More 3D Improvements

-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
This commit is contained in:
Juan Linietsky 2014-05-29 10:56:39 -03:00
parent d9adf2627a
commit 6f0b4678e2
50 changed files with 2261 additions and 93 deletions

View file

@ -6,14 +6,19 @@
<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://enemy.scn" type="PackedScene"></ext_resource>
<resource type="Environment" path="local://1">
<bool name="fxaa/enabled"> False </bool>
<int name="background/mode"> 4 </int>
<color name="background/color"> 0, 0, 0, 1 </color>
<nil name="background/texture"> </nil>
<resource name="background/cubemap" resource_type="CubeMap" path="res://sb.cube"> </resource>
<real name="background/energy"> 1 </real>
<real name="background/scale"> 1 </real>
<real name="background/glow"> 0.6 </real>
<bool name="glow/enabled"> True </bool>
<int name="glow/blur_passes"> 2 </int>
<real name="glow/blur_scale"> 1.3 </real>
<real name="glow/blur_strength"> 1.2 </real>
<int name="glow/blur_blend_mode"> 1 </int>
<real name="glow/bloom"> 0 </real>
<real name="glow/bloom_treshold"> 0.5 </real>
<bool name="dof_blur/enabled"> False </bool>
@ -150,8 +155,12 @@
<bool> False </bool>
<string> "zoom" </string>
<real> 1 </real>
<string> "use_snap" </string>
<bool> False </bool>
<string> "ofs" </string>
<vector2> 1, 1 </vector2>
<string> "snap" </string>
<int> 10 </int>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
@ -165,15 +174,15 @@
<string> "distance" </string>
<real> 6.622579 </real>
<string> "x_rot" </string>
<real> 1.570796 </real>
<real> 0.358295 </real>
<string> "y_rot" </string>
<real> 0 </real>
<real> 0.45 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 8.30511, 0.427271, 15.7846 </vector3>
<vector3> 9.41795, 2.98588, 13.6496 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>

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@ -2165,6 +2165,74 @@ int RasterizerGLES1::multimesh_get_visible_instances(RID p_multimesh) const {
}
/* IMMEDIATE API */
RID RasterizerGLES1::immediate_create() {
Immediate *im = memnew( Immediate );
return immediate_owner.make_rid(im);
}
void RasterizerGLES1::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
}
void RasterizerGLES1::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
}
void RasterizerGLES1::immediate_normal(RID p_immediate,const Vector3& p_normal){
}
void RasterizerGLES1::immediate_tangent(RID p_immediate,const Plane& p_tangent){
}
void RasterizerGLES1::immediate_color(RID p_immediate,const Color& p_color){
}
void RasterizerGLES1::immediate_uv(RID p_immediate,const Vector2& tex_uv){
}
void RasterizerGLES1::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
}
void RasterizerGLES1::immediate_end(RID p_immediate){
}
void RasterizerGLES1::immediate_clear(RID p_immediate) {
}
AABB RasterizerGLES1::immediate_get_aabb(RID p_immediate) const {
return AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
}
void RasterizerGLES1::immediate_set_material(RID p_immediate,RID p_material) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
im->material=p_material;
}
RID RasterizerGLES1::immediate_get_material(RID p_immediate) const {
const Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im,RID());
return im->material;
}
/* PARTICLES API */
@ -5327,6 +5395,12 @@ bool RasterizerGLES1::is_mesh(const RID& p_rid) const {
return mesh_owner.owns(p_rid);
}
bool RasterizerGLES1::is_immediate(const RID& p_rid) const {
return immediate_owner.owns(p_rid);
}
bool RasterizerGLES1::is_multimesh(const RID& p_rid) const {
return multimesh_owner.owns(p_rid);
@ -5447,6 +5521,13 @@ void RasterizerGLES1::free(const RID& p_rid) {
particles_owner.free(p_rid);
memdelete(particles);
} else if (immediate_owner.owns(p_rid)) {
Immediate *immediate = immediate_owner.get(p_rid);
ERR_FAIL_COND(!immediate);
immediate_owner.free(p_rid);
memdelete(immediate);
} else if (particles_instance_owner.owns(p_rid)) {
ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid);

View file

@ -371,6 +371,15 @@ class RasterizerGLES1 : public Rasterizer {
mutable RID_Owner<MultiMesh> multimesh_owner;
struct Immediate {
RID material;
int empty;
};
mutable RID_Owner<Immediate> immediate_owner;
struct Particles : public Geometry {
ParticleSystemSW data; // software particle system
@ -963,6 +972,23 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
/* IMMEDIATE API */
virtual RID immediate_create();
virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID());
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
virtual void immediate_color(RID p_immediate,const Color& p_color);
virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv);
virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
virtual void immediate_end(RID p_immediate);
virtual void immediate_clear(RID p_immediate);
virtual AABB immediate_get_aabb(RID p_immediate) const;
virtual void immediate_set_material(RID p_immediate,RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
/* PARTICLES API */
virtual RID particles_create();
@ -1120,6 +1146,7 @@ public:
virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data);
virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data);
virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data) {}
virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data);
virtual void end_scene();
@ -1176,6 +1203,7 @@ public:
virtual bool is_material(const RID& p_rid) const;
virtual bool is_mesh(const RID& p_rid) const;
virtual bool is_multimesh(const RID& p_rid) const;
virtual bool is_immediate(const RID& p_rid) const;
virtual bool is_particles(const RID &p_beam) const;
virtual bool is_light(const RID& p_rid) const;

