Improve TouchScreenButton
Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks
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65f8210e50
commit
6caa9fc94c
2 changed files with 27 additions and 8 deletions
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@ -65,12 +65,14 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
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void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
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if (shape.is_valid())
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shape->disconnect("changed", this, "update");
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shape = p_shape;
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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if (shape.is_valid())
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shape->connect("changed", this, "update");
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update();
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}
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@ -82,11 +84,17 @@ Ref<Shape2D> TouchScreenButton::get_shape() const {
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void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
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shape_centered = p_shape_centered;
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update();
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}
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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bool TouchScreenButton::is_shape_visible() const {
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return shape_visible;
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}
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void TouchScreenButton::set_shape_visible(bool p_shape_visible) {
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shape_visible = p_shape_visible;
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update();
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}
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@ -118,6 +126,8 @@ void TouchScreenButton::_notification(int p_what) {
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draw_texture(texture, Point2());
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}
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if (!shape_visible)
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return;
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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if (shape.is_valid()) {
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@ -375,6 +385,9 @@ void TouchScreenButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered);
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ClassDB::bind_method(D_METHOD("is_shape_centered"), &TouchScreenButton::is_shape_centered);
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ClassDB::bind_method(D_METHOD("set_shape_visible", "bool"), &TouchScreenButton::set_shape_visible);
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ClassDB::bind_method(D_METHOD("is_shape_visible"), &TouchScreenButton::is_shape_visible);
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ClassDB::bind_method(D_METHOD("set_action", "action"), &TouchScreenButton::set_action);
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ClassDB::bind_method(D_METHOD("get_action"), &TouchScreenButton::get_action);
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@ -393,6 +406,7 @@ void TouchScreenButton::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_visible"), "set_shape_visible", "is_shape_visible");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press"), "set_passby_press", "is_passby_press_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode", PROPERTY_HINT_ENUM, "Always,TouchScreen Only"), "set_visibility_mode", "get_visibility_mode");
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@ -408,6 +422,7 @@ TouchScreenButton::TouchScreenButton() {
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passby_press = false;
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visibility = VISIBILITY_ALWAYS;
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shape_centered = true;
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shape_visible = true;
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unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
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unit_rect->set_extents(Vector2(0.5, 0.5));
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}
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@ -50,6 +50,7 @@ private:
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Ref<BitMap> bitmask;
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Ref<Shape2D> shape;
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bool shape_centered;
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bool shape_visible;
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Ref<RectangleShape2D> unit_rect;
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@ -85,6 +86,9 @@ public:
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void set_shape_centered(bool p_shape_centered);
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bool is_shape_centered() const;
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void set_shape_visible(bool p_shape_visible);
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bool is_shape_visible() const;
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void set_action(const String &p_action);
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String get_action() const;
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