudio {
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printf("******** adding observer for sound routing changes\n");
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printf("******** adding observer for sound routing changes\n");
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[[NSNotificationCenter defaultCenter]
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[[NSNotificationCenter defaultCenter]
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@ -208,8 +208,11 @@
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} else {
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} else {
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// Create autoresizing view for video playback.
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// Create autoresizing view for video playback.
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GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
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GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
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videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth & UIViewAutoresizingFlexibleHeight;
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videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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[self.view addSubview:videoView];
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[self.view addSubview:videoView];
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self.videoView = videoView;
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return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
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return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
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}
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}
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}
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}
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