Add signal to inform joint that body has exited tree

This commit is contained in:
Marcel Admiraal 2020-12-26 13:54:41 +00:00
parent adfc646f8c
commit 6b3bab6e54
5 changed files with 95 additions and 6 deletions

View file

@ -502,7 +502,7 @@ void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {
int constraints = btBody->getNumConstraintRefs();
if (constraints > 0) {
WARN_PRINT("A body connected to joints was removed. Ensure bodies are disconnected from joints before removing them.");
ERR_PRINT("A body connected to joints was removed.");
for (int i = 0; i < constraints; i++) {
dynamicsWorld->removeConstraint(btBody->getConstraintRef(i));
}

View file

@ -32,8 +32,36 @@
#include "core/engine.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
void Joint2D::_disconnect_signals() {
Node *node_a = get_node_or_null(a);
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
if (body_a)
body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
Node *node_b = get_node_or_null(b);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (body_b)
body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
_disconnect_signals();
Object *object = ObjectDB::get_instance(p_body_id);
PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
ERR_FAIL_NULL(body);
RID body_rid = body->get_rid();
if (ba == body_rid)
a = NodePath();
if (bb == body_rid)
b = NodePath();
_update_joint();
}
void Joint2D::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
@ -51,8 +79,8 @@ void Joint2D::_update_joint(bool p_only_free) {
return;
}
Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
Node *node_a = get_node_or_null(a);
Node *node_b = get_node_or_null(b);
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
@ -107,6 +135,9 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
@ -115,6 +146,9 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
if (a == p_node_a)
return;
if (joint.is_valid())
_disconnect_signals();
a = p_node_a;
_update_joint();
}
@ -128,6 +162,10 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b)
return;
if (joint.is_valid())
_disconnect_signals();
b = p_node_b;
_update_joint();
}
@ -145,6 +183,7 @@ void Joint2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
_disconnect_signals();
_update_joint(true);
}
} break;
@ -194,6 +233,8 @@ String Joint2D::get_configuration_warning() const {
void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint2D::_body_exit_tree);
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);

View file

@ -50,6 +50,8 @@ class Joint2D : public Node2D {
String warning;
protected:
void _disconnect_signals();
void _body_exit_tree(const ObjectID &p_body_id);
void _update_joint(bool p_only_free = false);
void _notification(int p_what);

View file

@ -30,6 +30,35 @@
#include "physics_joint.h"
#include "scene/scene_string_names.h"
void Joint::_disconnect_signals() {
Node *node_a = get_node_or_null(a);
PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a);
if (body_a)
body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
Node *node_b = get_node_or_null(b);
PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b);
if (body_b)
body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
}
void Joint::_body_exit_tree(const ObjectID &p_body_id) {
_disconnect_signals();
Object *object = ObjectDB::get_instance(p_body_id);
PhysicsBody *body = Object::cast_to<PhysicsBody>(object);
ERR_FAIL_NULL(body);
RID body_rid = body->get_rid();
if (ba == body_rid)
a = NodePath();
if (bb == body_rid)
b = NodePath();
_update_joint();
}
void Joint::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
@ -47,8 +76,8 @@ void Joint::_update_joint(bool p_only_free) {
return;
}
Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
Node *node_a = get_node_or_null(a);
Node *node_b = get_node_or_null(b);
PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a);
PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b);
@ -97,8 +126,12 @@ void Joint::_update_joint(bool p_only_free) {
PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
ba = body_a->get_rid();
if (body_b)
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id()));
if (body_b) {
bb = body_b->get_rid();
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id()));
}
PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
@ -108,6 +141,9 @@ void Joint::set_node_a(const NodePath &p_node_a) {
if (a == p_node_a)
return;
if (joint.is_valid())
_disconnect_signals();
a = p_node_a;
_update_joint();
}
@ -121,9 +157,14 @@ void Joint::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b)
return;
if (joint.is_valid())
_disconnect_signals();
b = p_node_b;
_update_joint();
}
NodePath Joint::get_node_b() const {
return b;
@ -150,6 +191,7 @@ void Joint::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
_disconnect_signals();
_update_joint(true);
}
} break;
@ -185,6 +227,8 @@ String Joint::get_configuration_warning() const {
void Joint::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint::_body_exit_tree);
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint::get_node_a);

View file

@ -50,6 +50,8 @@ class Joint : public Spatial {
String warning;
protected:
void _disconnect_signals();
void _body_exit_tree(const ObjectID &p_body_id);
void _update_joint(bool p_only_free = false);
void _notification(int p_what);