Merge pull request #65321 from rburing/physics_server_2d_extension

Create GDExtension classes for PhysicsServer2D
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Rémi Verschelde 2022-09-05 12:44:58 +02:00 committed by GitHub
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10 changed files with 1890 additions and 1 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectBodyState2DExtension" inherits="PhysicsDirectBodyState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_add_constant_central_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="force" type="Vector2" />
<description>
</description>
</method>
<method name="_add_constant_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="force" type="Vector2" />
<param index="1" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="_add_constant_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="torque" type="float" />
<description>
</description>
</method>
<method name="_apply_central_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="force" type="Vector2" />
<description>
</description>
</method>
<method name="_apply_central_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="impulse" type="Vector2" />
<description>
</description>
</method>
<method name="_apply_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="force" type="Vector2" />
<param index="1" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="_apply_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="impulse" type="Vector2" />
<param index="1" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="_apply_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="torque" type="float" />
<description>
</description>
</method>
<method name="_apply_torque_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="impulse" type="float" />
<description>
</description>
</method>
<method name="_get_angular_velocity" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_center_of_mass" qualifiers="virtual const">
<return type="Vector2" />
<description>
</description>
</method>
<method name="_get_center_of_mass_local" qualifiers="virtual const">
<return type="Vector2" />
<description>
</description>
</method>
<method name="_get_constant_force" qualifiers="virtual const">
<return type="Vector2" />
<description>
</description>
</method>
<method name="_get_constant_torque" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_contact_collider" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_collider_id" qualifiers="virtual const">
<return type="int" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_collider_object" qualifiers="virtual const">
<return type="Object" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_collider_position" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_collider_shape" qualifiers="virtual const">
<return type="int" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_count" qualifiers="virtual const">
<return type="int" />
<description>
</description>
</method>
<method name="_get_contact_local_normal" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_local_position" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_contact_local_shape" qualifiers="virtual const">
<return type="int" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
</method>
<method name="_get_inverse_inertia" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_inverse_mass" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_linear_velocity" qualifiers="virtual const">
<return type="Vector2" />
<description>
</description>
</method>
<method name="_get_space_state" qualifiers="virtual">
<return type="PhysicsDirectSpaceState2D" />
<description>
</description>
</method>
<method name="_get_step" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_total_angular_damp" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_total_gravity" qualifiers="virtual const">
<return type="Vector2" />
<description>
</description>
</method>
<method name="_get_total_linear_damp" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_transform" qualifiers="virtual const">
<return type="Transform2D" />
<description>
</description>
</method>
<method name="_get_velocity_at_local_position" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="local_position" type="Vector2" />
<description>
</description>
</method>
<method name="_integrate_forces" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_is_sleeping" qualifiers="virtual const">
<return type="bool" />
<description>
</description>
</method>
<method name="_set_angular_velocity" qualifiers="virtual">
<return type="void" />
<param index="0" name="velocity" type="float" />
<description>
</description>
</method>
<method name="_set_constant_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="force" type="Vector2" />
<description>
</description>
</method>
<method name="_set_constant_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="torque" type="float" />
<description>
</description>
</method>
<method name="_set_linear_velocity" qualifiers="virtual">
<return type="void" />
<param index="0" name="velocity" type="Vector2" />
<description>
</description>
</method>
<method name="_set_sleep_state" qualifiers="virtual">
<return type="void" />
<param index="0" name="enabled" type="bool" />
<description>
</description>
