[3.x] Allow disabling the RegEx module in the editor
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parent
be6b7b4f9f
commit
6c4928fe69
5 changed files with 26 additions and 5 deletions
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@ -596,7 +596,7 @@ if selected_platform in platform_list:
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if env["minizip"]:
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if env["minizip"]:
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env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
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env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
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editor_module_list = ["freetype", "regex"]
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editor_module_list = ["freetype"]
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for x in editor_module_list:
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for x in editor_module_list:
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if not env["module_" + x + "_enabled"]:
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if not env["module_" + x + "_enabled"]:
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if env["tools"]:
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if env["tools"]:
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@ -30,6 +30,8 @@
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#include "rename_dialog.h"
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#include "rename_dialog.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "core/print_string.h"
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#include "core/print_string.h"
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#include "editor_node.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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#include "editor_scale.h"
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@ -656,3 +658,5 @@ void RenameDialog::_features_toggled(bool pressed) {
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size.y = 0;
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size.y = 0;
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set_size(size);
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set_size(size);
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}
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}
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#endif // MODULE_REGEX_ENABLED
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@ -31,6 +31,9 @@
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#ifndef RENAME_DIALOG_H
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#ifndef RENAME_DIALOG_H
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#define RENAME_DIALOG_H
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#define RENAME_DIALOG_H
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/option_button.h"
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@ -114,4 +117,6 @@ public:
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~RenameDialog(){};
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~RenameDialog(){};
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};
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};
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#endif
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#endif // MODULE_REGEX_ENABLED
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#endif // RENAME_DIALOG_H
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@ -82,10 +82,12 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
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return;
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return;
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}
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}
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if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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} else if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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_tool_selected(TOOL_RENAME);
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_tool_selected(TOOL_RENAME);
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#ifdef MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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#endif // MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
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} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
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_tool_selected(TOOL_NEW);
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_tool_selected(TOOL_NEW);
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} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
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} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
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@ -332,6 +334,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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current_option = p_tool;
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current_option = p_tool;
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switch (p_tool) {
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switch (p_tool) {
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#ifdef MODULE_REGEX_ENABLED
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case TOOL_BATCH_RENAME: {
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case TOOL_BATCH_RENAME: {
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if (!profile_allow_editing) {
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if (!profile_allow_editing) {
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break;
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break;
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@ -340,6 +343,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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rename_dialog->popup_centered();
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rename_dialog->popup_centered();
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}
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}
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} break;
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} break;
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#endif // MODULE_REGEX_ENABLED
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case TOOL_RENAME: {
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case TOOL_RENAME: {
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if (!profile_allow_editing) {
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if (!profile_allow_editing) {
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break;
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break;
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@ -2811,11 +2815,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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}
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}
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}
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}
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#ifdef MODULE_REGEX_ENABLED
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if (profile_allow_editing && selection.size() > 1) {
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if (profile_allow_editing && selection.size() > 1) {
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//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
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//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
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menu->add_separator();
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menu->add_separator();
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menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
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menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
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}
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}
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#endif // MODULE_REGEX_ENABLED
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menu->add_separator();
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menu->add_separator();
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menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
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menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
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@ -3302,8 +3308,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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create_dialog->connect("create", this, "_create");
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create_dialog->connect("create", this, "_create");
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create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
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create_dialog->connect("favorites_updated", this, "_update_create_root_dialog");
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#ifdef MODULE_REGEX_ENABLED
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rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
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rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
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add_child(rename_dialog);
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add_child(rename_dialog);
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#endif // MODULE_REGEX_ENABLED
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script_create_dialog = memnew(ScriptCreateDialog);
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script_create_dialog = memnew(ScriptCreateDialog);
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script_create_dialog->set_inheritance_base_type("Node");
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script_create_dialog->set_inheritance_base_type("Node");
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@ -64,7 +64,9 @@ class SceneTreeDock : public VBoxContainer {
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TOOL_COPY,
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TOOL_COPY,
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TOOL_PASTE,
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TOOL_PASTE,
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TOOL_RENAME,
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TOOL_RENAME,
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#ifdef MODULE_REGEX_ENABLED
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TOOL_BATCH_RENAME,
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TOOL_BATCH_RENAME,
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#endif // MODULE_REGEX_ENABLED
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TOOL_REPLACE,
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TOOL_REPLACE,
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TOOL_EXTEND_SCRIPT,
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TOOL_EXTEND_SCRIPT,
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TOOL_ATTACH_SCRIPT,
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TOOL_ATTACH_SCRIPT,
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@ -108,7 +110,9 @@ class SceneTreeDock : public VBoxContainer {
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int current_option;
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int current_option;
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CreateDialog *create_dialog;
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CreateDialog *create_dialog;
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#ifdef MODULE_REGEX_ENABLED
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RenameDialog *rename_dialog;
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RenameDialog *rename_dialog;
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#endif // MODULE_REGEX_ENABLED
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ToolButton *button_add;
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ToolButton *button_add;
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ToolButton *button_instance;
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ToolButton *button_instance;
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