View file

@ -2489,6 +2489,156 @@ int RasterizerGLES2::multimesh_get_visible_instances(RID p_multimesh) const {
}
/* IMMEDIATE API */
RID RasterizerGLES2::immediate_create() {
Immediate *im = memnew( Immediate );
return immediate_owner.make_rid(im);
}
void RasterizerGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(im->building);
Immediate::Chunk ic;
ic.texture=p_texture;
ic.primitive=p_rimitive;
im->chunks.push_back(ic);
im->mask=0;
im->building=true;
}
void RasterizerGLES2::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
Immediate::Chunk *c = &im->chunks.back()->get();
if (c->vertices.empty() && im->chunks.size()==1) {
im->aabb.pos=p_vertex;
im->aabb.size=Vector3();
} else {
im->aabb.expand_to(p_vertex);
}
if (im->mask&VS::ARRAY_FORMAT_NORMAL)
c->normals.push_back(chunk_normal);
if (im->mask&VS::ARRAY_FORMAT_TANGENT)
c->tangents.push_back(chunk_tangent);
if (im->mask&VS::ARRAY_FORMAT_COLOR)
c->colors.push_back(chunk_color);
if (im->mask&VS::ARRAY_FORMAT_TEX_UV)
c->uvs.push_back(chunk_uv);
if (im->mask&VS::ARRAY_FORMAT_TEX_UV2)
c->uvs2.push_back(chunk_uv2);
im->mask|=VS::ARRAY_FORMAT_VERTEX;
c->vertices.push_back(p_vertex);
}
void RasterizerGLES2::immediate_normal(RID p_immediate,const Vector3& p_normal){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_NORMAL;
chunk_normal=p_normal;
}
void RasterizerGLES2::immediate_tangent(RID p_immediate,const Plane& p_tangent){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_TANGENT;
chunk_tangent=p_tangent;
}
void RasterizerGLES2::immediate_color(RID p_immediate,const Color& p_color){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_COLOR;
chunk_color=p_color;
}
void RasterizerGLES2::immediate_uv(RID p_immediate,const Vector2& tex_uv){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_TEX_UV;
chunk_uv=tex_uv;
}
void RasterizerGLES2::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->mask|=VS::ARRAY_FORMAT_TEX_UV2;
chunk_uv2=tex_uv;
}
void RasterizerGLES2::immediate_end(RID p_immediate){
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(!im->building);
im->building=false;
}
void RasterizerGLES2::immediate_clear(RID p_immediate) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
ERR_FAIL_COND(im->building);
im->chunks.clear();
}
AABB RasterizerGLES2::immediate_get_aabb(RID p_immediate) const {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im,AABB());
return im->aabb;
}
void RasterizerGLES2::immediate_set_material(RID p_immediate,RID p_material) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
im->material=p_material;
}
RID RasterizerGLES2::immediate_get_material(RID p_immediate) const {
const Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im,RID());
return im->material;
}
/* PARTICLES API */
@ -3793,9 +3943,16 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
//print_line("UCF: "+itos(p_shader->uniforms.size()));
int first_tex_index=0xFFFFF;
p_shader->first_texture=StringName();
for(Map<StringName,ShaderLanguage::Uniform>::Element *E=p_shader->uniforms.front();E;E=E->next()) {
uniform_names.push_back("_"+String(E->key()));
if (E->get().type==ShaderLanguage::TYPE_TEXTURE && E->get().order<first_tex_index) {
p_shader->first_texture=E->key();
first_tex_index=E->get().order;
}
}
if (p_shader->mode==VS::SHADER_MATERIAL) {
@ -3819,6 +3976,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (flags.uses_screen_uv) {
enablers.push_back("#define ENABLE_SCREEN_UV\n");
}
if (flags.uses_discard) {
enablers.push_back("#define ENABLE_DISCARD\n");
}
material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names,enablers);
} else {
@ -3827,6 +3987,8 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
p_shader->valid=true;
p_shader->has_alpha=flags.uses_alpha || flags.uses_texscreen;
p_shader->writes_vertex=flags.vertex_code_writes_vertex;
p_shader->uses_discard=flags.uses_discard;
p_shader->has_texscreen=flags.uses_texscreen;
p_shader->has_screen_uv=flags.uses_screen_uv;
p_shader->can_zpass=!flags.uses_discard && !flags.vertex_code_writes_vertex;
@ -3887,16 +4049,19 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
RenderList *render_list=NULL;
bool has_alpha = m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || (m->shader_cache && m->shader_cache->has_alpha) || m->flags[VS::MATERIAL_FLAG_ONTOP];
bool has_base_alpha=(m->shader_cache && m->shader_cache->has_alpha);
bool has_blend_alpha=m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || m->flags[VS::MATERIAL_FLAG_ONTOP];
bool has_alpha = has_base_alpha || has_blend_alpha;
if (shadow) {
if (has_alpha)
if (has_blend_alpha || (has_base_alpha && !m->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS]))
return; //bye
if (true) {
m = shadow_mat_ptr; //for now do this always
if (m->shader_cache && !m->shader_cache->writes_vertex && !m->shader_cache->uses_discard && !m->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS]) {
//shader does not use discard and does not write a vertex position, use generic material
m = shadow_mat_ptr;
if (m->last_pass!=frame) {
if (m->shader.is_valid()) {
@ -3939,6 +4104,9 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
RenderList::Element *e = render_list->add_element();
if (!e)
return;
e->geometry=p_geometry;
e->geometry_cmp=p_geometry_cmp;
e->material=m;
@ -3974,6 +4142,18 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
e->light_type=0xFF; // no lights!
e->light=0xFFFF;
if (!shadow && !has_blend_alpha && has_alpha && m->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS]) {
//if nothing exists, add this element as opaque too
RenderList::Element *oe = opaque_render_list.add_element();
if (!oe)
return;
memcpy(oe,e,sizeof(RenderList::Element));
oe->additive_ptr=&oe->additive;
}
if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
e->light_type=0x7F; //unshaded is zero
@ -4098,6 +4278,17 @@ void RasterizerGLES2::add_multimesh( const RID& p_multimesh, const InstanceData
}
void RasterizerGLES2::add_immediate( const RID& p_immediate, const InstanceData *p_data) {
Immediate *immediate = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!immediate);
_add_geometry(immediate,p_data,immediate,NULL);
}
void RasterizerGLES2::add_particles( const RID& p_particle_instance, const InstanceData *p_data){
//print_line("adding particles");
@ -4169,7 +4360,7 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
}
bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material *p_material,bool p_no_const_light) {
bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material *p_material,bool p_no_const_light,bool p_opaque_pass) {
if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED]) {
glDisable(GL_CULL_FACE);
@ -4196,11 +4387,19 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter>SHADOW_FILTER_PCF5);
//material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,true);
if (p_opaque_pass && p_material->hints[VS::MATERIAL_HINT_OPAQUE_PRE_PASS] && p_material->shader_cache && p_material->shader_cache->has_alpha) {
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA,true);
} else {
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_CLIP_ALPHA,false);
}
if (!shadow) {
bool depth_test=!p_material->flags[VS::MATERIAL_FLAG_ONTOP];
bool depth_write=!p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW];
bool depth_write=!p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW] && (p_opaque_pass || !p_material->hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA]);
if (current_depth_mask!=depth_write) {
current_depth_mask=depth_write;
@ -4276,6 +4475,10 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
if (t) {
if (t->render_target)
t->render_target->last_pass=frame;
if (E->key()==p_material->shader_cache->first_texture) {
tc0_idx=texcoord;
tc0_id_cache=t->tex_id;
}
glBindTexture(t->target,t->tex_id);
} else
glBindTexture(GL_TEXTURE_2D,white_tex); //no texture
@ -5019,6 +5222,109 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater
};
}
} break;
case Geometry::GEOMETRY_IMMEDIATE: {
bool restore_tex=false;
const Immediate *im = static_cast<const Immediate*>( p_geometry );
if (im->building) {
return;
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
for(const List<Immediate::Chunk>::Element *E=im->chunks.front();E;E=E->next()) {
const Immediate::Chunk &c=E->get();
if (c.vertices.empty()) {
continue;
}
for(int i=0;i<c.vertices.size();i++)
if (c.texture.is_valid() && texture_owner.owns(c.texture)) {
const Texture *t = texture_owner.get(c.texture);
glActiveTexture(GL_TEXTURE0+tc0_idx);
glBindTexture(t->target,t->tex_id);
restore_tex=true;
} else if (restore_tex) {
glActiveTexture(GL_TEXTURE0+tc0_idx);
glBindTexture(GL_TEXTURE_2D,tc0_id_cache);
restore_tex=false;
}
if (!c.normals.empty()) {
glEnableVertexAttribArray(VS::ARRAY_NORMAL);
glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false,sizeof(Vector3),c.normals.ptr());
} else {
glDisableVertexAttribArray(VS::ARRAY_NORMAL);
}
if (!c.tangents.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TANGENT);
glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false,sizeof(Plane),c.tangents.ptr());
} else {
glDisableVertexAttribArray(VS::ARRAY_TANGENT);
}
if (!c.colors.empty()) {
glEnableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false,sizeof(Color),c.colors.ptr());
} else {
glDisableVertexAttribArray(VS::ARRAY_COLOR);
_set_color_attrib(Color(1, 1, 1,1));
}
if (!c.uvs.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false,sizeof(Vector2),c.uvs.ptr());
} else {
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
}
if (!c.uvs2.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV2);
glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false,sizeof(Vector2),c.uvs2.ptr());
} else {
glDisableVertexAttribArray(VS::ARRAY_TEX_UV2);
}
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false,sizeof(Vector3),c.vertices.ptr());
glDrawArrays(gl_primitive[c.primitive],0,c.vertices.size());
}
if (restore_tex) {
glActiveTexture(GL_TEXTURE0+tc0_idx);
glBindTexture(GL_TEXTURE_2D,tc0_id_cache);
restore_tex=false;
}
} break;
case Geometry::GEOMETRY_PARTICLES: {
@ -5275,8 +5581,10 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (desired_blend) {
glEnable(GL_BLEND);
glColorMask(1,1,1,0);
} else {
glDisable(GL_BLEND);
glColorMask(1,1,1,1);
}
prev_blend=desired_blend;
@ -5337,7 +5645,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (material!=prev_material || rebind) {
rebind = _setup_material(e->geometry,material,additive);
rebind = _setup_material(e->geometry,material,additive,!p_alpha_pass);
DEBUG_TEST_ERROR("Setup material");
_rinfo.mat_change_count++;
@ -5530,9 +5838,12 @@ void RasterizerGLES2::_process_glow_bloom() {
_copy_screen_quad();
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES];
Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size);
float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE];
float pmag = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH];
for(int i=0;i<passes;i++) {
@ -5555,6 +5866,8 @@ void RasterizerGLES2::_process_glow_bloom() {
copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS,false);
copy_shader.bind();
copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize);
copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale);
copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,pmag);
_draw_gui_primitive(4,dst_pos,NULL,src_uv);
@ -5565,6 +5878,8 @@ void RasterizerGLES2::_process_glow_bloom() {
copy_shader.set_conditional(CopyShaderGLES2::BLUR_H_PASS,true);
copy_shader.bind();
copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SIZE,psize);
copy_shader.set_uniform(CopyShaderGLES2::PIXEL_SCALE,pscale);
copy_shader.set_uniform(CopyShaderGLES2::BLUR_MAGNITUDE,pmag);
_draw_gui_primitive(4,dst_pos,NULL,src_uv);
@ -5693,6 +6008,8 @@ void RasterizerGLES2::_draw_tex_bg() {
copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false);
}
copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,true);
copy_shader.bind();
if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
@ -5705,6 +6022,7 @@ void RasterizerGLES2::_draw_tex_bg() {
if (current_env->fx_enabled[VS::ENV_FX_HDR])
nrg*=0.25; //go down a quarter for hdr
copy_shader.set_uniform(CopyShaderGLES2::ENERGY,nrg);
copy_shader.set_uniform(CopyShaderGLES2::CUSTOM_ALPHA,float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]));
Vector3 vertices[4]={
Vector3(-1,-1,1),
@ -5774,6 +6092,7 @@ void RasterizerGLES2::_draw_tex_bg() {
copy_shader.set_conditional(CopyShaderGLES2::USE_ENERGY,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_RGBE,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_CUBEMAP,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,false);
}
void RasterizerGLES2::end_scene() {
@ -5854,7 +6173,7 @@ void RasterizerGLES2::end_scene() {
bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR];
else
bgcolor = Globals::get_singleton()->get("render/default_clear_color");
float a = use_fb ? 0.0 : 1.0;
float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0;
glClearColor(bgcolor.r,bgcolor.g,bgcolor.b,a);
_glClearDepth(1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
@ -5923,7 +6242,7 @@ void RasterizerGLES2::end_scene() {
}
alpha_render_list.sort_z();
_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,false,true);
_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true);
glColorMask(1,1,1,1);
// material_shader.set_conditional( MaterialShaderGLES2::USE_FOG,false);
@ -5953,7 +6272,12 @@ void RasterizerGLES2::end_scene() {
_process_hdr();
}
if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) {
_process_glow_bloom();
_process_glow_bloom();
int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE];
if (glow_transfer_mode==1)
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true);
if (glow_transfer_mode==2)
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT,true);
}
glBindFramebuffer(GL_FRAMEBUFFER, current_rt?current_rt->fbo:base_framebuffer);
@ -6024,6 +6348,8 @@ void RasterizerGLES2::end_scene() {
copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_NO_ALPHA,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_FXAA,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,false);
copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SOFTLIGHT,false);
material_shader.set_conditional(MaterialShaderGLES2::USE_HDR,false);
@ -6216,8 +6542,8 @@ void RasterizerGLES2::end_shadow_map() {
//glDisable(GL_POLYGON_OFFSET_FILL);
if (!use_rgba_shadowmaps)
glColorMask(1, 1, 1, 1);
//if (!use_rgba_shadowmaps)
glColorMask(1, 1, 1, 1);
DEBUG_TEST_ERROR("Drawing Shadow");
shadow=NULL;
@ -6950,6 +7276,10 @@ bool RasterizerGLES2::is_mesh(const RID& p_rid) const {
return mesh_owner.owns(p_rid);
}
bool RasterizerGLES2::is_immediate(const RID& p_rid) const {
return immediate_owner.owns(p_rid);
}
bool RasterizerGLES2::is_multimesh(const RID& p_rid) const {
return multimesh_owner.owns(p_rid);
@ -7074,6 +7404,13 @@ void RasterizerGLES2::free(const RID& p_rid) {
multimesh_owner.free(p_rid);
memdelete(multimesh);
} else if (immediate_owner.owns(p_rid)) {
Immediate *immediate = immediate_owner.get(p_rid);
ERR_FAIL_COND(!immediate);
immediate_owner.free(p_rid);
memdelete(immediate);
} else if (particles_owner.owns(p_rid)) {
Particles *particles = particles_owner.get(p_rid);
@ -8121,6 +8458,8 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
draw_next_frame=false;
use_framebuffers=true;
framebuffer.active=false;
tc0_id_cache=0;
tc0_idx=0;
};
RasterizerGLES2::~RasterizerGLES2() {