</method>
<method name="_set_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="transform" type="Transform2D" />
<description>
</description>
</method>
</methods>
</class>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectSpaceState2DExtension" inherits="PhysicsDirectSpaceState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_cast_motion" qualifiers="virtual">
<return type="bool" />
<param index="0" name="shape_rid" type="RID" />
<param index="1" name="transform" type="Transform2D" />
<param index="2" name="motion" type="Vector2" />
<param index="3" name="margin" type="float" />
<param index="4" name="collision_mask" type="int" />
<param index="5" name="collide_with_bodies" type="bool" />
<param index="6" name="collide_with_areas" type="bool" />
<param index="7" name="closest_safe" type="float*" />
<param index="8" name="closest_unsafe" type="float*" />
<description>
</description>
</method>
<method name="_collide_shape" qualifiers="virtual">
<return type="bool" />
<param index="0" name="shape_rid" type="RID" />
<param index="1" name="transform" type="Transform2D" />
<param index="2" name="motion" type="Vector2" />
<param index="3" name="margin" type="float" />
<param index="4" name="collision_mask" type="int" />
<param index="5" name="collide_with_bodies" type="bool" />
<param index="6" name="collide_with_areas" type="bool" />
<param index="7" name="results" type="void*" />
<param index="8" name="max_results" type="int" />
<param index="9" name="result_count" type="int32_t*" />
<description>
</description>
</method>
<method name="_intersect_point" qualifiers="virtual">
<return type="int" />
<param index="0" name="position" type="Vector2" />
<param index="1" name="canvas_instance_id" type="int" />
<param index="2" name="collision_mask" type="int" />
<param index="3" name="collide_with_bodies" type="bool" />
<param index="4" name="collide_with_areas" type="bool" />
<param index="5" name="results" type="PhysicsServer2DExtensionShapeResult*" />
<param index="6" name="max_results" type="int" />
<description>
</description>
</method>
<method name="_intersect_ray" qualifiers="virtual">
<return type="bool" />
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
<param index="2" name="collision_mask" type="int" />
<param index="3" name="collide_with_bodies" type="bool" />
<param index="4" name="collide_with_areas" type="bool" />
<param index="5" name="hit_from_inside" type="bool" />
<param index="6" name="result" type="PhysicsServer2DExtensionRayResult*" />
<description>
</description>
</method>
<method name="_intersect_shape" qualifiers="virtual">
<return type="int" />
<param index="0" name="shape_rid" type="RID" />
<param index="1" name="transform" type="Transform2D" />
<param index="2" name="motion" type="Vector2" />
<param index="3" name="margin" type="float" />
<param index="4" name="collision_mask" type="int" />
<param index="5" name="collide_with_bodies" type="bool" />
<param index="6" name="collide_with_areas" type="bool" />
<param index="7" name="result" type="PhysicsServer2DExtensionShapeResult*" />
<param index="8" name="max_results" type="int" />
<description>
</description>
</method>
<method name="_rest_info" qualifiers="virtual">
<return type="bool" />
<param index="0" name="shape_rid" type="RID" />
<param index="1" name="transform" type="Transform2D" />
<param index="2" name="motion" type="Vector2" />
<param index="3" name="margin" type="float" />
<param index="4" name="collision_mask" type="int" />
<param index="5" name="collide_with_bodies" type="bool" />
<param index="6" name="collide_with_areas" type="bool" />
<param index="7" name="rest_info" type="PhysicsServer2DExtensionShapeRestInfo*" />
<description>
</description>
</method>
</methods>
</class>

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</constant> </constant>
<constant name="JOINT_PARAM_MAX_FORCE" value="2" enum="JointParam"> <constant name="JOINT_PARAM_MAX_FORCE" value="2" enum="JointParam">
</constant> </constant>
<constant name="PIN_JOINT_SOFTNESS" value="0" enum="PinJointParam">
</constant>
<constant name="DAMPED_SPRING_REST_LENGTH" value="0" enum="DampedSpringParam"> <constant name="DAMPED_SPRING_REST_LENGTH" value="0" enum="DampedSpringParam">
Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart. Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
</constant> </constant>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer2DExtension" inherits="PhysicsServer2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_area_add_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape" type="RID" />
<param index="2" name="transform" type="Transform2D" />
<param index="3" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_area_attach_canvas_instance_id" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_area_attach_object_instance_id" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_area_clear_shapes" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_area_get_canvas_instance_id" qualifiers="virtual const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_object_instance_id" qualifiers="virtual const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_param" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="area" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" />
<description>
