Set correct RW locks in AnimatedTexture
This commit is contained in:
parent
c79183817d
commit
6e6e296502
1 changed files with 3 additions and 1 deletions
|
@ -2692,7 +2692,7 @@ Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
|
|||
void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
|
||||
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
|
||||
|
||||
RWLockRead r(rw_lock);
|
||||
RWLockWrite r(rw_lock);
|
||||
|
||||
frames[p_frame].duration = p_duration;
|
||||
}
|
||||
|
@ -2708,6 +2708,8 @@ float AnimatedTexture::get_frame_duration(int p_frame) const {
|
|||
void AnimatedTexture::set_speed_scale(float p_scale) {
|
||||
ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
|
||||
|
||||
RWLockWrite r(rw_lock);
|
||||
|
||||
speed_scale = p_scale;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue