Merge pull request #23971 from DavidSichma/compressNormal
Fix GLES2 Red Green Texture Decompression
This commit is contained in:
commit
6e1255ec53
3 changed files with 115 additions and 219 deletions
143
thirdparty/squish/Add-Decompress-Bc5-to-Squish.patch
vendored
143
thirdparty/squish/Add-Decompress-Bc5-to-Squish.patch
vendored
|
@ -1,143 +0,0 @@
|
|||
From 7b64cc4c8b0be0443741483bf65909f5140179c0 Mon Sep 17 00:00:00 2001
|
||||
From: Orkun <orkuntezerm@gmail.com>
|
||||
Date: Sun, 19 Nov 2017 02:24:31 +0300
|
||||
Subject: [PATCH] Fix #12220: Add Decompress Bc5 to Squish
|
||||
|
||||
This Commit fixes the corrupted file preview described in #12220.
|
||||
Added DecompressColourBc5 function to squish.
|
||||
---
|
||||
thirdparty/squish/colourblock.cpp | 85 +++++++++++++++++++++++++++++++++++++++
|
||||
thirdparty/squish/colourblock.h | 3 ++
|
||||
thirdparty/squish/squish.cpp | 8 +++-
|
||||
3 files changed, 95 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp
|
||||
index af8b98036..3de46382c 100644
|
||||
--- a/thirdparty/squish/colourblock.cpp
|
||||
+++ b/thirdparty/squish/colourblock.cpp
|
||||
@@ -211,4 +211,89 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
|
||||
}
|
||||
}
|
||||
|
||||
+// -- Godot start --
|
||||
+void DecompressColourBc5( u8* rgba, void const* block)
|
||||
+{
|
||||
+ // get the block bytes
|
||||
+ u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||||
+
|
||||
+ // unpack the endpoints
|
||||
+ u8 codes[16];
|
||||
+ int red_0 = bytes[0];
|
||||
+ int red_1 = bytes[1];
|
||||
+
|
||||
+ codes[0] = red_0;
|
||||
+ codes[1] = red_1;
|
||||
+ codes[6] = 0.0f;
|
||||
+ codes[7] = 1.0f;
|
||||
+ // generate the midpoints
|
||||
+ if(red_0 > red_1)
|
||||
+ {
|
||||
+ for( int i = 2; i < 8; ++i )
|
||||
+ {
|
||||
+ codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7;
|
||||
+ }
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ for( int i = 2; i < 6; ++i )
|
||||
+ {
|
||||
+ codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ int green_0 = bytes[8];
|
||||
+ int green_1 = bytes[9];
|
||||
+
|
||||
+ codes[0 + 8] = green_0;
|
||||
+ codes[1 + 8] = green_1;
|
||||
+ codes[6 + 8] = 0.0f;
|
||||
+ codes[7 + 8] = 1.0f;
|
||||
+ // generate the midpoints
|
||||
+ if(green_0 > green_1)
|
||||
+ {
|
||||
+ for( int i = 2; i < 8; ++i )
|
||||
+ {
|
||||
+ codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7;
|
||||
+ }
|
||||
+ }
|
||||
+ else
|
||||
+ {
|
||||
+ for( int i = 2; i < 6; ++i )
|
||||
+ {
|
||||
+ codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5;
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ u8 indices[32];
|
||||
+ for( int i = 0; i < 4; ++i )
|
||||
+ {
|
||||
+ u8 packed = bytes[2 + i];
|
||||
+ u8* red_ind = indices + 4*i;
|
||||
+
|
||||
+ red_ind[0] = packed & 0x3;
|
||||
+ red_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
+ red_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
+ red_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
+
|
||||
+ packed = bytes[8 + i];
|
||||
+ u8* green_ind = indices + 4*i + 16;
|
||||
+ green_ind[0] = packed & 0x3;
|
||||
+ green_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
+ green_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
+ green_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
+ }
|
||||
+
|
||||
+ // store out the colours
|
||||
+ for( int i = 0; i < 16; ++i )
|
||||
+ {
|
||||
+ rgba[4*i] = codes[indices[i]];
|
||||
+ rgba[4*i +1] = codes[indices[i + 16] + 8];
|
||||
+ rgba[4*i +2] = 0;
|
||||
+ rgba[4*i +3] = 255;
|
||||
+ }
|
||||
+}
|
||||
+// -- GODOT end --
|
||||
+
|
||||
+
|
||||
} // namespace squish
|
||||
diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h
|
||||
index fee2cd7c5..3cb9b7e3b 100644
|
||||
--- a/thirdparty/squish/colourblock.h
|
||||
+++ b/thirdparty/squish/colourblock.h
|
||||
