Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_main

Update the visibility logic for the spatial editor navigation controls
This commit is contained in:
Rémi Verschelde 2022-12-14 11:26:01 +01:00
commit 6b381d1d2d
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GPG key ID: C3336907360768E1
2 changed files with 17 additions and 11 deletions

View file

@ -463,6 +463,15 @@ void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
_update_camera(p_interp_delta);
}
void Node3DEditorViewport::_update_navigation_controls_visibility() {
bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera);
rotation_control->set_visible(show_viewport_rotation_gizmo);
bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera);
position_control->set_visible(show_viewport_navigation_gizmo);
look_control->set_visible(show_viewport_navigation_gizmo);
}
void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
@ -2642,9 +2651,6 @@ void Node3DEditorViewport::_notification(int p_what) {
set_freelook_active(false);
}
call_deferred(SNAME("update_transform_gizmo_view"));
rotation_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo"));
position_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
look_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
} break;
case NOTIFICATION_RESIZED: {
@ -2662,6 +2668,7 @@ void Node3DEditorViewport::_notification(int p_what) {
}
}
_update_navigation_controls_visibility();
_update_freelook(delta);
Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
@ -3566,9 +3573,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
rotation_control->set_visible(!p_activate);
position_control->set_visible(!p_activate);
look_control->set_visible(!p_activate);
previewing_camera = p_activate;
_update_navigation_controls_visibility();
if (!p_activate) {
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
@ -3589,9 +3595,7 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
rotation_control->set_visible(!p_activate);
position_control->set_visible(!p_activate);
look_control->set_visible(!p_activate);
_update_navigation_controls_visibility();
if (!previewing_cinema) {
if (previewing != nullptr) {
@ -8429,8 +8433,8 @@ Node3DEditor::Node3DEditor() {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available());
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
EDITOR_DEF("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available());
current_hover_gizmo_handle = -1;
current_hover_gizmo_handle_secondary = false;

View file

@ -384,6 +384,7 @@ private:
void _view_settings_confirmed(real_t p_interp_delta);
void _update_camera(real_t p_interp_delta);
void _update_navigation_controls_visibility();
Transform3D to_camera_transform(const Cursor &p_cursor) const;
void _draw();
@ -399,6 +400,7 @@ private:
Camera3D *previewing = nullptr;
Camera3D *preview = nullptr;
bool previewing_camera;
bool previewing_cinema;
bool _is_node_locked(const Node *p_node);
void _preview_exited_scene();