</description>
</method>
<method name="_area_get_shape" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_get_shape_count" qualifiers="virtual const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_shape_transform" qualifiers="virtual const">
<return type="Transform2D" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_get_space" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_transform" qualifiers="virtual const">
<return type="Transform2D" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_remove_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_set_area_monitor_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="callback" type="Callable" />
<description>
</description>
</method>
<method name="_area_set_collision_layer" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_area_set_collision_mask" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_area_set_monitor_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="callback" type="Callable" />
<description>
</description>
</method>
<method name="_area_set_monitorable" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="monitorable" type="bool" />
<description>
</description>
</method>
<method name="_area_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_area_set_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_area_set_shape_disabled" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_area_set_shape_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="transform" type="Transform2D" />
<description>
</description>
</method>
<method name="_area_set_space" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_area_set_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="transform" type="Transform2D" />
<description>
</description>
</method>
<method name="_body_add_collision_exception" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="excepted_body" type="RID" />
<description>
</description>
</method>
<method name="_body_add_constant_central_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector2" />
<description>
</description>
</method>
<method name="_body_add_constant_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector2" />
<param index="2" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="_body_add_constant_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="float" />
<description>
</description>
</method>
<method name="_body_add_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape" type="RID" />
<param index="2" name="transform" type="Transform2D" />
<param index="3" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_body_apply_central_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector2" />
<description>
</description>
</method>
<method name="_body_apply_central_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector2" />
<description>
</description>
</method>
<method name="_body_apply_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector2" />
<param index="2" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="_body_apply_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector2" />
<param index="2" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="_body_apply_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="float" />
<description>
</description>
</method>
<method name="_body_apply_torque_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="float" />
<description>
</description>
</method>
<method name="_body_attach_canvas_instance_id" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_body_attach_object_instance_id" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_body_clear_shapes" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_body_get_canvas_instance_id" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_layer" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_mask" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_priority" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_constant_force" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_constant_torque" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_continuous_collision_detection_mode" qualifiers="virtual const">
<return type="int" enum="PhysicsServer2D.CCDMode" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_direct_state" qualifiers="virtual">
<return type="PhysicsDirectBodyState2D" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_max_contacts_reported" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_mode" qualifiers="virtual const">
<return type="int" enum="PhysicsServer2D.BodyMode" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_object_instance_id" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_param" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
<description>
</description>
</method>
<method name="_body_get_shape" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_get_shape_count" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_shape_transform" qualifiers="virtual const">
<return type="Transform2D" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_get_space" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_state" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" />
<description>
</description>
</method>
