Improve scene preview generation for empty scenes and disabled features
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1 changed files with 13 additions and 8 deletions
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@ -1225,20 +1225,25 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
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_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
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bool is2d;
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if (c3d < c2d) {
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is2d = true;
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} else {
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is2d = false;
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}
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save.step(TTR("Creating Thumbnail"), 1);
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//current view?
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Ref<Image> img;
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if (is2d) {
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// If neither 3D or 2D nodes are present, make a 1x1 black texture.
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// We cannot fallback on the 2D editor, because it may not have been used yet,
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// which would result in an invalid texture.
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if (c3d == 0 && c2d == 0) {
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img.instance();
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img->create(1, 1, 0, Image::FORMAT_RGB8);
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} else if (c3d < c2d) {
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img = scene_root->get_texture()->get_data();
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} else {
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img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
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// The 3D editor may be disabled as a feature, but scenes can still be opened.
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// This check prevents the preview from regenerating in case those scenes are then saved.
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Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
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if (!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
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img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
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}
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}
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if (img.is_valid()) {
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