Merge pull request #85827 from timothyqiu/dnd-3
[3.x] Allow dragging editable children
This commit is contained in:
commit
6b28d93bbc
2 changed files with 19 additions and 8 deletions
|
@ -40,7 +40,7 @@
|
|||
#include "scene/main/viewport.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
Node *SceneTreeEditor::get_scene_node() {
|
||||
Node *SceneTreeEditor::get_scene_node() const {
|
||||
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
|
||||
|
||||
return get_tree()->get_edited_scene_root();
|
||||
|
@ -995,12 +995,9 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
|
|||
|
||||
Node *n = get_node(np);
|
||||
if (n) {
|
||||
// Only allow selection if not part of an instanced scene.
|
||||
if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
|
||||
selected.push_back(n);
|
||||
icons.push_back(next->get_icon(0));
|
||||
}
|
||||
}
|
||||
next = tree->get_next_selected(next);
|
||||
}
|
||||
|
||||
|
@ -1110,7 +1107,21 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
|
|||
}
|
||||
}
|
||||
|
||||
return String(d["type"]) == "nodes" && filter == String();
|
||||
if (filter.empty() && String(d["type"]) == "nodes") {
|
||||
Array nodes = d["nodes"];
|
||||
|
||||
for (int i = 0; i < nodes.size(); i++) {
|
||||
Node *n = get_node(nodes[i]);
|
||||
// Only allow selection if not part of an instanced scene.
|
||||
if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_filename().empty()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
|
||||
if (!can_drop_data_fw(p_point, p_data, p_from)) {
|
||||
|
|
|
@ -114,7 +114,7 @@ class SceneTreeEditor : public Control {
|
|||
void _update_visibility_color(Node *p_node, TreeItem *p_item);
|
||||
|
||||
void _selection_changed();
|
||||
Node *get_scene_node();
|
||||
Node *get_scene_node() const;
|
||||
|
||||
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
||||
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
||||
|
|
Loading…
Reference in a new issue