<method name="_body_is_omitting_force_integration" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_remove_collision_exception" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="excepted_body" type="RID" />
<description>
</description>
</method>
<method name="_body_remove_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_reset_mass_properties" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_set_axis_velocity" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="axis_velocity" type="Vector2" />
<description>
</description>
</method>
<method name="_body_set_collision_layer" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_body_set_collision_mask" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_body_set_collision_priority" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="priority" type="float" />
<description>
</description>
</method>
<method name="_body_set_constant_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector2" />
<description>
</description>
</method>
<method name="_body_set_constant_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="float" />
<description>
</description>
</method>
<method name="_body_set_continuous_collision_detection_mode" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode" />
<description>
</description>
</method>
<method name="_body_set_force_integration_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="callable" type="Callable" />
<param index="2" name="userdata" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_max_contacts_reported" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="amount" type="int" />
<description>
</description>
</method>
<method name="_body_set_mode" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode" />
<description>
</description>
</method>
<method name="_body_set_omit_force_integration" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_body_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_body_set_shape_as_one_way_collision" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="enable" type="bool" />
<param index="3" name="margin" type="float" />
<description>
</description>
</method>
<method name="_body_set_shape_disabled" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_body_set_shape_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="transform" type="Transform2D" />
<description>
</description>
</method>
<method name="_body_set_space" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_body_set_state" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_body_test_motion" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<param index="1" name="from" type="Transform2D" />
<param index="2" name="motion" type="Vector2" />
<param index="3" name="margin" type="float" />
<param index="4" name="collide_separation_ray" type="bool" />
<param index="5" name="recovery_as_collision" type="bool" />
<param index="6" name="result" type="PhysicsServer2DExtensionMotionResult*" />
<description>
</description>
</method>
<method name="_capsule_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_circle_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_concave_polygon_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_convex_polygon_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_damped_spring_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" />
<description>
</description>
</method>
<method name="_damped_spring_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_free_rid" qualifiers="virtual">
<return type="void" />
<param index="0" name="rid" type="RID" />
<description>
</description>
</method>
<method name="_get_process_info" qualifiers="virtual">
<return type="int" />
<param index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo" />
<description>
</description>
</method>
<method name="_joint_clear" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" />
<description>
</description>
</method>
<method name="_joint_get_type" qualifiers="virtual const">
<return type="int" enum="PhysicsServer2D.JointType" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_make_damped_spring" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="anchor_a" type="Vector2" />
<param index="2" name="anchor_b" type="Vector2" />
<param index="3" name="body_a" type="RID" />
<param index="4" name="body_b" type="RID" />
<description>
</description>
</method>
<method name="_joint_make_groove" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="a_groove1" type="Vector2" />
<param index="2" name="a_groove2" type="Vector2" />
<param index="3" name="b_anchor" type="Vector2" />
<param index="4" name="body_a" type="RID" />
<param index="5" name="body_b" type="RID" />
<description>
</description>
</method>
<method name="_joint_make_pin" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="anchor" type="Vector2" />
<param index="2" name="body_a" type="RID" />
<param index="3" name="body_b" type="RID" />
<description>
</description>
</method>
<method name="_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_pin_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
<description>
</description>
</method>
<method name="_pin_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_rectangle_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_segment_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_separation_ray_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_set_active" qualifiers="virtual">
