Don't remap resources belonging to instance
(cherry picked from commit 8e8398209e
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a33e0c2d41
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1 changed files with 10 additions and 0 deletions
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@ -2948,6 +2948,7 @@ void SceneTreeDock::_clear_clipboard() {
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void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
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List<PropertyInfo> props;
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p_node->get_property_list(&props);
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bool is_instanced = EditorPropertyRevert::may_node_be_in_instance(p_node);
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
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@ -2958,6 +2959,15 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
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if (v.is_ref()) {
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RES res = v;
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if (res.is_valid()) {
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if (is_instanced) {
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Variant orig;
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if (EditorPropertyRevert::get_instanced_node_original_property(p_node, E->get().name, orig)) {
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if (!EditorPropertyRevert::is_node_property_different(p_node, v, orig)) {
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continue;
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}
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}
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}
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if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) {
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_create_remap_for_resource(res, r_remap);
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}
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