Thirdparty Vulkan: patch VMA to fix assets
Applies VMA master branch patch that removes incorrect asserts:
issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102
patch: 39aeff7a43
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2 changed files with 29 additions and 18 deletions
29
thirdparty/vulkan/patches/VMA-assert-remove.patch
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29
thirdparty/vulkan/patches/VMA-assert-remove.patch
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@ -0,0 +1,29 @@
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diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
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index 0dfb66efc6..8a42699e7f 100644
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--- a/thirdparty/vulkan/vk_mem_alloc.h
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+++ b/thirdparty/vulkan/vk_mem_alloc.h
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@@ -17508,24 +17508,6 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
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allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
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requiresDedicatedAllocation, prefersDedicatedAllocation);
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- // Make sure alignment requirements for specific buffer usages reported
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- // in Physical Device Properties are included in alignment reported by memory requirements.
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- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
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- {
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- VMA_ASSERT(vkMemReq.alignment %
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- allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
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- }
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- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
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- {
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- VMA_ASSERT(vkMemReq.alignment %
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- allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
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- }
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- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
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- {
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- VMA_ASSERT(vkMemReq.alignment %
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- allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
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- }
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-
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// 3. Allocate memory using allocator.
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res = allocator->AllocateMemory(
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vkMemReq,
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18
thirdparty/vulkan/vk_mem_alloc.h
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18
thirdparty/vulkan/vk_mem_alloc.h
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@ -17508,24 +17508,6 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
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allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
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requiresDedicatedAllocation, prefersDedicatedAllocation);
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// Make sure alignment requirements for specific buffer usages reported
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// in Physical Device Properties are included in alignment reported by memory requirements.
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if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
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{
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VMA_ASSERT(vkMemReq.alignment %
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allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
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}
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if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
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{
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VMA_ASSERT(vkMemReq.alignment %
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allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
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}
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if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
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{
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VMA_ASSERT(vkMemReq.alignment %
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allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
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}
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// 3. Allocate memory using allocator.
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res = allocator->AllocateMemory(
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vkMemReq,
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