Add visual feedback when hovering layer checkboxes in the Inspector
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
(cherry picked from commit bbc435624f
)
This commit is contained in:
parent
c9a8309e73
commit
6e8b5aff66
1 changed files with 61 additions and 37 deletions
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@ -610,6 +610,7 @@ public:
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Vector<Rect2> flag_rects;
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Vector<String> names;
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Vector<String> tooltips;
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int hovered_index;
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virtual Size2 get_minimum_size() const {
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Ref<Font> font = get_font("font", "Label");
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@ -625,57 +626,79 @@ public:
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return String();
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}
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void _gui_input(const Ref<InputEvent> &p_ev) {
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Ref<InputEventMouseButton> mb = p_ev;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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const Ref<InputEventMouseMotion> mm = p_ev;
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if (mm.is_valid()) {
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for (int i = 0; i < flag_rects.size(); i++) {
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if (flag_rects[i].has_point(mb->get_position())) {
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//toggle
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if (value & (1 << i)) {
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value &= ~(1 << i);
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} else {
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value |= (1 << i);
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}
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emit_signal("flag_changed", value);
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if (flag_rects[i].has_point(mm->get_position())) {
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// Used to highlight the hovered flag in the layers grid.
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hovered_index = i;
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update();
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break;
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}
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}
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}
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const Ref<InputEventMouseButton> mb = p_ev;
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if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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// Toggle the flag.
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// We base our choice on the hovered flag, so that it always matches the hovered flag.
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if (value & (1 << hovered_index)) {
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value &= ~(1 << hovered_index);
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} else {
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value |= (1 << hovered_index);
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}
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emit_signal("flag_changed", value);
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update();
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}
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}
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void _notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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Rect2 rect;
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rect.size = get_size();
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flag_rects.clear();
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Rect2 rect;
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rect.size = get_size();
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flag_rects.clear();
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const int bsize = (rect.size.height * 80 / 100) / 2;
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const int h = bsize * 2 + 1;
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const int vofs = (rect.size.height - h) / 2;
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int bsize = (rect.size.height * 80 / 100) / 2;
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Color color = get_color("highlight_color", "Editor");
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for (int i = 0; i < 2; i++) {
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Point2 ofs(4, vofs);
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if (i == 1)
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ofs.y += bsize + 1;
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int h = bsize * 2 + 1;
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int vofs = (rect.size.height - h) / 2;
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ofs += rect.position;
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for (int j = 0; j < 10; j++) {
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Point2 o = ofs + Point2(j * (bsize + 1), 0);
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if (j >= 5)
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o.x += 1;
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Color color = get_color("highlight_color", "Editor");
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for (int i = 0; i < 2; i++) {
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const int idx = i * 10 + j;
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const bool on = value & (1 << idx);
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Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
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Point2 ofs(4, vofs);
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if (i == 1)
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ofs.y += bsize + 1;
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color.a = on ? 0.6 : 0.2;
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if (idx == hovered_index) {
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// Add visual feedback when hovering a flag.
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color.a += 0.15;
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}
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ofs += rect.position;
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for (int j = 0; j < 10; j++) {
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Point2 o = ofs + Point2(j * (bsize + 1), 0);
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if (j >= 5)
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o.x += 1;
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uint32_t idx = i * 10 + j;
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bool on = value & (1 << idx);
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Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
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color.a = on ? 0.6 : 0.2;
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draw_rect(rect2, color);
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flag_rects.push_back(rect2);
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draw_rect(rect2, color);
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flag_rects.push_back(rect2);
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}
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}
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}
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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hovered_index = -1;
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update();
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} break;
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default:
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break;
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}
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}
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@ -692,6 +715,7 @@ public:
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EditorPropertyLayersGrid() {
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value = 0;
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hovered_index = -1; // Nothing is hovered.
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}
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};
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void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
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@ -792,7 +816,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
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hb->add_child(grid);
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button = memnew(Button);
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button->set_toggle_mode(true);
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button->set_text("..");
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button->set_text("...");
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button->connect("pressed", this, "_button_pressed");
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hb->add_child(button);
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set_bottom_editor(hb);
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