Fix GodotTools.ProjectEditor HintPaths for referenced packages

This commit is contained in:
Ignacio Etcheverry 2019-08-29 18:19:01 +02:00
parent 6d6d437146
commit 6d2883c9bf

View file

@ -37,9 +37,8 @@
entire solution. $(SolutionDir) is not defined in that case, so we need to workaround that.
We make SCons restore the NuGet packages in the project directory instead in this case.
-->
<HintPath Condition=" '$(SolutionDir)' != '' ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
<HintPath>$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
<HintPath>packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath> <!-- Are you happy CI? -->
<HintPath Condition=" '$(SolutionDir)' != '' And Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
<HintPath Condition=" '$(SolutionDir)' == '' Or !Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>