Merge pull request #25623 from clayjohn/multimesh_color_bug
[GLES2] Initialize color buffer to white in gles2 multimesh
This commit is contained in:
commit
6e43bd4e85
1 changed files with 2 additions and 0 deletions
|
@ -1564,6 +1564,8 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
|
||||||
} else {
|
} else {
|
||||||
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
|
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (multi_mesh->custom_data_floats) {
|
if (multi_mesh->custom_data_floats) {
|
||||||
|
|
Loading…
Reference in a new issue