Fix Skeleton3DEditor crash

This commit is contained in:
Rindbee 2022-09-03 15:14:07 +08:00
parent 654a31df06
commit 6c9726e7a7

View file

@ -711,7 +711,6 @@ void Skeleton3DEditor::create_editors() {
ne->add_control_to_menu_panel(skeleton_options);
skeleton_options->set_text(TTR("Skeleton3D"));
skeleton_options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons")));
// Skeleton options.
PopupMenu *p = skeleton_options->get_popup();
@ -824,7 +823,6 @@ void Skeleton3DEditor::create_editors() {
void Skeleton3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
update_joint_tree();
update_editors();
@ -844,6 +842,7 @@ void Skeleton3DEditor::_notification(int p_what) {
add_theme_constant_override("separation", 0);
} break;
case NOTIFICATION_THEME_CHANGED: {
skeleton_options->set_icon(get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons")));
edit_mode_button->set_icon(get_theme_icon(SNAME("ToolBoneSelect"), SNAME("EditorIcons")));
key_loc_button->set_icon(get_theme_icon(SNAME("KeyPosition"), SNAME("EditorIcons")));
key_rot_button->set_icon(get_theme_icon(SNAME("KeyRotation"), SNAME("EditorIcons")));
@ -928,6 +927,8 @@ void fragment() {
handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
handles_mesh.instantiate();
handles_mesh_instance->set_mesh(handles_mesh);
create_editors();
}
void Skeleton3DEditor::update_bone_original() {