Merge pull request #21819 from DualMatrix/built-in-script
Made editor automatically open the scene of built in scripts
This commit is contained in:
commit
6c20c3a534
1 changed files with 15 additions and 26 deletions
|
@ -59,25 +59,10 @@ void ScriptEditorBase::_bind_methods() {
|
||||||
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
|
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool _can_open_in_editor(Script *p_script) {
|
static bool _is_built_in_script(Script *p_script) {
|
||||||
|
|
||||||
String path = p_script->get_path();
|
String path = p_script->get_path();
|
||||||
|
|
||||||
if (path.find("::") != -1) {
|
return path.find("::") != -1;
|
||||||
//refuse handling this if it can't be edited
|
|
||||||
|
|
||||||
bool valid = false;
|
|
||||||
for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_edited_scene_count(); i++) {
|
|
||||||
if (path.begins_with(EditorNode::get_singleton()->get_editor_data().get_scene_path(i))) {
|
|
||||||
valid = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return valid;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
|
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
|
||||||
|
@ -2736,7 +2721,7 @@ void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
|
||||||
if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
|
if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (open_dominant && p_script.is_valid() && _can_open_in_editor(p_script.ptr())) {
|
if (open_dominant && p_script.is_valid()) {
|
||||||
edit(p_script);
|
edit(p_script);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3232,7 +3217,17 @@ ScriptEditor::~ScriptEditor() {
|
||||||
void ScriptEditorPlugin::edit(Object *p_object) {
|
void ScriptEditorPlugin::edit(Object *p_object) {
|
||||||
|
|
||||||
if (Object::cast_to<Script>(p_object)) {
|
if (Object::cast_to<Script>(p_object)) {
|
||||||
script_editor->edit(Object::cast_to<Script>(p_object));
|
|
||||||
|
Script *p_script = Object::cast_to<Script>(p_object);
|
||||||
|
String scene_path = p_script->get_path().get_slice("::", 0);
|
||||||
|
|
||||||
|
if (_is_built_in_script(p_script) && !EditorNode::get_singleton()->is_scene_open(scene_path)) {
|
||||||
|
EditorNode::get_singleton()->load_scene(scene_path);
|
||||||
|
|
||||||
|
script_editor->call_deferred("edit", p_script);
|
||||||
|
} else {
|
||||||
|
script_editor->edit(p_script);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Object::cast_to<TextFile>(p_object)) {
|
if (Object::cast_to<TextFile>(p_object)) {
|
||||||
|
@ -3247,13 +3242,7 @@ bool ScriptEditorPlugin::handles(Object *p_object) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Object::cast_to<Script>(p_object)) {
|
if (Object::cast_to<Script>(p_object)) {
|
||||||
|
return true;
|
||||||
bool valid = _can_open_in_editor(Object::cast_to<Script>(p_object));
|
|
||||||
|
|
||||||
if (!valid) { //user tried to open it by clicking
|
|
||||||
EditorNode::get_singleton()->show_warning(TTR("Built-in scripts can only be edited when the scene they belong to is loaded"));
|
|
||||||
}
|
|
||||||
return valid;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return p_object->is_class("Script");
|
return p_object->is_class("Script");
|
||||||
|
|
Loading…
Reference in a new issue