In glTF2 animations, log spam less when running.

(cherry picked from commit 882f7d9bdf)
This commit is contained in:
K. S. Ernest (iFire) Lee 2021-07-29 22:56:19 -07:00 committed by Rémi Verschelde
parent 42ad091738
commit 6ba37005d1
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@ -5645,7 +5645,10 @@ struct EditorSceneImporterGLTFInterpolate<Quat> {
template <class T>
T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
ERR_FAIL_COND_V(!p_values.size(), T());
ERR_FAIL_COND_V(p_times.size() != p_values.size(), p_values[0]);
if (p_times.size() != p_values.size()) {
ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
return p_values[0];
}
//could use binary search, worth it?
int idx = -1;
for (int i = 0; i < p_times.size(); i++) {