@@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void*
|
||||
void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
|
||||
|
||||
void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
|
||||
+// -- GODOT start --
|
||||
+void DecompressColourBc5( u8* rgba, void const* block );
|
||||
+// -- GODOT end --
|
||||
|
||||
} // namespace squish
|
||||
|
||||
diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp
|
||||
index 1d22a64ad..fd11a147d 100644
|
||||
--- a/thirdparty/squish/squish.cpp
|
||||
+++ b/thirdparty/squish/squish.cpp
|
||||
@@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags )
|
||||
colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
|
||||
|
||||
// decompress colour
|
||||
- DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ // -- GODOT start --
|
||||
+ //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ if(( flags & ( kBc5 ) ) != 0)
|
||||
+ DecompressColourBc5( rgba, colourBlock);
|
||||
+ else
|
||||
+ DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ // -- GODOT end --
|
||||
|
||||
// decompress alpha separately if necessary
|
||||
if( ( flags & kDxt3 ) != 0 )
|
||||
--
|
||||
2.13.6
|
||||
|
89
thirdparty/squish/colourblock.cpp
vendored
89
thirdparty/squish/colourblock.cpp
vendored
|
@ -24,6 +24,9 @@
|
|||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "colourblock.h"
|
||||
// -- Godot start --
|
||||
#include "alpha.h"
|
||||
// -- Godot end --
|
||||
|
||||
namespace squish {
|
||||
|
||||
|
@ -214,83 +217,17 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
|
|||
// -- Godot start --
|
||||
void DecompressColourBc5( u8* rgba, void const* block)
|
||||
{
|
||||
// get the block bytes
|
||||
u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||||
|
||||
// unpack the endpoints
|
||||
u8 codes[16];
|
||||
int red_0 = bytes[0];
|
||||
int red_1 = bytes[1];
|
||||
|
||||
codes[0] = red_0;
|
||||
codes[1] = red_1;
|
||||
codes[6] = 0.0f;
|
||||
codes[7] = 1.0f;
|
||||
// generate the midpoints
|
||||
if(red_0 > red_1)
|
||||
{
|
||||
for( int i = 2; i < 8; ++i )
|
||||
{
|
||||
codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7;
|
||||
}
|
||||
void const* rblock = block;
|
||||
void const* gblock = reinterpret_cast< u8 const* >( block ) + 8;
|
||||
DecompressAlphaDxt5(rgba,rblock);
|
||||
for ( int i = 0; i < 16; ++i ) {
|
||||
rgba[i*4] = rgba[i*4 + 3];
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 2; i < 6; ++i )
|
||||
{
|
||||
codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5;
|
||||
}
|
||||
}
|
||||
|
||||
int green_0 = bytes[8];
|
||||
int green_1 = bytes[9];
|
||||
|
||||
codes[0 + 8] = green_0;
|
||||
codes[1 + 8] = green_1;
|
||||
codes[6 + 8] = 0.0f;
|
||||
codes[7 + 8] = 1.0f;
|
||||
// generate the midpoints
|
||||
if(green_0 > green_1)
|
||||
{
|
||||
for( int i = 2; i < 8; ++i )
|
||||
{
|
||||
codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( int i = 2; i < 6; ++i )
|
||||
{
|
||||
codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5;
|
||||
}
|
||||
}
|
||||
|
||||
u8 indices[32];
|
||||
for( int i = 0; i < 4; ++i )
|
||||
{
|
||||
u8 packed = bytes[2 + i];
|
||||
u8* red_ind = indices + 4*i;
|
||||
|
||||
red_ind[0] = packed & 0x3;
|
||||
red_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
red_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
red_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
|
||||
packed = bytes[8 + i];
|
||||
u8* green_ind = indices + 4*i + 16;
|
||||
green_ind[0] = packed & 0x3;
|
||||
green_ind[1] = ( packed >> 2 ) & 0x3;
|
||||
green_ind[2] = ( packed >> 4 ) & 0x3;
|
||||
green_ind[3] = ( packed >> 6 ) & 0x3;
|
||||
}
|
||||
|
||||
// store out the colours
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
rgba[4*i] = codes[indices[i]];
|
||||
rgba[4*i +1] = codes[indices[i + 16] + 8];
|
||||
rgba[4*i +2] = 0;
|