<return type="void" />
<param index="0" name="active" type="bool" />
<description>
</description>
</method>
<method name="_shape_get_data" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_get_type" qualifiers="virtual const">
<return type="int" enum="PhysicsServer2D.ShapeType" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_set_data" qualifiers="virtual">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="data" type="Variant" />
<description>
</description>
</method>
<method name="_space_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_space_get_direct_state" qualifiers="virtual">
<return type="PhysicsDirectSpaceState2D" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="space" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" />
<description>
</description>
</method>
<method name="_space_is_active" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_set_active" qualifiers="virtual">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="active" type="bool" />
<description>
</description>
</method>
<method name="_space_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_world_boundary_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
</methods>
</class>

View file

@ -113,7 +113,7 @@ StringBuilder &operator<<(StringBuilder &r_sb, const char *p_cstring) {
#define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL ".ConvertSignalToManaged" #define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL ".ConvertSignalToManaged"
// Types that will be ignored by the generator and won't be available in C#. // Types that will be ignored by the generator and won't be available in C#.
const Vector<String> ignored_types = { "PhysicsServer3DExtension" }; const Vector<String> ignored_types = { "PhysicsServer2DExtension", "PhysicsServer3DExtension" };
void BindingsGenerator::TypeInterface::postsetup_enum_type(BindingsGenerator::TypeInterface &r_enum_itype) { void BindingsGenerator::TypeInterface::postsetup_enum_type(BindingsGenerator::TypeInterface &r_enum_itype) {
// C interface for enums is the same as that of 'uint32_t'. Remember to apply // C interface for enums is the same as that of 'uint32_t'. Remember to apply

View file

@ -0,0 +1,294 @@
/*************************************************************************/
/* physics_server_2d_extension.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_server_2d_extension.h"
bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const {
return exclude && exclude->has(p_body);
}
thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr;
void PhysicsDirectSpaceState2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results");
GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe");
GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
}
PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() {
}
void PhysicsDirectBodyState2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_total_gravity);
GDVIRTUAL_BIND(_get_total_linear_damp);
GDVIRTUAL_BIND(_get_total_angular_damp);
GDVIRTUAL_BIND(_get_center_of_mass);
GDVIRTUAL_BIND(_get_center_of_mass_local);
GDVIRTUAL_BIND(_get_inverse_mass);
GDVIRTUAL_BIND(_get_inverse_inertia);
GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
GDVIRTUAL_BIND(_get_linear_velocity);
GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
GDVIRTUAL_BIND(_get_angular_velocity);
GDVIRTUAL_BIND(_set_transform, "transform");
GDVIRTUAL_BIND(_get_transform);
GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
GDVIRTUAL_BIND(_apply_central_force, "force");
GDVIRTUAL_BIND(_apply_force, "force", "position");
GDVIRTUAL_BIND(_apply_torque, "torque");
GDVIRTUAL_BIND(_add_constant_central_force, "force");
GDVIRTUAL_BIND(_add_constant_force, "force", "position");
GDVIRTUAL_BIND(_add_constant_torque, "torque");
GDVIRTUAL_BIND(_set_constant_force, "force");
GDVIRTUAL_BIND(_get_constant_force);
GDVIRTUAL_BIND(_set_constant_torque, "torque");
GDVIRTUAL_BIND(_get_constant_torque);
GDVIRTUAL_BIND(_set_sleep_state, "enabled");
GDVIRTUAL_BIND(_is_sleeping);
GDVIRTUAL_BIND(_get_contact_count);
GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
GDVIRTUAL_BIND(_get_step);
GDVIRTUAL_BIND(_integrate_forces);
GDVIRTUAL_BIND(_get_space_state);
}
PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() {
}
thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = nullptr;
thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = nullptr;
bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const {
return exclude_bodies && exclude_bodies->has(p_body);
}
bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
return exclude_objects && exclude_objects->has(p_object);
}
void PhysicsServer2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_world_boundary_shape_create);
GDVIRTUAL_BIND(_separation_ray_shape_create);
GDVIRTUAL_BIND(_segment_shape_create);
GDVIRTUAL_BIND(_circle_shape_create);
GDVIRTUAL_BIND(_rectangle_shape_create);
GDVIRTUAL_BIND(_capsule_shape_create);
GDVIRTUAL_BIND(_convex_polygon_shape_create);
GDVIRTUAL_BIND(_concave_polygon_shape_create);
GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
GDVIRTUAL_BIND(_shape_get_type, "shape");
GDVIRTUAL_BIND(_shape_get_data, "shape");
GDVIRTUAL_BIND(_space_create);
GDVIRTUAL_BIND(_space_set_active, "space", "active");
