Don't reparent dragged node when non needed

This commit is contained in:
kobewi 2022-11-06 20:19:00 +01:00
parent f814e15c7f
commit 6b2febe794

View file

@ -1814,7 +1814,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Sort by tree order, so re-adding is easy.
p_nodes.sort_custom<Node::Comparator>();
editor_data->get_undo_redo()->create_action(TTR("Reparent Node"));
editor_data->get_undo_redo()->create_action(TTR("Reparent Node"), UndoRedo::MERGE_DISABLE, p_nodes[0]);
HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
@ -1835,14 +1835,17 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
owners.push_back(E);
}
if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) {
bool same_parent = new_parent == node->get_parent();
if (same_parent && node->get_index() < p_position_in_parent + ni) {
inc--; // If the child will generate a gap when moved, adjust.
}
if (!same_parent) {
editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
}
if (p_position_in_parent >= 0) {
if (p_position_in_parent >= 0 || same_parent) {
editor_data->get_undo_redo()->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
}