Fix loading GDExtensions in exported games

This commit is contained in:
David Snopek 2024-08-29 09:50:56 -05:00
parent fd7239cfab
commit 6d0a57c9fd

View file

@ -678,12 +678,10 @@ Error GDExtension::open_library(const String &p_path, const Ref<GDExtensionLoade
ERR_FAIL_NULL_V_MSG(p_loader, FAILED, "Can't open GDExtension without a loader."); ERR_FAIL_NULL_V_MSG(p_loader, FAILED, "Can't open GDExtension without a loader.");
loader = p_loader; loader = p_loader;
String abs_path = ProjectSettings::get_singleton()->globalize_path(p_path); Error err = loader->open_library(p_path);
Error err = loader->open_library(abs_path); ERR_FAIL_COND_V_MSG(err == ERR_FILE_NOT_FOUND, err, "GDExtension dynamic library not found: " + p_path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Can't open GDExtension dynamic library: " + p_path);
ERR_FAIL_COND_V_MSG(err == ERR_FILE_NOT_FOUND, err, "GDExtension dynamic library not found: " + abs_path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Can't open GDExtension dynamic library: " + abs_path);
err = loader->initialize(&gdextension_get_proc_address, this, &initialization); err = loader->initialize(&gdextension_get_proc_address, this, &initialization);