GDVIRTUAL_BIND(_space_is_active, "space");
GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
GDVIRTUAL_BIND(_space_get_param, "space", "param");
GDVIRTUAL_BIND(_space_get_direct_state, "space");
GDVIRTUAL_BIND(_area_create);
GDVIRTUAL_BIND(_area_set_space, "area", "space");
GDVIRTUAL_BIND(_area_get_space, "area");
GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
GDVIRTUAL_BIND(_area_get_shape_count, "area");
GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
GDVIRTUAL_BIND(_area_clear_shapes, "area");
GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
GDVIRTUAL_BIND(_area_get_param, "area", "param");
GDVIRTUAL_BIND(_area_get_transform, "area");
GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id");
GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area");
GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
GDVIRTUAL_BIND(_body_get_space, "body");
GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
GDVIRTUAL_BIND(_body_get_mode, "body");
GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
GDVIRTUAL_BIND(_body_get_shape_count, "body");
GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
GDVIRTUAL_BIND(_body_clear_shapes, "body");
GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin");
GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
GDVIRTUAL_BIND(_body_attach_canvas_instance_id, "body", "id");
GDVIRTUAL_BIND(_body_get_canvas_instance_id, "body");
GDVIRTUAL_BIND(_body_set_continuous_collision_detection_mode, "body", "mode");
GDVIRTUAL_BIND(_body_get_continuous_collision_detection_mode, "body");
GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
GDVIRTUAL_BIND(_body_get_collision_layer, "body");
GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
GDVIRTUAL_BIND(_body_get_collision_mask, "body");
GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority");
GDVIRTUAL_BIND(_body_get_collision_priority, "body");
GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
GDVIRTUAL_BIND(_body_get_param, "body", "param");
GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
GDVIRTUAL_BIND(_body_get_state, "body", "state");
GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
GDVIRTUAL_BIND(_body_get_constant_force, "body");
GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
GDVIRTUAL_BIND(_body_get_constant_torque, "body");
GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result");
GDVIRTUAL_BIND(_body_get_direct_state, "body");
GDVIRTUAL_BIND(_joint_create);
GDVIRTUAL_BIND(_joint_clear, "joint");
GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b");
GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b");
GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_damped_spring_joint_set_param, "joint", "param", "value");
GDVIRTUAL_BIND(_damped_spring_joint_get_param, "joint", "param");
GDVIRTUAL_BIND(_joint_get_type, "joint");
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");
GDVIRTUAL_BIND(_get_process_info, "process_info");
}
PhysicsServer2DExtension::PhysicsServer2DExtension() {
}
PhysicsServer2DExtension::~PhysicsServer2DExtension() {
}

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@ -0,0 +1,462 @@
/*************************************************************************/
/* physics_server_2d_extension.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_SERVER_2D_EXTENSION_H
#define PHYSICS_SERVER_2D_EXTENSION_H
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
#include "core/variant/type_info.h"
#include "core/variant/typed_array.h"
#include "servers/physics_server_2d.h"
class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D {
GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0RC(Vector2, get_total_gravity)
EXBIND0RC(real_t, get_total_angular_damp)
EXBIND0RC(real_t, get_total_linear_damp)
EXBIND0RC(Vector2, get_center_of_mass)
EXBIND0RC(Vector2, get_center_of_mass_local)
EXBIND0RC(real_t, get_inverse_mass)
EXBIND0RC(real_t, get_inverse_inertia)
EXBIND1(set_linear_velocity, const Vector2 &)
EXBIND0RC(Vector2, get_linear_velocity)
EXBIND1(set_angular_velocity, real_t)
EXBIND0RC(real_t, get_angular_velocity)
EXBIND1(set_transform, const Transform2D &)
EXBIND0RC(Transform2D, get_transform)
EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &)
EXBIND1(apply_central_impulse, const Vector2 &)
EXBIND1(apply_torque_impulse, real_t)
EXBIND2(apply_impulse, const Vector2 &, const Vector2 &)
EXBIND1(apply_central_force, const Vector2 &)
EXBIND2(apply_force, const Vector2 &, const Vector2 &)
EXBIND1(apply_torque, real_t)
EXBIND1(add_constant_central_force, const Vector2 &)
EXBIND2(add_constant_force, const Vector2 &, const Vector2 &)
EXBIND1(add_constant_torque, real_t)
EXBIND1(set_constant_force, const Vector2 &)
EXBIND0RC(Vector2, get_constant_force)
EXBIND1(set_constant_torque, real_t)
EXBIND0RC(real_t, get_constant_torque)
EXBIND1(set_sleep_state, bool)
EXBIND0RC(bool, is_sleeping)
EXBIND0RC(int, get_contact_count)
EXBIND1RC(Vector2, get_contact_local_position, int)
EXBIND1RC(Vector2, get_contact_local_normal, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector2, get_contact_collider_position, int)
EXBIND1RC(ObjectID, get_contact_collider_id, int)
EXBIND1RC(Object *, get_contact_collider_object, int)
EXBIND1RC(int, get_contact_collider_shape, int)
EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
