Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ

This commit is contained in:
Rémi Verschelde 2022-04-27 11:06:20 +02:00 committed by GitHub
commit 6c20ade250
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 4 deletions

View file

@ -4076,12 +4076,20 @@ Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
if (player->has_animation(SceneStringNames::get_singleton()->RESET)) { if (player->has_animation(SceneStringNames::get_singleton()->RESET)) {
return player->get_animation(SceneStringNames::get_singleton()->RESET); return player->get_animation(SceneStringNames::get_singleton()->RESET);
} else { } else {
Ref<AnimationLibrary> al;
if (!player->has_animation_library("")) {
al.instantiate();
player->add_animation_library("", al);
} else {
al = player->get_animation_library("");
}
Ref<Animation> reset_anim; Ref<Animation> reset_anim;
reset_anim.instantiate(); reset_anim.instantiate();
reset_anim->set_length(ANIM_MIN_LENGTH); reset_anim->set_length(ANIM_MIN_LENGTH);
undo_redo->add_do_method(player, "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim); undo_redo->add_do_method(al.ptr(), "add_animation", SceneStringNames::get_singleton()->RESET, reset_anim);
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); undo_redo->add_do_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
undo_redo->add_undo_method(player, "remove_animation", SceneStringNames::get_singleton()->RESET); undo_redo->add_undo_method(al.ptr(), "remove_animation", SceneStringNames::get_singleton()->RESET);
undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player); undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton(), "_animation_player_changed", player);
return reset_anim; return reset_anim;
} }

View file

@ -541,9 +541,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
player->get_animation_list(&sname); player->get_animation_list(&sname);
Ref<Animation> reset_anim; Ref<Animation> reset_anim;
bool has_reset_anim = player->has_animation("RESET"); bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET);
if (has_reset_anim) { if (has_reset_anim) {
reset_anim = player->get_animation("RESET"); reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET);
} }
for (const StringName &E : sname) { for (const StringName &E : sname) {
Ref<Animation> anim = player->get_animation(E); Ref<Animation> anim = player->get_animation(E);