Ensure focus when dropping to script editor
This improves usability by making sure actions subsequent to drop are performed within the script editor. For example, dropping a node from the scene tree to the script editor and attempting undo will now undo the drop instead of performing an undo in the scene tree. Fixes issue #61465
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1 changed files with 4 additions and 0 deletions
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@ -1524,6 +1524,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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te->set_caret_line(row);
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te->set_caret_column(col);
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te->insert_text_at_caret(res->get_path());
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te->grab_focus();
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}
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if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) {
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@ -1546,6 +1547,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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te->set_caret_line(row);
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te->set_caret_column(col);
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te->insert_text_at_caret(text_to_drop);
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te->grab_focus();
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}
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if (d.has("type") && String(d["type"]) == "nodes") {
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@ -1619,6 +1621,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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te->set_caret_line(row);
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te->set_caret_column(col);
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te->insert_text_at_caret(text_to_drop);
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te->grab_focus();
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}
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if (d.has("type") && String(d["type"]) == "obj_property") {
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@ -1627,6 +1630,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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te->set_caret_line(row);
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te->set_caret_column(col);
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te->insert_text_at_caret(text_to_drop);
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te->grab_focus();
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}
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}
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