EXBIND0RC(real_t, get_step)
EXBIND0(integrate_forces)
EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state)
PhysicsDirectBodyState2DExtension();
};
typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult;
typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult;
typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo;
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo)
class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D {
GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D);
thread_local static const HashSet<RID> *exclude;
protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDNativePtr<PhysicsServer2DExtensionRayResult>)
GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>)
GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector2>, int, GDNativePtr<int>)
GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeRestInfo>)
public:
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = false;
GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = 0;
GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret);
exclude = nullptr;
return ret;
}
virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
exclude = nullptr;
return ret;
}
virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
exclude = nullptr;
return ret;
}
PhysicsDirectSpaceState2DExtension();
};
typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult;
struct PhysicsServer2DExtensionStateCallback {
void *instance = nullptr;
void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state);
};
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionStateCallback)
class PhysicsServer2DExtension : public PhysicsServer2D {
GDCLASS(PhysicsServer2DExtension, PhysicsServer2D);
protected:
static void _bind_methods();
GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)
EXBIND0R(RID, segment_shape_create)
EXBIND0R(RID, circle_shape_create)
EXBIND0R(RID, rectangle_shape_create)
EXBIND0R(RID, capsule_shape_create)
EXBIND0R(RID, convex_polygon_shape_create)
EXBIND0R(RID, concave_polygon_shape_create)
EXBIND2(shape_set_data, RID, const Variant &)
EXBIND2(shape_set_custom_solver_bias, RID, real_t)
EXBIND1RC(ShapeType, shape_get_type, RID)
EXBIND1RC(Variant, shape_get_data, RID)
EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret);
return ret;
}
/* SPACE API */
EXBIND0R(RID, space_create)
EXBIND2(space_set_active, RID, bool)
EXBIND1RC(bool, space_is_active, RID)
EXBIND3(space_set_param, RID, SpaceParameter, real_t)
EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID)
EXBIND2(space_set_debug_contacts, RID, int)
EXBIND1RC(Vector<Vector2>, space_get_contacts, RID)
EXBIND1RC(int, space_get_contact_count, RID)
/* AREA API */
//EXBIND0RID(area);
EXBIND0R(RID, area_create)
EXBIND2(area_set_space, RID, RID)
EXBIND1RC(RID, area_get_space, RID)
EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool)
EXBIND3(area_set_shape, RID, int, RID)
EXBIND3(area_set_shape_transform, RID, int, const Transform2D &)
EXBIND1RC(int, area_get_shape_count, RID)
EXBIND2RC(RID, area_get_shape, RID, int)
EXBIND2RC(Transform2D, area_get_shape_transform, RID, int)
EXBIND2(area_remove_shape, RID, int)
EXBIND1(area_clear_shapes, RID)
EXBIND3(area_set_shape_disabled, RID, int, bool)
EXBIND2(area_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
EXBIND2(area_attach_canvas_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID)
EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
EXBIND2(area_set_transform, RID, const Transform2D &)
EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
EXBIND1RC(Transform2D, area_get_transform, RID)
EXBIND2(area_set_collision_mask, RID, uint32_t)
EXBIND2(area_set_collision_layer, RID, uint32_t)
EXBIND2(area_set_monitorable, RID, bool)
EXBIND2(area_set_pickable, RID, bool)
EXBIND2(area_set_monitor_callback, RID, const Callable &)
EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
/* BODY API */
//EXBIND2RID(body,BodyMode,bool);
EXBIND0R(RID, body_create)
EXBIND2(body_set_space, RID, RID)
EXBIND1RC(RID, body_get_space, RID)
EXBIND2(body_set_mode, RID, BodyMode)
EXBIND1RC(BodyMode, body_get_mode, RID)
EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool)
EXBIND3(body_set_shape, RID, int, RID)
EXBIND3(body_set_shape_transform, RID, int, const Transform2D &)
EXBIND1RC(int, body_get_shape_count, RID)
EXBIND2RC(RID, body_get_shape, RID, int)
EXBIND2RC(Transform2D, body_get_shape_transform, RID, int)
EXBIND3(body_set_shape_disabled, RID, int, bool)
EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t)
EXBIND2(body_remove_shape, RID, int)
EXBIND1(body_clear_shapes, RID)
EXBIND2(body_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
EXBIND2(body_attach_canvas_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID)
EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode)
EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID)
EXBIND2(body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_layer, RID)
EXBIND2(body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_mask, RID)
EXBIND2(body_set_collision_priority, RID, real_t)
EXBIND1RC(real_t, body_get_collision_priority, RID)
EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
EXBIND1(body_reset_mass_properties, RID)
EXBIND3(body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, body_get_state, RID, BodyState)
