Set correct RW locks in AnimatedTexture

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Dominik 'dreamsComeTrue' Jasiński 2020-03-24 00:43:59 +01:00 committed by Rémi Verschelde
parent c79183817d
commit 6e6e296502
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@ -2692,7 +2692,7 @@ Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockRead r(rw_lock);
RWLockWrite r(rw_lock);
frames[p_frame].duration = p_duration;
}
@ -2708,6 +2708,8 @@ float AnimatedTexture::get_frame_duration(int p_frame) const {
void AnimatedTexture::set_speed_scale(float p_scale) {
ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
RWLockWrite r(rw_lock);
speed_scale = p_scale;
}