Fix GodotTools.ProjectEditor HintPaths for referenced packages
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1 changed files with 2 additions and 3 deletions
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@ -37,9 +37,8 @@
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entire solution. $(SolutionDir) is not defined in that case, so we need to workaround that.
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We make SCons restore the NuGet packages in the project directory instead in this case.
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-->
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<HintPath Condition=" '$(SolutionDir)' != '' ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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<HintPath>$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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<HintPath>packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath> <!-- Are you happy CI? -->
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<HintPath Condition=" '$(SolutionDir)' != '' And Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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<HintPath Condition=" '$(SolutionDir)' == '' Or !Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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