Fix canvas rect bound calculation

It turns out the calculation of the bounding rect for canvas items has a nasty bug. When a transform is applied (especially in a custom draw), in the renderer this extra matrix is applied to all later commands in the canvas item. However in the calculation of the bound, the transform is only applied to the first command following the transform.

This PR fixes this inconsistency.
This commit is contained in:
lawnjelly 2021-05-28 08:44:59 +01:00
parent e9909b763a
commit 6e022a382d

View file

@ -1043,7 +1043,6 @@ public:
if (found_xform) { if (found_xform) {
r = xf.xform(r); r = xf.xform(r);
found_xform = false;
} }
if (first) { if (first) {