View file

@ -173,8 +173,11 @@ class RasterizerGLES2 : public Rasterizer {
bool can_zpass;
bool has_texscreen;
bool has_screen_uv;
bool writes_vertex;
bool uses_discard;
Map<StringName,ShaderLanguage::Uniform> uniforms;
StringName first_texture;
SelfList<Shader> dirty_list;
@ -190,6 +193,8 @@ class RasterizerGLES2 : public Rasterizer {
can_zpass=true;
has_texscreen=false;
has_screen_uv=false;
writes_vertex=false;
uses_discard=false;
}
@ -235,6 +240,7 @@ class RasterizerGLES2 : public Rasterizer {
flags[VS::MATERIAL_FLAG_VISIBLE]=true;
for(int i=0;i<VS::MATERIAL_HINT_MAX;i++)
hints[i]=false;
hints[VS::MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA]=true;
line_width=1;
has_alpha=false;
@ -256,7 +262,7 @@ class RasterizerGLES2 : public Rasterizer {
enum Type {
GEOMETRY_INVALID,
GEOMETRY_SURFACE,
GEOMETRY_POLY,
GEOMETRY_IMMEDIATE,
GEOMETRY_PARTICLES,
GEOMETRY_MULTISURFACE,
};
@ -457,6 +463,31 @@ class RasterizerGLES2 : public Rasterizer {
mutable RID_Owner<MultiMesh> multimesh_owner;
mutable SelfList<MultiMesh>::List _multimesh_dirty_list;
struct Immediate : public Geometry {
struct Chunk {
RID texture;
VS::PrimitiveType primitive;
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Plane> tangents;
Vector<Color> colors;
Vector<Vector2> uvs;
Vector<Vector2> uvs2;
};
List<Chunk> chunks;
bool building;
int mask;
AABB aabb;
Immediate() { type=GEOMETRY_IMMEDIATE; building=false;}
};
mutable RID_Owner<Immediate> immediate_owner;
struct Particles : public Geometry {
ParticleSystemSW data; // software particle system
@ -585,11 +616,15 @@ class RasterizerGLES2 : public Rasterizer {
bg_param[VS::ENV_BG_PARAM_CUBEMAP]=RID();
bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0;
bg_param[VS::ENV_BG_PARAM_SCALE]=1.0;
bg_param[VS::ENV_BG_PARAM_GLOW]=0.0;
for(int i=0;i<VS::ENV_FX_MAX;i++)
fx_enabled[i]=false;
fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]=1;
fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE]=1.0;
fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH]=1.0;
fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE]=0;
fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM]=0.0;
fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD]=0.5;
fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES]=1;
@ -932,7 +967,7 @@ class RasterizerGLES2 : public Rasterizer {
void _setup_light(uint16_t p_light);
_FORCE_INLINE_ void _setup_shader_params(const Material *p_material);
bool _setup_material(const Geometry *p_geometry,const Material *p_material,bool p_no_const_light);
bool _setup_material(const Geometry *p_geometry, const Material *p_material, bool p_no_const_light, bool p_opaque_pass);
void _setup_skeleton(const Skeleton *p_skeleton);
@ -1096,6 +1131,16 @@ class RasterizerGLES2 : public Rasterizer {
void _copy_screen_quad();
void _copy_to_texscreen();
Vector3 chunk_vertex;
Vector3 chunk_normal;
Plane chunk_tangent;
Color chunk_color;
Vector2 chunk_uv;
Vector2 chunk_uv2;
GLuint tc0_id_cache;
GLuint tc0_idx;
public:
/* TEXTURE API */
@ -1205,6 +1250,22 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
/* IMMEDIATE API */
virtual RID immediate_create();
virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID());
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
virtual void immediate_color(RID p_immediate,const Color& p_color);
virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv);
virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
virtual void immediate_end(RID p_immediate);
virtual void immediate_clear(RID p_immediate);
virtual AABB immediate_get_aabb(RID p_immediate) const;
virtual void immediate_set_material(RID p_immediate,RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
/* PARTICLES API */
virtual RID particles_create();
@ -1364,6 +1425,7 @@ public:
virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data);
virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data);
virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data);
virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data);
virtual void end_scene();
@ -1411,6 +1473,7 @@ public:
virtual bool is_texture(const RID& p_rid) const;
virtual bool is_material(const RID& p_rid) const;
virtual bool is_mesh(const RID& p_rid) const;
virtual bool is_immediate(const RID& p_rid) const;
virtual bool is_multimesh(const RID& p_rid) const;
virtual bool is_particles(const RID &p_beam) const;

View file

@ -145,6 +145,12 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode=(SL::VariableNode*)p_node;
if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) {
if (vnode->name==vname_vertex && p_assign_left) {
vertex_code_writes_vertex=true;
}
}
if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) {
if (vnode->name==vname_discard) {
@ -644,5 +650,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
vname_binormal_interp="BINORMAL";
vname_var1_interp="VAR1";
vname_var2_interp="VAR2";
vname_vertex="VERTEX";
}

