Add some tooltips to the export buttons
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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1 changed files with 2 additions and 0 deletions
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@ -1395,12 +1395,14 @@ ProjectExportDialog::ProjectExportDialog() {
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set_cancel_button_text(TTR("Close"));
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set_ok_button_text(TTR("Export PCK/ZIP..."));
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get_ok_button()->set_tooltip_text(TTR("Export the project resources as a PCK or ZIP package. This is not a playable build, only the project data without a Godot executable."));
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get_ok_button()->set_disabled(true);
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#ifdef ANDROID_ENABLED
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export_button = memnew(Button);
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export_button->hide();
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#else
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export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
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export_button->set_tooltip_text(TTR("Export the project as a playable build (Godot executable and project data) for the selected preset."));
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#endif
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export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
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// Disable initially before we select a valid preset
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