Merge pull request #54111 from nekomatata/fix-rigid-body-update-collision-layer-3.x
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commit
6b7c841e1b
3 changed files with 3 additions and 2 deletions
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@ -287,6 +287,8 @@ PhysicsServer::BodyMode BodySW::get_mode() const {
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void BodySW::_shapes_changed() {
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_update_inertia();
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wakeup();
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wakeup_neighbours();
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}
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void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) {
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@ -578,7 +578,6 @@ void PhysicsServerSW::body_set_collision_layer(RID p_body, uint32_t p_layer) {
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ERR_FAIL_COND(!body);
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body->set_collision_layer(p_layer);
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body->wakeup();
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}
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uint32_t PhysicsServerSW::body_get_collision_layer(RID p_body) const {
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@ -593,7 +592,6 @@ void PhysicsServerSW::body_set_collision_mask(RID p_body, uint32_t p_mask) {
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ERR_FAIL_COND(!body);
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body->set_collision_mask(p_mask);
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body->wakeup();
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}
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uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body) const {
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@ -251,6 +251,7 @@ Physics2DServer::BodyMode Body2DSW::get_mode() const {
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void Body2DSW::_shapes_changed() {
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_update_inertia();
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wakeup();
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wakeup_neighbours();
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}
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