View file

@ -61,6 +61,7 @@ private:
StringName vname_binormal_interp;
StringName vname_var1_interp;
StringName vname_var2_interp;
StringName vname_vertex;
Map<StringName,ShaderLanguage::Uniform> *uniforms;

View file

@ -315,6 +315,7 @@ ShaderGLES2::Version* ShaderGLES2::get_current_version() {
for(int i=0;i<cc->custom_defines.size();i++) {
strings.push_back(cc->custom_defines[i]);
DEBUG_PRINT("CD #"+itos(i)+": "+String(cc->custom_defines[i]));
}
}
@ -349,9 +350,11 @@ ShaderGLES2::Version* ShaderGLES2::get_current_version() {
strings.push_back(vertex_code2.get_data());
#ifdef DEBUG_SHADER
DEBUG_PRINT("\nVertex Code:\n\n"+String(code_string.get_data()));
for(int i=0;i<strings.size();i++) {
print_line("vert strings "+itos(i)+":"+String(strings[i]));
//print_line("vert strings "+itos(i)+":"+String(strings[i]));
}
#endif
@ -435,9 +438,10 @@ ShaderGLES2::Version* ShaderGLES2::get_current_version() {
strings.push_back(fragment_code2.get_data());
#ifdef DEBUG_SHADER
DEBUG_PRINT("\nFragment Code:\n\n"+String(code_string.get_data()));
for(int i=0;i<strings.size();i++) {
print_line("frag strings "+itos(i)+":"+String(strings[i]));
//print_line("frag strings "+itos(i)+":"+String(strings[i]));
}
#endif

View file

@ -99,6 +99,8 @@ uniform float bloom_treshold;
#if defined(BLUR_V_PASS) || defined(BLUR_H_PASS) || defined(USE_HDR_REDUCE)
uniform vec2 pixel_size;
uniform float pixel_scale;
uniform float blur_magnitude;
#ifdef USE_HDR_STORE
@ -123,6 +125,10 @@ uniform highp float energy;
#endif
#ifdef USE_CUSTOM_ALPHA
uniform float custom_alpha;
#endif
void main() {
@ -195,28 +201,28 @@ void main() {
#ifdef BLUR_V_PASS
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0));
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0));
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0));
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0));
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0));
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0));
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-3.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-2.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*-1.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*1.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*2.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(0.0,pixel_size.y*3.0)*pixel_scale);
color*=(1.0/7.0);
color*=(1.0/7.0)*blur_magnitude;
#endif
#ifdef BLUR_H_PASS
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0));
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0));
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0));
color+=texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0));
color+=texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0));
color+=texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0));
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-3.0,0.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-2.0,0.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(pixel_size.x*-1.0,0.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(pixel_size.x*1.0,0.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(pixel_size.x*2.0,0.0)*pixel_scale);
color+=texture2D(source,uv_interp+vec2(pixel_size.x*3.0,0.0)*pixel_scale);
color*=(1.0/7.0);
color*=(1.0/7.0)*blur_magnitude;
#endif
@ -249,12 +255,25 @@ void main() {
vec4 glow = texture2D( glow_source, uv2_interp );
#if 1
//ifdef USE_GLOW_SCREEN
#ifdef USE_GLOW_SCREEN
color.rgb = clamp((color.rgb + glow.rgb) - (color.rgb * glow.rgb), 0.0, 1.0);
#else
#endif
#ifdef USE_GLOW_SOFTLIGHT
{
glow.rgb = (glow.rgb * 0.5) + 0.5;
color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r)));
color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g)));
color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b)));
}
#endif
#if !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT)
color.rgb+=glow.rgb;
#endif
@ -316,6 +335,9 @@ void main() {
color.a=1.0;
#endif
#ifdef USE_CUSTOM_ALPHA
color.a=custom_alpha;
#endif
gl_FragColor = color;
}

View file

@ -386,6 +386,7 @@ VERTEX_SHADER_CODE
specular_interp=vec3(0.0);
}
}
#else
#ifdef SHADELESS
@ -722,21 +723,28 @@ void main() {
#ifdef FRAGMENT_SHADER_CODE_USE_DISCARD
float discard_=0.0;
#if defined(ENABLE_DISCARD)
bool discard_=false;
#endif
FRAGMENT_SHADER_CODE
#ifdef FRAGMENT_SHADER_CODE_USE_DISCARD
if (discard_>0.0) {
#if defined(ENABLE_DISCARD)
if (discard_) {
//easy to eliminate dead code
discard;
}
#endif
#ifdef ENABLE_CLIP_ALPHA
if (diffuse.a<0.99) {
//used for doublepass and shadowmapping
discard;
}
#endif
float shadow_attenuation = 1.0;
@ -902,7 +910,10 @@ FRAGMENT_SHADER_CODE
# if !defined(LIGHT_TYPE_DIRECTIONAL) && !defined(LIGHT_TYPE_OMNI) && !defined (LIGHT_TYPE_SPOT)
//none
#ifndef SHADELESS
diffuse.rgb=vec3(0.0,0.0,0.0);
#endif
# endif
diffuse.rgb+=const_light_mult*emission;
@ -959,6 +970,7 @@ FRAGMENT_SHADER_CODE
#ifdef USE_HDR
diffuse.rgb*=0.25;
#endif
gl_FragColor = diffuse;
#endif
}

View file

@ -189,6 +189,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int orientation;
String release_keystore;
String release_password;
String release_username;
struct APKExportData {
@ -241,11 +242,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
virtual Error run(int p_device);
virtual Error run(int p_device,bool p_dumb=false);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "apk"; }
virtual Error export_project(const String& p_path,bool p_debug,const String& p_password="");
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false);
virtual bool can_export(String *r_error=NULL) const;
@ -285,6 +286,8 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant&
release_keystore=p_value;
else if (n=="keystore/release_user")
release_username=p_value;
else if (n=="keystore/release_password")
release_password=p_value;
else if (n=="apk_expansion/enable")
apk_expansion=p_value;
else if (n=="apk_expansion/SALT")
@ -343,6 +346,8 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret)
r_ret=release_keystore;
else if (n=="keystore/release_user")
r_ret=release_username;
else if (n=="keystore/release_password")
r_ret=release_password;
else if (n=="apk_expansion/enable")
r_ret=apk_expansion;
else if (n=="apk_expansion/SALT")
@ -968,7 +973,7 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String&
Error EditorExportPlatformAndroid::export_project(const String& p_path,bool p_debug,const String& p_password) {
Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, bool p_dumb) {
String src_apk;
@ -1088,34 +1093,51 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path,bool p_de
ep.step("Adding Files..",1);
Error err=OK;
Vector<String> cl = cmdline.strip_edges().split(" ");
if (apk_expansion) {
String apkfname="main."+itos(version_code)+"."+package+".obb";
String fullpath=p_path.get_base_dir().plus_file(apkfname);
FileAccess *pf = FileAccess::open(fullpath,FileAccess::WRITE);
if (!pf) {
EditorNode::add_io_error("Could not write expansion package file: "+apkfname);
return OK;
if (p_dumb) {
String host = EditorSettings::get_singleton()->get("file_server/host");
int port = EditorSettings::get_singleton()->get("file_server/post");
String passwd = EditorSettings::get_singleton()->get("file_server/password");
cl.push_back("-rfs");
cl.push_back(host+":"+itos(port));
if (passwd!="") {
cl.push_back("-rfs_pass");
cl.push_back(passwd);
}
err = save_pack(pf);
memdelete(pf);
cl.push_back("-main_pack");
cl.push_back(apkfname);
cl.push_back("-main_pack_md5");
cl.push_back(FileAccess::get_md5(fullpath));
cl.push_back("-main_pack_cfg");
cl.push_back(apk_expansion_salt+","+apk_expansion_pkey);
} else {
//all files
APKExportData ed;
ed.ep=&ep;
ed.apk=apk;
if (apk_expansion) {
err = export_project_files(save_apk_file,&ed,false);
String apkfname="main."+itos(version_code)+"."+package+".obb";
String fullpath=p_path.get_base_dir().plus_file(apkfname);
FileAccess *pf = FileAccess::open(fullpath,FileAccess::WRITE);
if (!pf) {
EditorNode::add_io_error("Could not write expansion package file: "+apkfname);
return OK;
}
err = save_pack(pf);
memdelete(pf);
cl.push_back("-main_pack");
cl.push_back(apkfname);
cl.push_back("-main_pack_md5");
cl.push_back(FileAccess::get_md5(fullpath));
cl.push_back("-main_pack_cfg");
cl.push_back(apk_expansion_salt+","+apk_expansion_pkey);
} else {
APKExportData ed;
ed.ep=&ep;
ed.apk=apk;
err = export_project_files(save_apk_file,&ed,false);
}
}
if (cl.size()) {
@ -1179,7 +1201,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path,bool p_de
} else {
keystore=release_keystore;
password=p_password;
password=release_password;
user=release_username;
ep.step("Signing Release APK..",103);
@ -1388,7 +1410,7 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) {
}
Error EditorExportPlatformAndroid::run(int p_device) {
Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
device_lock->lock();
@ -1407,7 +1429,7 @@ Error EditorExportPlatformAndroid::run(int p_device) {
ep.step("Exporting APK",0);
String export_to=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport.apk";
Error err = export_project(export_to,true);
Error err = export_project(export_to,true,p_dumb);
if (err) {
device_lock->unlock();
return err;