EXBIND2(body_apply_central_impulse, RID, const Vector2 &)
EXBIND2(body_apply_torque_impulse, RID, real_t)
EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &)
EXBIND2(body_apply_central_force, RID, const Vector2 &)
EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &)
EXBIND2(body_apply_torque, RID, real_t)
EXBIND2(body_add_constant_central_force, RID, const Vector2 &)
EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &)
EXBIND2(body_add_constant_torque, RID, real_t)
EXBIND2(body_set_constant_force, RID, const Vector2 &)
EXBIND1RC(Vector2, body_get_constant_force, RID)
EXBIND2(body_set_constant_torque, RID, real_t)
EXBIND1RC(real_t, body_get_constant_torque, RID)
EXBIND2(body_set_axis_velocity, RID, const Vector2 &)
EXBIND2(body_add_collision_exception, RID, RID)
EXBIND2(body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND2(body_set_max_contacts_reported, RID, int)
EXBIND1RC(int, body_get_max_contacts_reported, RID)
EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
EXBIND2(body_set_omit_force_integration, RID, bool)
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer2DExtensionStateCallback>)
void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
PhysicsServer2DExtensionStateCallback callback;
callback.callback = p_callback;
callback.instance = p_instance;
GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
}
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret);
return ret;
}
EXBIND2(body_set_pickable, RID, bool)
EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID)
GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;
bool body_test_motion_is_excluding_body(RID p_body) const;
bool body_test_motion_is_excluding_object(ObjectID p_object) const;
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
bool ret = false;
exclude_bodies = &p_parameters.exclude_bodies;
exclude_objects = &p_parameters.exclude_objects;
GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
exclude_bodies = nullptr;
exclude_objects = nullptr;
return ret;
}
/* JOINT API */
EXBIND0R(RID, joint_create)
EXBIND1(joint_clear, RID)
EXBIND3(joint_set_param, RID, JointParam, real_t)
EXBIND2RC(real_t, joint_get_param, RID, JointParam)
EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID)
EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID)
EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID)
EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t)
EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam)
EXBIND1RC(JointType, joint_get_type, RID)
/* MISC */
GDVIRTUAL1(_free_rid, RID)
virtual void free(RID p_rid) override {
GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
}
EXBIND1(set_active, bool)
EXBIND0(init)
EXBIND1(step, real_t)
EXBIND0(sync)
EXBIND0(flush_queries)
EXBIND0(end_sync)
EXBIND0(finish)
EXBIND0RC(bool, is_flushing_queries)
EXBIND1R(int, get_process_info, ProcessInfo)
PhysicsServer2DExtension();
~PhysicsServer2DExtension();
};
#endif // PHYSICS_SERVER_2D_EXTENSION_H

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@ -850,6 +850,8 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS); BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE); BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
BIND_ENUM_CONSTANT(PIN_JOINT_SOFTNESS);
BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH); BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH);
BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS); BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS);
BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING); BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING);

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@ -820,6 +820,7 @@ VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode); VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
VARIANT_ENUM_CAST(PhysicsServer2D::JointParam); VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::JointType); VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
VARIANT_ENUM_CAST(PhysicsServer2D::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam); VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus); VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo); VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);

View file

@ -72,6 +72,7 @@
#include "rendering/rendering_device.h" #include "rendering/rendering_device.h"
#include "rendering/rendering_device_binds.h" #include "rendering/rendering_device_binds.h"
#include "rendering_server.h" #include "rendering_server.h"
#include "servers/extensions/physics_server_2d_extension.h"
#include "servers/extensions/physics_server_3d_extension.h" #include "servers/extensions/physics_server_3d_extension.h"
#include "servers/rendering/shader_types.h" #include "servers/rendering/shader_types.h"
#include "text/text_server_dummy.h" #include "text/text_server_dummy.h"
@ -133,6 +134,16 @@ void register_server_types() {
GDREGISTER_CLASS(AudioServer); GDREGISTER_CLASS(AudioServer);
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D); GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState2D *p_state)");
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D); GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension); GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension); GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);