Merge pull request #51338 from V-Sekai/gltf-lights

Continue when glTF2 lights fail to parse.
This commit is contained in:
Rémi Verschelde 2021-08-09 09:31:31 +02:00 committed by GitHub
commit 6e11017401
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@ -43,6 +43,7 @@
#include "gltf_texture.h"
#include "core/crypto/crypto_core.h"
#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/json.h"
@ -4469,9 +4470,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
const Dictionary &spot = d["spot"];
light->inner_cone_angle = spot["innerConeAngle"];
light->outer_cone_angle = spot["outerConeAngle"];
ERR_FAIL_COND_V_MSG(light->inner_cone_angle >= light->outer_cone_angle, ERR_PARSE_ERROR, "The inner angle must be smaller than the outer angle.");
ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
} else if (type != "point" && type != "directional") {
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown.");
}
state->lights.push_back(light);
@ -5380,15 +5381,16 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
// and attach it to the bone_attachment
scene_parent = bone_attachment;
}
// We still have not managed to make a node
if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(state, scene_parent, node_index);
} else if (gltf_node->camera >= 0) {
current_node = _generate_camera(state, scene_parent, node_index);
} else if (gltf_node->light >= 0) {
current_node = _generate_light(state, scene_parent, node_index);
} else {
}
// We still have not managed to make a node.
if (!current_node) {
current_node = _generate_spatial(state, scene_parent, node_index);
}