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@ -0,0 +1,5 @@
#include "java_bind.h"
JavaBind::JavaBind()
{
}

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@ -0,0 +1,10 @@
#ifndef JAVA_BIND_H
#define JAVA_BIND_H
class JavaBind
{
public:
JavaBind();
};
#endif // JAVA_BIND_H

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@ -67,11 +67,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
virtual Error run(int p_device);
virtual Error run(int p_device,bool p_dumb=false);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "bar"; }
virtual Error export_project(const String& p_path,bool p_debug,const String& p_password="");
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false);
virtual bool can_export(String *r_error=NULL) const;
@ -270,7 +270,7 @@ void EditorExportPlatformBB10::_fix_descriptor(Vector<uint8_t>& p_descriptor) {
Error EditorExportPlatformBB10::export_project(const String& p_path,bool p_debug,const String& p_password) {
Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, bool p_dumb) {
EditorProgress ep("export","Exporting for BlackBerry 10",104);
@ -632,7 +632,7 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) {
}
Error EditorExportPlatformBB10::run(int p_device) {
Error EditorExportPlatformBB10::run(int p_device, bool p_dumb) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);

View file

@ -77,11 +77,11 @@ public:
virtual int get_device_count() const { return show_run?1:0; };
virtual String get_device_name(int p_device) const { return "Run in Browser"; }
virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; }
virtual Error run(int p_device);
virtual Error run(int p_device,bool p_dumb=false);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "html"; }
virtual Error export_project(const String& p_path,bool p_debug,const String& p_password="");
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false);
virtual bool can_export(String *r_error=NULL) const;
@ -194,7 +194,7 @@ struct JSExportData {
Error EditorExportPlatformJavaScript::export_project(const String& p_path,bool p_debug,const String& p_password) {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, bool p_dumb) {
String src_template;
@ -299,7 +299,7 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path,bool p
}
Error EditorExportPlatformJavaScript::run(int p_device) {
Error EditorExportPlatformJavaScript::run(int p_device, bool p_dumb) {
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html";
Error err = export_project(path,true,"");

View file

@ -57,11 +57,11 @@ public:
virtual int get_device_count() const { return 0; };
virtual String get_device_name(int p_device) const { return String(); }
virtual String get_device_info(int p_device) const { return String(); }
virtual Error run(int p_device);
virtual Error run(int p_device,bool p_dumb=false);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "zip"; }
virtual Error export_project(const String& p_path,bool p_debug,const String& p_password="");
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false);
virtual bool can_export(String *r_error=NULL) const;
@ -245,7 +245,7 @@ void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t>& plist,const String& p_
}
}
Error EditorExportPlatformOSX::export_project(const String& p_path,bool p_debug,const String& p_password) {
Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, bool p_dumb) {
String src_pkg;
@ -437,7 +437,7 @@ Error EditorExportPlatformOSX::export_project(const String& p_path,bool p_debug,
}
Error EditorExportPlatformOSX::run(int p_device) {
Error EditorExportPlatformOSX::run(int p_device, bool p_dumb) {
return OK;
}

View file

@ -0,0 +1,102 @@
#include "immediate_geometry.h"
void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive,const Ref<Texture>& p_texture) {
VS::get_singleton()->immediate_begin(im,(VS::PrimitiveType)p_primitive,p_texture.is_valid()?p_texture->get_rid():RID());
if (p_texture.is_valid())
cached_textures.push_back(p_texture);
}
void ImmediateGeometry::set_normal(const Vector3& p_normal){
VS::get_singleton()->immediate_normal(im,p_normal);
}
void ImmediateGeometry::set_tangent(const Plane& p_tangent){
VS::get_singleton()->immediate_tangent(im,p_tangent);
}
void ImmediateGeometry::set_color(const Color& p_color){
VS::get_singleton()->immediate_color(im,p_color);
}
void ImmediateGeometry::set_uv(const Vector2& p_uv){
VS::get_singleton()->immediate_uv(im,p_uv);
}
void ImmediateGeometry::set_uv2(const Vector2& p_uv2){
VS::get_singleton()->immediate_uv2(im,p_uv2);
}
void ImmediateGeometry::add_vertex(const Vector3& p_vertex){
VS::get_singleton()->immediate_vertex(im,p_vertex);
if (empty) {
aabb.pos=p_vertex;
aabb.size=Vector3();
} else {
aabb.expand_to(p_vertex);
}
}
void ImmediateGeometry::end(){
VS::get_singleton()->immediate_end(im);
}
void ImmediateGeometry::clear(){
VS::get_singleton()->immediate_clear(im);
empty=true;
cached_textures.clear();
}
AABB ImmediateGeometry::get_aabb() const {
return aabb;
}
DVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void ImmediateGeometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("begin","primitive","texture:Texture"),&ImmediateGeometry::begin);
ObjectTypeDB::bind_method(_MD("set_normal","normal"),&ImmediateGeometry::set_normal);
ObjectTypeDB::bind_method(_MD("set_tangent","tangent"),&ImmediateGeometry::set_tangent);
ObjectTypeDB::bind_method(_MD("set_color","color"),&ImmediateGeometry::set_color);
ObjectTypeDB::bind_method(_MD("set_uv","uv"),&ImmediateGeometry::set_uv);
ObjectTypeDB::bind_method(_MD("set_uv2","uv"),&ImmediateGeometry::set_uv2);
ObjectTypeDB::bind_method(_MD("add_vertex","color"),&ImmediateGeometry::add_vertex);
ObjectTypeDB::bind_method(_MD("end"),&ImmediateGeometry::end);
ObjectTypeDB::bind_method(_MD("clear"),&ImmediateGeometry::clear);
}
ImmediateGeometry::ImmediateGeometry() {
im = VisualServer::get_singleton()->immediate_create();
set_base(im);
empty=true;
}
ImmediateGeometry::~ImmediateGeometry() {
VisualServer::get_singleton()->free(im);
}

View file

@ -0,0 +1,41 @@
#ifndef IMMEDIATE_GEOMETRY_H
#define IMMEDIATE_GEOMETRY_H
#include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h"
class ImmediateGeometry : public GeometryInstance {
OBJ_TYPE(ImmediateGeometry,GeometryInstance);
RID im;
List<Ref<Texture> > cached_textures;
bool empty;
AABB aabb;
protected:
static void _bind_methods();
public:
void begin(Mesh::PrimitiveType p_primitive,const Ref<Texture>& p_texture);
void set_normal(const Vector3& p_normal);
void set_tangent(const Plane& p_tangent);
void set_color(const Color& p_color);
void set_uv(const Vector2& tex_uv);
void set_uv2(const Vector2& tex_uv);
void add_vertex(const Vector3& p_vertex);
void end();
void clear();
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
~ImmediateGeometry();
};
#endif // IMMEDIATE_GEOMETRY_H

