Fix BVH to world_aabb, and call update
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
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2 changed files with 16 additions and 3 deletions
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@ -354,10 +354,17 @@ void DynamicBVH::_update(Node *leaf, int lookahead) {
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void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
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ERR_FAIL_COND(!p_id.is_valid());
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Node *leaf = p_id.node;
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Node *base = _remove_leaf(leaf);
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Volume volume;
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volume.min = p_box.position;
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volume.max = p_box.position + p_box.size;
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if ((leaf->volume.min == volume.min) && (leaf->volume.max == volume.max)) {
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// noop
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return;
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}
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Node *base = _remove_leaf(leaf);
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if (base) {
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if (lkhd >= 0) {
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for (int i = 0; (i < lkhd) && base->parent; ++i) {
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@ -1070,9 +1070,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
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if (!p_instance->indexer_id.is_valid()) {
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if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->aabb, p_instance);
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->transformed_aabb, p_instance);
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} else {
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->aabb, p_instance);
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->transformed_aabb, p_instance);
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}
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} else {
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if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
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p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, p_instance->transformed_aabb);
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} else {
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p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, p_instance->transformed_aabb);
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}
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}
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