diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 0ebd8e610a4..96688a36147 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2453,9 +2453,12 @@ void SceneTreeDock::_new_scene_from(String p_file) { Node *copy = base->duplicate_from_editor(duplimap); if (copy) { + // Handle Unique Nodes. for (int i = 0; i < copy->get_child_count(false); i++) { _set_node_owner_recursive(copy->get_child(i, false), copy); } + // Root node cannot ever be unique name in its own Scene! + copy->set_unique_name_in_owner(false); Ref sdata = memnew(PackedScene); Error err = sdata->pack(copy); diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 599a759b080..35ba49563cc 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -220,9 +220,31 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) { Node *node = Object::cast_to(ObjectDB::get_instance(id)); ERR_FAIL_COND(!node); + HashMap duplimap; + Node *copy = node->duplicate_from_editor(duplimap); + + // Handle Unique Nodes. + for (int i = 0; i < copy->get_child_count(false); i++) { + _set_node_owner_recursive(copy->get_child(i, false), copy); + } + // Root node cannot ever be unique name in its own Scene! + copy->set_unique_name_in_owner(false); + Ref ps = memnew(PackedScene); - ps->pack(node); + ps->pack(copy); ResourceSaver::save(ps, p_path); + + memdelete(copy); +} + +void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) { + if (!p_node->get_owner()) { + p_node->set_owner(p_owner); + } + + for (int i = 0; i < p_node->get_child_count(false); i++) { + _set_node_owner_recursive(p_node->get_child(i, false), p_owner); + } } void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) { diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index 0428bfcc2e5..34891ef0fdb 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -56,6 +56,7 @@ public: #ifdef DEBUG_ENABLED private: static void _save_node(ObjectID id, const String &p_path); + static void _set_node_owner_recursive(Node *p_node, Node *p_owner); static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);