772
scene/3d/sprite_3d.cpp Normal file
View file

@ -0,0 +1,772 @@
#include "sprite_3d.h"
#include "scene/scene_string_names.h"
#include "core_string_names.h"
Color SpriteBase3D::_get_color_accum() {
if (!color_dirty)
return color_accum;
if (parent_sprite)
color_accum=parent_sprite->_get_color_accum();
else
color_accum=Color(1,1,1,1);
color_accum.r*=modulate.r;
color_accum.g*=modulate.g;
color_accum.b*=modulate.b;
color_accum.a*=modulate.a;
color_dirty=false;
return color_accum;
}
void SpriteBase3D::_propagate_color_changed() {
if (color_dirty)
return;
color_dirty=true;
_queue_update();
for (List<SpriteBase3D*>::Element *E=children.front();E;E=E->next()) {
E->get()->_propagate_color_changed();
}
}
void SpriteBase3D::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_SCENE) {
if (!pending_update)
_im_update();
Node *parent=get_parent();
if (parent) {
parent_sprite=parent->cast_to<SpriteBase3D>();
if (parent_sprite) {
pI=parent_sprite->children.push_back(this);
}
}
}
if (p_what==NOTIFICATION_EXIT_SCENE) {
if (parent_sprite) {
parent_sprite->children.erase(pI);
pI=NULL;
parent_sprite=NULL;
}
}
}
void SpriteBase3D::set_centered(bool p_center) {
centered=p_center;
_queue_update();
}
bool SpriteBase3D::is_centered() const {
return centered;
}
void SpriteBase3D::set_offset(const Point2& p_offset) {
offset=p_offset;
_queue_update();
}
Point2 SpriteBase3D::get_offset() const {
return offset;
}
void SpriteBase3D::set_flip_h(bool p_flip) {
hflip=p_flip;
_queue_update();
}
bool SpriteBase3D::is_flipped_h() const {
return hflip;
}
void SpriteBase3D::set_flip_v(bool p_flip) {
vflip=p_flip;
_queue_update();
}
bool SpriteBase3D::is_flipped_v() const {
return vflip;
}
void SpriteBase3D::set_modulate(const Color& p_color) {
modulate=p_color;
_propagate_color_changed();
_queue_update();
}
Color SpriteBase3D::get_modulate() const{
return modulate;
}
void SpriteBase3D::set_pixel_size(float p_amount) {
pixel_size=p_amount;
_queue_update();
}
float SpriteBase3D::get_pixel_size() const {
return pixel_size;
}
void SpriteBase3D::set_opacity(float p_amount) {
opacity=p_amount;
_queue_update();
}
float SpriteBase3D::get_opacity() const {
return opacity;
}
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
axis=p_axis;
_queue_update();
}
Vector3::Axis SpriteBase3D::get_axis() const {
return axis;
}
void SpriteBase3D::_im_update() {
_draw();
pending_update=false;
//texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
void SpriteBase3D::_queue_update(){
if (pending_update)
return;
pending_update=true;
call_deferred(SceneStringNames::get_singleton()->_im_update);
}
AABB SpriteBase3D::get_aabb() const {
return aabb;
}
DVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void SpriteBase3D::set_draw_flag(DrawFlags p_flag,bool p_enable) {
ERR_FAIL_INDEX(p_flag,FLAG_MAX);
flags[p_flag]=p_enable;
_queue_update();
}
bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const{
ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
return flags[p_flag];
}
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode){
ERR_FAIL_INDEX(p_mode,3);
alpha_cut=p_mode;
_queue_update();
}
SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const{
return alpha_cut;
}
void SpriteBase3D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_centered","centered"),&SpriteBase3D::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"),&SpriteBase3D::is_centered);
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&SpriteBase3D::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&SpriteBase3D::get_offset);
ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&SpriteBase3D::set_flip_h);
ObjectTypeDB::bind_method(_MD("is_flipped_h"),&SpriteBase3D::is_flipped_h);
ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&SpriteBase3D::set_flip_v);
ObjectTypeDB::bind_method(_MD("is_flipped_v"),&SpriteBase3D::is_flipped_v);
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&SpriteBase3D::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"),&SpriteBase3D::get_modulate);
ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&SpriteBase3D::set_opacity);
ObjectTypeDB::bind_method(_MD("get_opacity"),&SpriteBase3D::get_opacity);
ObjectTypeDB::bind_method(_MD("set_pixel_size","pixel_size"),&SpriteBase3D::set_pixel_size);
ObjectTypeDB::bind_method(_MD("get_pixel_size"),&SpriteBase3D::get_pixel_size);
ObjectTypeDB::bind_method(_MD("set_axis","axis"),&SpriteBase3D::set_axis);
ObjectTypeDB::bind_method(_MD("get_axis"),&SpriteBase3D::get_axis);
ObjectTypeDB::bind_method(_MD("set_draw_flag","flag","enabled"),&SpriteBase3D::set_draw_flag);
ObjectTypeDB::bind_method(_MD("get_draw_flag","flag"),&SpriteBase3D::get_draw_flag);
ObjectTypeDB::bind_method(_MD("set_alpha_cut_mode","mode"),&SpriteBase3D::set_alpha_cut_mode);
ObjectTypeDB::bind_method(_MD("get_alpha_cut_mode"),&SpriteBase3D::get_alpha_cut_mode);
ObjectTypeDB::bind_method(_MD("get_item_rect"),&SpriteBase3D::get_item_rect);
ObjectTypeDB::bind_method(_MD("_queue_update"),&SpriteBase3D::_queue_update);
ObjectTypeDB::bind_method(_MD("_im_update"),&SpriteBase3D::_im_update);
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "opacity",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "pixel_size",PROPERTY_HINT_RANGE,"0.0001,128,0.0001"), _SCS("set_pixel_size"),_SCS("get_pixel_size"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "axis",PROPERTY_HINT_ENUM,"X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"),_SCS("get_axis"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_TRANSPARENT);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"),_SCS("get_draw_flag"),FLAG_SHADED);
ADD_PROPERTY( PropertyInfo( Variant::INT, "flags/alpha_cut",PROPERTY_HINT_ENUM,"Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"),_SCS("get_alpha_cut_mode"));
BIND_CONSTANT( FLAG_TRANSPARENT );
BIND_CONSTANT( FLAG_SHADED );
BIND_CONSTANT( FLAG_MAX );
BIND_CONSTANT( ALPHA_CUT_DISABLED );
BIND_CONSTANT( ALPHA_CUT_DISCARD );
BIND_CONSTANT( ALPHA_CUT_OPAQUE_PREPASS );
}
SpriteBase3D::SpriteBase3D() {
color_dirty=true;
centered=true;
hflip=false;
vflip=false;
parent_sprite=NULL;
pI=NULL;
for(int i=0;i<4;i++)
flags[i]=i==FLAG_TRANSPARENT;
axis=Vector3::AXIS_Z;
pixel_size=0.01;
modulate=Color(1,1,1,1);
pending_update=false;
opacity=1.0;
immediate = VisualServer::get_singleton()->immediate_create();
set_base(immediate);
}
SpriteBase3D::~SpriteBase3D() {
VisualServer::get_singleton()->free(immediate);
}
///////////////////////////////////////////
void Sprite3D::_draw() {
RID immediate = get_immediate();
VS::get_singleton()->immediate_clear(immediate);
if (!texture.is_valid())
return; //no texuture no life
Vector2 tsize = texture->get_size();
if (tsize.x==0 || tsize.y==0)
return;
Size2i s;
Rect2i src_rect;
if (region) {
s=region_rect.size;
src_rect=region_rect;
} else {
s = texture->get_size();
s=s/Size2i(hframes,vframes);
src_rect.size=s;
src_rect.pos.x+=(frame%hframes)*s.x;
src_rect.pos.y+=(frame/hframes)*s.y;
}
Point2i ofs=get_offset();
if (is_centered())
ofs-=s/2;
Rect2i dst_rect(ofs,s);
Rect2 final_rect;
Rect2 final_src_rect;
if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
return;
if (final_rect.size.x==0 || final_rect.size.y==0)
return;
Color color=_get_color_accum();
color.a*=get_opacity();
float pixel_size=get_pixel_size();
Vector2 vertices[4]={
(final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
(final_rect.pos+final_rect.size) * pixel_size,
(final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
final_rect.pos * pixel_size,
};
Vector2 uvs[4]={
final_src_rect.pos / tsize,
(final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
(final_src_rect.pos+final_src_rect.size) / tsize,
(final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
};
if (is_flipped_h()) {
SWAP(uvs[0],uvs[1]);
SWAP(uvs[2],uvs[3]);
}
if (is_flipped_v()) {
SWAP(uvs[0],uvs[3]);
SWAP(uvs[1],uvs[2]);
}
Vector3 normal;
int axis = get_axis();
normal[axis]=1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate,mat);
VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
AABB aabb;
for(int i=0;i<4;i++) {
VS::get_singleton()->immediate_normal(immediate,normal);
VS::get_singleton()->immediate_color(immediate,color);
VS::get_singleton()->immediate_uv(immediate,uvs[i]);
Vector3 vtx;
vtx[x_axis]=vertices[i][x_axis];
vtx[y_axis]=vertices[i][y_axis];
VS::get_singleton()->immediate_vertex(immediate,vtx);
if (i==0) {
aabb.pos=vtx;
aabb.size=Vector3();
} else {
aabb.expand_to(vtx);
}
}
set_aabb(aabb);
VS::get_singleton()->immediate_end(immediate);
}
void Sprite3D::set_texture(const Ref<Texture>& p_texture) {
if (p_texture==texture)
return;
if (texture.is_valid()) {
texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
}
texture=p_texture;
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_queue_update);
}
_queue_update();
}
Ref<Texture> Sprite3D::get_texture() const {
return texture;
}
void Sprite3D::set_region(bool p_region) {
if (p_region==region)
return;
region=p_region;
_queue_update();
}
bool Sprite3D::is_region() const{
return region;
}
void Sprite3D::set_region_rect(const Rect2& p_region_rect) {
bool changed=region_rect!=p_region_rect;
region_rect=p_region_rect;
if (region && changed) {
_queue_update();
}
}
Rect2 Sprite3D::get_region_rect() const {
return region_rect;
}
void Sprite3D::set_frame(int p_frame) {
ERR_FAIL_INDEX(p_frame,vframes*hframes);
if (frame != p_frame)
frame=p_frame;
}
int Sprite3D::get_frame() const {
return frame;
}
void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount<1);
vframes=p_amount;
_queue_update();
_change_notify("frame");
}
int Sprite3D::get_vframes() const {
return vframes;
}
void Sprite3D::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount<1);
hframes=p_amount;
_queue_update();
_change_notify("frame");
}
int Sprite3D::get_hframes() const {
return hframes;
}
Rect2 Sprite3D::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
//if (texture.is_null())
// return CanvasItem::get_item_rect();
Size2i s;
if (region) {
s=region_rect.size;
} else {
s = texture->get_size();
s=s/Point2(hframes,vframes);
}
Point2i ofs=get_offset();
if (is_centered())
ofs-=s/2;
if (s==Size2(0,0))
s=Size2(1,1);
return Rect2(ofs,s);
}
void Sprite3D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite3D::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite3D::get_texture);
ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite3D::set_region);
ObjectTypeDB::bind_method(_MD("is_region"),&Sprite3D::is_region);
ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite3D::set_region_rect);
ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite3D::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite3D::set_frame);
ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite3D::get_frame);
ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite3D::set_vframes);
ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite3D::get_vframes);
ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite3D::set_hframes);
ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite3D::get_hframes);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
}
Sprite3D::Sprite3D() {
region=false;
frame=0;
vframes=1;
hframes=1;
}
////////////////////////////////////////
void AnimatedSprite3D::_draw() {
RID immediate = get_immediate();
VS::get_singleton()->immediate_clear(immediate);
if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
return;
}
Ref<Texture> texture = frames->get_frame(frame);
if (!texture.is_valid())
return; //no texuture no life
Vector2 tsize = texture->get_size();
if (tsize.x==0 || tsize.y==0)
return;
Size2i s=tsize;
Rect2i src_rect;
src_rect.size=s;
Point2i ofs=get_offset();
if (is_centered())
ofs-=s/2;
Rect2i dst_rect(ofs,s);
Rect2 final_rect;
Rect2 final_src_rect;
if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
return;
if (final_rect.size.x==0 || final_rect.size.y==0)
return;
Color color=_get_color_accum();
color.a*=get_opacity();
float pixel_size=get_pixel_size();
Vector2 vertices[4]={
(final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
(final_rect.pos+final_rect.size) * pixel_size,
(final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
final_rect.pos * pixel_size,
};
Vector2 uvs[4]={
final_src_rect.pos / tsize,
(final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
(final_src_rect.pos+final_src_rect.size) / tsize,
(final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
};
if (is_flipped_h()) {
SWAP(uvs[0],uvs[1]);
SWAP(uvs[2],uvs[3]);
}
if (is_flipped_v()) {
SWAP(uvs[0],uvs[3]);
SWAP(uvs[1],uvs[2]);
}
Vector3 normal;
int axis = get_axis();
normal[axis]=1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate,mat);
VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
AABB aabb;
for(int i=0;i<4;i++) {
VS::get_singleton()->immediate_normal(immediate,normal);
VS::get_singleton()->immediate_color(immediate,color);
VS::get_singleton()->immediate_uv(immediate,uvs[i]);
Vector3 vtx;
vtx[x_axis]=vertices[i][x_axis];
vtx[y_axis]=vertices[i][y_axis];
VS::get_singleton()->immediate_vertex(immediate,vtx);
if (i==0) {
aabb.pos=vtx;
aabb.size=Vector3();
} else {
aabb.expand_to(vtx);
}
}
set_aabb(aabb);
VS::get_singleton()->immediate_end(immediate);
}
void AnimatedSprite3D::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
ObjectTypeDB::bind_method(_MD("get_sprite_frames:Texture"),&AnimatedSprite3D::get_sprite_frames);
ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
}
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) {
if (frames==p_sprite_frames)
return;
if (frames.is_valid())
frames->disconnect("changed",this,"_queue_update");
frames=p_sprite_frames;
if (frames.is_valid())
frames->connect("changed",this,"_queue_update");
if (!frames.is_valid() || frame >=frames->get_frame_count()) {
frame=0;
}
_queue_update();
}
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{
return frames;
}
void AnimatedSprite3D::set_frame(int p_frame){
if (frames.is_null())
return;
ERR_FAIL_INDEX(p_frame,frames->get_frame_count());
if (frame==p_frame)
return;
frame=p_frame;
_queue_update();
}
int AnimatedSprite3D::get_frame() const{
return frame;
}
Rect2 AnimatedSprite3D::get_item_rect() const {
if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) {
return Rect2(0,0,1,1);
}
Ref<Texture> t = frames->get_frame(frame);
if (t.is_null())
return Rect2(0,0,1,1);
Size2i s = t->get_size();
Point2i ofs=get_offset();
if (is_centered())
ofs-=s/2;
if (s==Size2(0,0))
s=Size2(1,1);
return Rect2(ofs,s);
}
AnimatedSprite3D::AnimatedSprite3D() {
frame=0;
}