||||
rgba[4*i +3] = 255;
|
||||
DecompressAlphaDxt5(rgba,gblock);
|
||||
for ( int i = 0; i < 16; ++i ) {
|
||||
rgba[i*4+1] = rgba[i*4 + 3];
|
||||
rgba[i*4 + 2] = 0;
|
||||
rgba[i*4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
// -- GODOT end --
|
||||
|
|
102
thirdparty/squish/godot-changes.patch
vendored
Normal file
102
thirdparty/squish/godot-changes.patch
vendored
Normal file
|
@ -0,0 +1,102 @@
|
|||
diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp
|
||||
index af8b98036..3d87adaa7 100644
|
||||
--- a/thirdparty/squish/colourblock.cpp
|
||||
+++ b/thirdparty/squish/colourblock.cpp
|
||||
@@ -24,6 +24,9 @@
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "colourblock.h"
|
||||
+// -- Godot start --
|
||||
+#include "alpha.h"
|
||||
+// -- Godot end --
|
||||
|
||||
namespace squish {
|
||||
|
||||
@@ -211,4 +214,23 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
|
||||
}
|
||||
}
|
||||
|
||||
+// -- Godot start --
|
||||
+void DecompressColourBc5( u8* rgba, void const* block)
|
||||
+{
|
||||
+ void const* rblock = block;
|
||||
+ void const* gblock = reinterpret_cast< u8 const* >( block ) + 8;
|
||||
+ DecompressAlphaDxt5(rgba,rblock);
|
||||
+ for ( int i = 0; i < 16; ++i ) {
|
||||
+ rgba[i*4] = rgba[i*4 + 3];
|
||||
+ }
|
||||
+ DecompressAlphaDxt5(rgba,gblock);
|
||||
+ for ( int i = 0; i < 16; ++i ) {
|
||||
+ rgba[i*4+1] = rgba[i*4 + 3];
|
||||
+ rgba[i*4 + 2] = 0;
|
||||
+ rgba[i*4 + 3] = 255;
|
||||
+ }
|
||||
+}
|
||||
+// -- GODOT end --
|
||||
+
|
||||
+
|
||||
} // namespace squish
|
||||
diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h
|
||||
index fee2cd7c5..3cb9b7e3b 100644
|
||||
--- a/thirdparty/squish/colourblock.h
|
||||
+++ b/thirdparty/squish/colourblock.h
|
||||
@@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void*
|
||||
void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
|
||||
|
||||
void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
|
||||
+// -- GODOT start --
|
||||
+void DecompressColourBc5( u8* rgba, void const* block );
|
||||
+// -- GODOT end --
|
||||
|
||||
} // namespace squish
|
||||
|
||||
diff --git a/thirdparty/squish/config.h b/thirdparty/squish/config.h
|
||||
index 92edefe96..05f8d7259 100644
|
||||
--- a/thirdparty/squish/config.h
|
||||
+++ b/thirdparty/squish/config.h
|
||||
@@ -32,6 +32,26 @@
|
||||
#endif
|
||||
|
||||
// Set to 1 or 2 when building squish to use SSE or SSE2 instructions.
|
||||
+// -- GODOT start --
|
||||
+#ifdef _MSC_VER
|
||||
+ #if defined(_M_IX86_FP)
|
||||
+ #if _M_IX86_FP >= 2
|
||||
+ #define SQUISH_USE_SSE 2
|
||||
+ #elif _M_IX86_FP >= 1
|
||||
+ #define SQUISH_USE_SSE 1
|
||||
+ #endif
|
||||
+ #elif defined(_M_X64)
|
||||
+ #define SQUISH_USE_SSE 2
|
||||
+ #endif
|
||||
+#else
|
||||
+ #if defined(__SSE2__)
|
||||
+ #define SQUISH_USE_SSE 2
|
||||
+ #elif defined(__SSE__)
|
||||
+ #define SQUISH_USE_SSE 1
|
||||
+ #endif
|
||||
+#endif
|
||||
+// -- GODOT end --
|
||||
+
|
||||
#ifndef SQUISH_USE_SSE
|
||||
#define SQUISH_USE_SSE 0
|
||||
#endif
|
||||
diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp
|
||||
index 1d22a64ad..fd11a147d 100644
|
||||
--- a/thirdparty/squish/squish.cpp
|
||||
+++ b/thirdparty/squish/squish.cpp
|
||||
@@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags )
|
||||
colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
|
||||
|
||||
// decompress colour
|
||||
- DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ // -- GODOT start --
|
||||
+ //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ if(( flags & ( kBc5 ) ) != 0)
|
||||
+ DecompressColourBc5( rgba, colourBlock);
|
||||
+ else
|
||||
+ DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
+ // -- GODOT end --
|
||||
|
||||
// decompress alpha separately if necessary
|
||||
if( ( flags & kDxt3 ) != 0 )
|
Loading…
Reference in a new issue