Fix AnimationTree editor messing up parameters when nested

Fixes #29436
This commit is contained in:
Bojidar Marinov 2019-07-11 21:18:53 +03:00
parent 3bfffcc568
commit 6d92750cf7
No known key found for this signature in database
GPG key ID: 4D546A8F1E091856
2 changed files with 4 additions and 5 deletions

View file

@ -878,9 +878,7 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph");
}
if (p_node.is_valid()) {
blend_tree = p_node;
}
blend_tree = p_node;
if (blend_tree.is_null()) {
hide();

View file

@ -115,6 +115,8 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
button_path.push_back(p_path[i]);
}
edited_path = button_path;
for (int i = 0; i < editors.size(); i++) {
if (editors[i]->can_edit(node)) {
editors[i]->edit(node);
@ -126,10 +128,9 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
}
} else {
current_root = 0;
edited_path = button_path;
}
edited_path = button_path;
_update_path();
}