191
scene/3d/sprite_3d.h Normal file
View file

@ -0,0 +1,191 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
#include "scene/3d/visual_instance.h"
#include "scene/2d/animated_sprite.h"
class SpriteBase3D : public VisualInstance {
OBJ_TYPE(SpriteBase3D,VisualInstance);
public:
enum DrawFlags {
FLAG_TRANSPARENT,
FLAG_SHADED,
FLAG_MAX
};
enum AlphaCutMode {
ALPHA_CUT_DISABLED,
ALPHA_CUT_DISCARD,
ALPHA_CUT_OPAQUE_PREPASS
};
private:
bool color_dirty;
Color color_accum;
SpriteBase3D *parent_sprite;
List<SpriteBase3D*> children;
List<SpriteBase3D*>::Element *pI;
bool centered;
Point2 offset;
bool hflip;
bool vflip;
Color modulate;
float opacity;
Vector3::Axis axis;
float pixel_size;
AABB aabb;
RID immediate;
bool flags[FLAG_MAX];
AlphaCutMode alpha_cut;
bool pending_update;
void _im_update();
void _propagate_color_changed();
protected:
Color _get_color_accum();
void _notification(int p_what);
static void _bind_methods();
virtual void _draw()=0;
_FORCE_INLINE_ void set_aabb(const AABB& p_aabb) { aabb=p_aabb; }
_FORCE_INLINE_ RID& get_immediate() { return immediate; }
void _queue_update();
public:
void set_centered(bool p_center);
bool is_centered() const;
void set_offset(const Point2& p_offset);
Point2 get_offset() const;
void set_flip_h(bool p_flip);
bool is_flipped_h() const;
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
void set_region(bool p_region);
bool is_region() const;
void set_region_rect(const Rect2& p_region_rect);
Rect2 get_region_rect() const;
void set_modulate(const Color& p_color);
Color get_modulate() const;
void set_opacity(float p_amount);
float get_opacity() const;
void set_pixel_size(float p_amount);
float get_pixel_size() const;
void set_axis(Vector3::Axis p_amount);
Vector3::Axis get_axis() const;
void set_draw_flag(DrawFlags p_flag,bool p_enable);
bool get_draw_flag(DrawFlags p_flag) const;
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
virtual Rect2 get_item_rect() const=0;
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
~SpriteBase3D();
};
class Sprite3D : public SpriteBase3D {
OBJ_TYPE(Sprite3D,SpriteBase3D);
Ref<Texture> texture;
bool region;
Rect2 region_rect;
int frame;
int vframes;
int hframes;
protected:
virtual void _draw();
static void _bind_methods();
public:
void set_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
void set_region(bool p_region);
bool is_region() const;
void set_region_rect(const Rect2& p_region_rect);
Rect2 get_region_rect() const;
void set_frame(int p_frame);
int get_frame() const;
void set_vframes(int p_amount);
int get_vframes() const;
void set_hframes(int p_amount);
int get_hframes() const;
virtual Rect2 get_item_rect() const;
Sprite3D();
// ~Sprite3D();
};
class AnimatedSprite3D : public SpriteBase3D {
OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
Ref<SpriteFrames> frames;
int frame;
protected:
virtual void _draw();
static void _bind_methods();
public:
void set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames);
Ref<SpriteFrames> get_sprite_frames() const;
void set_frame(int p_frame);
int get_frame() const;
virtual Rect2 get_item_rect() const;
AnimatedSprite3D();
// ~AnimatedSprite3D();
};
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
#endif // SPRITE_3D_H

