Hide "Normal Map" import option when using lossless compression on Texture

This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
(cherry picked from commit 01ca9d3eec)
This commit is contained in:
Nicholas Huelin 2022-03-26 19:21:07 -04:00 committed by Rémi Verschelde
parent 7ed3bfc2fb
commit 6c778a19d1

View file

@ -159,6 +159,11 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons
if (compress_mode != COMPRESS_VIDEO_RAM) {
return false;
}
} else if (p_option == "compress/normal_map") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode == COMPRESS_LOSSLESS) {
return false;
}
} else if (p_option == "compress/bptc_ldr") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_VIDEO_RAM) {