SceneTree: Fix type hints for global_menu_action
signal
Fixes https://github.com/godotengine/godot-headers/issues/89.
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1 changed files with 3 additions and 1 deletions
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@ -1940,7 +1940,9 @@ void SceneTree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("physics_frame"));
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ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
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ADD_SIGNAL(MethodInfo("global_menu_action", PropertyInfo(Variant::NIL, "id"), PropertyInfo(Variant::NIL, "meta")));
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ADD_SIGNAL(MethodInfo("global_menu_action",
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PropertyInfo(Variant::NIL, "id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT),
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PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
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ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("connected_to_server"));
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