From 6d2abb487768ce9c4fae7b17528868f17443aeb9 Mon Sep 17 00:00:00 2001 From: authenticate Date: Sun, 8 Oct 2017 22:59:07 -0400 Subject: [PATCH] A minor documentation typo fix. --- doc/classes/Camera2D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 228b6ebf913..c627112af59 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -5,7 +5,7 @@ Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem] based nodes. - This node is intended to be a simple helper get get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. + This node is intended to be a simple helper to get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport].