Several edits to the GDScript docs

(cherry picked from commit bf96056ad0)
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Danil Alexeev 2020-11-29 17:08:45 +03:00 committed by Rémi Verschelde
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commit 6c3a0e3a5a
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2 changed files with 38 additions and 49 deletions

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@ -38,7 +38,7 @@
<argument index="0" name="from" type="float">
</argument>
<description>
Cast a float value to an integer value, this method simply removes the number fractions, so for example [code]int(2.7)[/code] will be equals to 2, [code]int(.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2.
Cast a float value to an integer value, this method simply removes the number fractions (i.e. rounds [code]from[/code] towards zero), so for example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This operation is also called truncation.
</description>
</method>
<method name="int">

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@ -55,8 +55,7 @@
<description>
Returns the absolute value of parameter [code]s[/code] (i.e. positive value).
[codeblock]
# a is 1
a = abs(-1)
a = abs(-1) # a is 1
[/codeblock]
</description>
</method>
@ -166,10 +165,10 @@
<description>
Rounds [code]s[/code] upward (towards positive infinity), returning the smallest whole number that is not less than [code]s[/code].
[codeblock]
i = ceil(1.45) # i is 2
i = ceil(1.001) # i is 2
a = ceil(1.45) # a is 2.0
a = ceil(1.001) # a is 2.0
[/codeblock]
See also [method floor], [method round], and [method stepify].
See also [method floor], [method round], [method stepify], and [int].
</description>
</method>
<method name="char">
@ -199,13 +198,9 @@
<description>
Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code].
[codeblock]
speed = 1000
# a is 20
a = clamp(speed, 1, 20)
speed = -10
# a is 1
a = clamp(speed, 1, 20)
a = clamp(1000, 1, 20) # a is 20
a = clamp(-10, 1, 20) # a is 1
a = clamp(15, 1, 20) # a is 15
[/codeblock]
</description>
</method>
@ -236,9 +231,8 @@
<description>
Returns the cosine of angle [code]s[/code] in radians.
[codeblock]
# Prints 1 then -1
print(cos(PI * 2))
print(cos(PI))
a = cos(TAU) # a is 1.0
a = cos(PI) # a is -1.0
[/codeblock]
</description>
</method>
@ -250,8 +244,7 @@
<description>
Returns the hyperbolic cosine of [code]s[/code] in radians.
[codeblock]
# Prints 1.543081
print(cosh(1))
print(cosh(1)) # Prints 1.543081
[/codeblock]
</description>
</method>
@ -285,8 +278,7 @@
<description>
Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
[codeblock]
# a = 59
a = dectime(60, 10, 0.1))
a = dectime(60, 10, 0.1)) # a is 59.0
[/codeblock]
</description>
</method>
@ -298,8 +290,7 @@
<description>
Converts an angle expressed in degrees to radians.
[codeblock]
# r is 3.141593
r = deg2rad(180)
r = deg2rad(180) # r is 3.141593
[/codeblock]
</description>
</method>
@ -309,7 +300,7 @@
<argument index="0" name="dict" type="Dictionary">
</argument>
<description>
Converts a previously converted instance to a dictionary, back into an instance. Useful for deserializing.
Converts a dictionary (previously created with [method inst2dict]) back to an instance. Useful for deserializing.
</description>
</method>
<method name="ease">
@ -345,13 +336,12 @@
<description>
Rounds [code]s[/code] downward (towards negative infinity), returning the largest whole number that is not more than [code]s[/code].
[codeblock]
# a is 2.0
a = floor(2.99)
# a is -3.0
a = floor(-2.99)
a = floor(2.45) # a is 2.0
a = floor(2.99) # a is 2.0
a = floor(-2.99) # a is -3.0
[/codeblock]
See also [method ceil], [method round], and [method stepify].
[b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly.
See also [method ceil], [method round], [method stepify], and [int].
[b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly.
</description>
</method>
<method name="fmod">
@ -364,8 +354,7 @@
<description>
Returns the floating-point remainder of [code]a/b[/code], keeping the sign of [code]a[/code].
[codeblock]
# Remainder is 1.5
var remainder = fmod(7, 5.5)
r = fmod(7, 5.5) # r is 1.5
[/codeblock]
For the integer remainder operation, use the % operator.
</description>
@ -793,7 +782,7 @@
<description>
Returns the result of [code]x[/code] raised to the power of [code]y[/code].
[codeblock]
pow(2, 5) # Returns 32
pow(2, 5) # Returns 32.0
[/codeblock]
</description>
</method>
@ -818,7 +807,7 @@
Converts one or more arguments to strings in the best way possible and prints them to the console.
[codeblock]
a = [1, 2, 3]
print("a", "b", a) # Prints ab[1, 2, 3]
print("a", "=", a) # Prints a=[1, 2, 3]
[/codeblock]
[b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
</description>
@ -917,7 +906,7 @@
<description>
Converts an angle expressed in radians to degrees.
[codeblock]
rad2deg(0.523599) # Returns 30
rad2deg(0.523599) # Returns 30.0
[/codeblock]
</description>
</method>
@ -1024,9 +1013,11 @@
<description>
Rounds [code]s[/code] to the nearest whole number, with halfway cases rounded away from zero.
[codeblock]
round(2.6) # Returns 3
a = round(2.49) # a is 2.0
a = round(2.5) # a is 3.0
a = round(2.51) # a is 3.0
[/codeblock]
See also [method floor], [method ceil], and [method stepify].
See also [method floor], [method ceil], [method stepify], and [int].
</description>
</method>
<method name="seed">
@ -1093,9 +1084,10 @@
<description>
Returns a number smoothly interpolated between the [code]from[/code] and [code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], but interpolates faster at the beginning and slower at the end.
[codeblock]
smoothstep(0, 2, 0.5) # Returns 0.15
smoothstep(0, 2, 1.0) # Returns 0.5
smoothstep(0, 2, 2.0) # Returns 1.0
smoothstep(0, 2, -5.0) # Returns 0.0
smoothstep(0, 2, 0.5) # Returns 0.15625
smoothstep(0, 2, 1.0) # Returns 0.5
smoothstep(0, 2, 2.0) # Returns 1.0
[/codeblock]
</description>
</method>
@ -1120,12 +1112,9 @@
<description>
Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation.
[codeblock]
# n is 0
n = step_decimals(5)
# n is 4
n = step_decimals(1.0005)
# n is 9
n = step_decimals(0.000000005)
n = step_decimals(5) # n is 0
n = step_decimals(1.0005) # n is 4
n = step_decimals(0.000000005) # n is 9
[/codeblock]
</description>
</method>
@ -1139,10 +1128,10 @@
<description>
Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
[codeblock]
stepify(100, 32) # Returns 96
stepify(100, 32) # Returns 96.0
stepify(3.14159, 0.01) # Returns 3.14
[/codeblock]
See also [method ceil], [method floor], and [method round].
See also [method ceil], [method floor], [method round], and [int].
</description>
</method>
<method name="str" qualifiers="vararg">
@ -1192,8 +1181,8 @@
<description>
Returns the hyperbolic tangent of [code]s[/code].
[codeblock]
a = log(2.0) # Returns 0.693147
tanh(a) # Returns 0.6
a = log(2.0) # a is 0.693147
b = tanh(a) # b is 0.6
[/codeblock]
</description>
</method>