Add some tooltips to the export buttons

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Hakim 2024-01-14 20:16:57 +01:00
parent 26b1fd0d84
commit 6dfc36d661

View file

@ -1395,12 +1395,14 @@ ProjectExportDialog::ProjectExportDialog() {
set_cancel_button_text(TTR("Close"));
set_ok_button_text(TTR("Export PCK/ZIP..."));
get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable."));
get_ok_button()->set_disabled(true);
#ifdef ANDROID_ENABLED
export_button = memnew(Button);
export_button->hide();
#else
export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
export_button->set_tooltip_text(TTR("Export the project as a playable build (Godot executable and project data) for the selected preset."));
#endif
export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset