Thirdparty Vulkan: patch VMA to fix assets

Applies VMA master branch patch that removes incorrect asserts:
issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102
patch: 39aeff7a43
This commit is contained in:
Sergey Minakov 2020-07-13 02:23:01 +03:00
parent 6e550e90bf
commit 6e0d4e21ff
2 changed files with 29 additions and 18 deletions

View file

@ -0,0 +1,29 @@
diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
index 0dfb66efc6..8a42699e7f 100644
--- a/thirdparty/vulkan/vk_mem_alloc.h
+++ b/thirdparty/vulkan/vk_mem_alloc.h
@@ -17508,24 +17508,6 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
requiresDedicatedAllocation, prefersDedicatedAllocation);
- // Make sure alignment requirements for specific buffer usages reported
- // in Physical Device Properties are included in alignment reported by memory requirements.
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
- }
-
// 3. Allocate memory using allocator.
res = allocator->AllocateMemory(
vkMemReq,

View file

@ -17508,24 +17508,6 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
requiresDedicatedAllocation, prefersDedicatedAllocation);
// Make sure alignment requirements for specific buffer usages reported
// in Physical Device Properties are included in alignment reported by memory requirements.
if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
{
VMA_ASSERT(vkMemReq.alignment %
allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
}
if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
{
VMA_ASSERT(vkMemReq.alignment %
allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
}
if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
{
VMA_ASSERT(vkMemReq.alignment %
allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
}
// 3. Allocate memory using allocator.
res = allocator->AllocateMemory(
vkMemReq,