Several edits to the GDScript docs
(cherry picked from commit bf96056ad0
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2 changed files with 38 additions and 49 deletions
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@ -38,7 +38,7 @@
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<argument index="0" name="from" type="float">
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</argument>
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<description>
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Cast a float value to an integer value, this method simply removes the number fractions, so for example [code]int(2.7)[/code] will be equals to 2, [code]int(.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2.
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Cast a float value to an integer value, this method simply removes the number fractions (i.e. rounds [code]from[/code] towards zero), so for example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This operation is also called truncation.
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</description>
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</method>
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<method name="int">
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@ -55,8 +55,7 @@
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<description>
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Returns the absolute value of parameter [code]s[/code] (i.e. positive value).
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[codeblock]
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# a is 1
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a = abs(-1)
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a = abs(-1) # a is 1
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[/codeblock]
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</description>
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</method>
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@ -166,10 +165,10 @@
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<description>
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Rounds [code]s[/code] upward (towards positive infinity), returning the smallest whole number that is not less than [code]s[/code].
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[codeblock]
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i = ceil(1.45) # i is 2
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i = ceil(1.001) # i is 2
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a = ceil(1.45) # a is 2.0
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a = ceil(1.001) # a is 2.0
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[/codeblock]
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See also [method floor], [method round], and [method stepify].
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See also [method floor], [method round], [method stepify], and [int].
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</description>
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</method>
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<method name="char">
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@ -199,13 +198,9 @@
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<description>
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Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code].
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[codeblock]
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speed = 1000
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# a is 20
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a = clamp(speed, 1, 20)
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speed = -10
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# a is 1
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a = clamp(speed, 1, 20)
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a = clamp(1000, 1, 20) # a is 20
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a = clamp(-10, 1, 20) # a is 1
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a = clamp(15, 1, 20) # a is 15
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[/codeblock]
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</description>
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</method>
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@ -236,9 +231,8 @@
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<description>
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Returns the cosine of angle [code]s[/code] in radians.
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[codeblock]
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# Prints 1 then -1
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print(cos(PI * 2))
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print(cos(PI))
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a = cos(TAU) # a is 1.0
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a = cos(PI) # a is -1.0
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[/codeblock]
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</description>
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</method>
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@ -250,8 +244,7 @@
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<description>
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Returns the hyperbolic cosine of [code]s[/code] in radians.
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[codeblock]
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# Prints 1.543081
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print(cosh(1))
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print(cosh(1)) # Prints 1.543081
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[/codeblock]
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</description>
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</method>
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@ -285,8 +278,7 @@
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<description>
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Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
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[codeblock]
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# a = 59
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a = dectime(60, 10, 0.1))
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a = dectime(60, 10, 0.1)) # a is 59.0
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[/codeblock]
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</description>
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</method>
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@ -298,8 +290,7 @@
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<description>
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Converts an angle expressed in degrees to radians.
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[codeblock]
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# r is 3.141593
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r = deg2rad(180)
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r = deg2rad(180) # r is 3.141593
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[/codeblock]
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</description>
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</method>
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@ -309,7 +300,7 @@
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<argument index="0" name="dict" type="Dictionary">
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</argument>
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<description>
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Converts a previously converted instance to a dictionary, back into an instance. Useful for deserializing.
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Converts a dictionary (previously created with [method inst2dict]) back to an instance. Useful for deserializing.
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</description>
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</method>
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<method name="ease">
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@ -345,13 +336,12 @@
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<description>
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Rounds [code]s[/code] downward (towards negative infinity), returning the largest whole number that is not more than [code]s[/code].
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[codeblock]
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# a is 2.0
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a = floor(2.99)
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# a is -3.0
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a = floor(-2.99)
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a = floor(2.45) # a is 2.0
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a = floor(2.99) # a is 2.0
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a = floor(-2.99) # a is -3.0
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[/codeblock]
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See also [method ceil], [method round], and [method stepify].
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[b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly.
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See also [method ceil], [method round], [method stepify], and [int].
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[b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly.
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</description>
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</method>
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<method name="fmod">
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@ -364,8 +354,7 @@
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<description>
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Returns the floating-point remainder of [code]a/b[/code], keeping the sign of [code]a[/code].
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[codeblock]
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# Remainder is 1.5
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var remainder = fmod(7, 5.5)
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r = fmod(7, 5.5) # r is 1.5
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[/codeblock]
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For the integer remainder operation, use the % operator.
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</description>
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@ -793,7 +782,7 @@
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<description>
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Returns the result of [code]x[/code] raised to the power of [code]y[/code].
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[codeblock]
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pow(2, 5) # Returns 32
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pow(2, 5) # Returns 32.0
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[/codeblock]
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</description>
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</method>
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@ -818,7 +807,7 @@
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Converts one or more arguments to strings in the best way possible and prints them to the console.
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[codeblock]
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a = [1, 2, 3]
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print("a", "b", a) # Prints ab[1, 2, 3]
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print("a", "=", a) # Prints a=[1, 2, 3]
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[/codeblock]
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[b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
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</description>
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@ -917,7 +906,7 @@
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<description>
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Converts an angle expressed in radians to degrees.
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[codeblock]
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rad2deg(0.523599) # Returns 30
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rad2deg(0.523599) # Returns 30.0
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[/codeblock]
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</description>
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</method>
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@ -1024,9 +1013,11 @@
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<description>
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Rounds [code]s[/code] to the nearest whole number, with halfway cases rounded away from zero.
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[codeblock]
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round(2.6) # Returns 3
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a = round(2.49) # a is 2.0
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a = round(2.5) # a is 3.0
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a = round(2.51) # a is 3.0
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[/codeblock]
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See also [method floor], [method ceil], and [method stepify].
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See also [method floor], [method ceil], [method stepify], and [int].
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</description>
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</method>
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<method name="seed">
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<description>
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Returns a number smoothly interpolated between the [code]from[/code] and [code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], but interpolates faster at the beginning and slower at the end.
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[codeblock]
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smoothstep(0, 2, 0.5) # Returns 0.15
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smoothstep(0, 2, -5.0) # Returns 0.0
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smoothstep(0, 2, 0.5) # Returns 0.15625
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smoothstep(0, 2, 1.0) # Returns 0.5
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smoothstep(0, 2, 2.0) # Returns 1.0
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[/codeblock]
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<description>
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Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation.
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[codeblock]
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# n is 0
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n = step_decimals(5)
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# n is 4
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n = step_decimals(1.0005)
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# n is 9
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n = step_decimals(0.000000005)
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n = step_decimals(5) # n is 0
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n = step_decimals(1.0005) # n is 4
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n = step_decimals(0.000000005) # n is 9
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[/codeblock]
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</description>
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</method>
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<description>
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Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
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[codeblock]
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stepify(100, 32) # Returns 96
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stepify(100, 32) # Returns 96.0
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stepify(3.14159, 0.01) # Returns 3.14
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[/codeblock]
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See also [method ceil], [method floor], and [method round].
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See also [method ceil], [method floor], [method round], and [int].
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</description>
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</method>
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<method name="str" qualifiers="vararg">
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<description>
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Returns the hyperbolic tangent of [code]s[/code].
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[codeblock]
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a = log(2.0) # Returns 0.693147
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tanh(a) # Returns 0.6
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a = log(2.0) # a is 0.693147
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b = tanh(a) # b is 0.6
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[/codeblock]
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</description>
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</method>
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