View file

@ -189,6 +189,8 @@
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/baked_light.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/spatial_sample_player.h"
#include "scene/3d/spatial_stream_player.h"
#include "scene/3d/proximity_group.h"
@ -372,6 +374,9 @@ void register_scene_types() {
ObjectTypeDB::register_type<InterpolatedCamera>();
ObjectTypeDB::register_type<TestCube>();
ObjectTypeDB::register_type<MeshInstance>();
ObjectTypeDB::register_type<ImmediateGeometry>();
ObjectTypeDB::register_type<Sprite3D>();
ObjectTypeDB::register_type<AnimatedSprite3D>();
ObjectTypeDB::register_virtual_type<Light>();
ObjectTypeDB::register_type<DirectionalLight>();
ObjectTypeDB::register_type<OmniLight>();

View file

@ -109,9 +109,13 @@ void Environment::_bind_methods() {
ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW);
ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH);
ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR);
@ -180,6 +184,7 @@ void Environment::_bind_methods() {
BIND_CONSTANT( BG_PARAM_TEXTURE );
BIND_CONSTANT( BG_PARAM_CUBEMAP );
BIND_CONSTANT( BG_PARAM_ENERGY );
BIND_CONSTANT( BG_PARAM_GLOW );
BIND_CONSTANT( BG_PARAM_MAX );
@ -193,7 +198,14 @@ void Environment::_bind_methods() {
BIND_CONSTANT( FX_MAX );
BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE );
BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN );
BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH );
BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE );
BIND_CONSTANT( FX_PARAM_GLOW_BLOOM);
BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD);
BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES );
@ -229,11 +241,14 @@ Environment::Environment() {
set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>());
set_background_param(BG_PARAM_ENERGY,1.0);
set_background_param(BG_PARAM_SCALE,1.0);
set_background_param(BG_PARAM_GLOW,0.0);
for(int i=0;i<FX_MAX;i++)
set_enable_fx(Fx(i),false);
fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1);
fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1);
fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1);
fx_set_param(FX_PARAM_GLOW_BLOOM,0.0);
fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5);
fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1);

View file

@ -56,6 +56,7 @@ public:
BG_PARAM_CUBEMAP=VS::ENV_BG_PARAM_CUBEMAP,
BG_PARAM_ENERGY=VS::ENV_BG_PARAM_ENERGY,
BG_PARAM_SCALE=VS::ENV_BG_PARAM_SCALE,
BG_PARAM_GLOW=VS::ENV_BG_PARAM_GLOW,
BG_PARAM_MAX=VS::ENV_BG_PARAM_MAX
};
@ -70,8 +71,17 @@ public:
FX_MAX=VS::ENV_FX_MAX,
};
enum FxBlurBlendMode {
FX_BLUR_BLEND_MODE_ADDITIVE,
FX_BLUR_BLEND_MODE_SCREEN,
FX_BLUR_BLEND_MODE_SOFTLIGHT,
};
enum FxParam {
FX_PARAM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_GLOW_BLUR_PASSES,
FX_PARAM_GLOW_BLUR_SCALE=VS::ENV_FX_PARAM_GLOW_BLUR_SCALE,
FX_PARAM_GLOW_BLUR_STRENGTH=VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH,
FX_PARAM_GLOW_BLUR_BLEND_MODE=VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE,
FX_PARAM_GLOW_BLOOM=VS::ENV_FX_PARAM_GLOW_BLOOM,
FX_PARAM_GLOW_BLOOM_TRESHOLD=VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,

View file

@ -45,6 +45,7 @@ static const char*_hint_names[Material::HINT_MAX]={
"opaque_pre_zpass",
"no_shadow",
"no_depth_draw",
"no_alpha_depth_draw",
};
static const Material::Flag _flag_indices[Material::FLAG_MAX]={
@ -175,6 +176,7 @@ void Material::_bind_methods() {
BIND_CONSTANT( HINT_OPAQUE_PRE_PASS );
BIND_CONSTANT( HINT_NO_SHADOW );
BIND_CONSTANT( HINT_NO_DEPTH_DRAW );
BIND_CONSTANT( HINT_NO_DEPTH_DRAW_FOR_ALPHA );
BIND_CONSTANT( HINT_MAX );
BIND_CONSTANT( SHADE_MODEL_LAMBERT );
@ -208,6 +210,7 @@ Material::Material(const RID& p_material) {
for(int i=0;i<HINT_MAX;i++)
hints[i]=false;
hints[HINT_NO_DEPTH_DRAW_FOR_ALPHA]=true;
blend_mode=BLEND_MODE_MIX;
shade_model = SHADE_MODEL_LAMBERT;
@ -365,14 +368,14 @@ Material::BlendMode FixedMaterial::get_detail_blend_mode() const {
}
void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
ERR_FAIL_INDEX(p_flag,3);
ERR_FAIL_INDEX(p_flag,4);
fixed_flags[p_flag]=p_value;
VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value);
}
bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
ERR_FAIL_INDEX_V(p_flag,3,false);
ERR_FAIL_INDEX_V(p_flag,4,false);
return fixed_flags[p_flag];
}
@ -419,6 +422,7 @@ void FixedMaterial::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA);
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR );
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION );
@ -457,6 +461,7 @@ void FixedMaterial::_bind_methods() {
BIND_CONSTANT( FLAG_USE_ALPHA );
BIND_CONSTANT( FLAG_USE_COLOR_ARRAY );
BIND_CONSTANT( FLAG_USE_POINT_SIZE );
BIND_CONSTANT( FLAG_DISCARD_ALPHA );
}

View file

@ -85,6 +85,7 @@ public:
HINT_OPAQUE_PRE_PASS=VS::MATERIAL_HINT_OPAQUE_PRE_PASS,
HINT_NO_SHADOW=VS::MATERIAL_HINT_NO_SHADOW,
HINT_NO_DEPTH_DRAW=VS::MATERIAL_HINT_NO_DEPTH_DRAW,
HINT_NO_DEPTH_DRAW_FOR_ALPHA=VS::MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA,
HINT_MAX=VS::MATERIAL_HINT_MAX
};
@ -159,6 +160,7 @@ public:
FLAG_USE_ALPHA=VS::FIXED_MATERIAL_FLAG_USE_ALPHA,
FLAG_USE_COLOR_ARRAY=VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,
FLAG_USE_POINT_SIZE=VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE,
FLAG_DISCARD_ALPHA=VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA
};
private:

View file

@ -53,6 +53,13 @@ void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate);
}
bool Texture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
r_rect=p_rect;
r_src_rect=p_src_rect;
return true;
}
void Texture::_bind_methods() {
@ -609,6 +616,42 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
}
bool AtlasTexture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
Rect2 rc=region;
if (!atlas.is_valid())
return false;
Rect2 src=p_src_rect;
src.pos+=(rc.pos-margin.pos);
Rect2 src_c = rc.clip(src);
if (src_c.size==Size2())
return false;
Vector2 ofs = (src_c.pos-src.pos);
Vector2 scale = p_rect.size / p_src_rect.size;
if(scale.x < 0)
{
float mx = (margin.size.width - margin.pos.x);
mx -= margin.pos.x;
ofs.x = -(ofs.x + mx);
}
if(scale.y < 0)
{
float my = margin.size.height - margin.pos.y;
my -= margin.pos.y;
ofs.y = -(ofs.y + my);
}
Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
r_rect=dr;
r_src_rect=src_c;
return true;
}
AtlasTexture::AtlasTexture() {

View file

@ -70,6 +70,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
@ -191,6 +192,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
AtlasTexture();

View file

@ -137,5 +137,7 @@ SceneStringNames::SceneStringNames() {
drop_data = StaticCString::create("drop_data");
can_drop_data = StaticCString::create("can_drop_data");
_im_update = StaticCString::create("_im_update");
_queue_update = StaticCString::create("_queue_update");
}

View file

@ -145,6 +145,10 @@ public:
StringName play_play;
StringName _im_update;
StringName _queue_update;
};

View file

@ -157,6 +157,9 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) {
if (p_key.use_alpha) {
code+="DIFFUSE_ALPHA=diffuse;\n";
if (p_key.discard_alpha) {
code+="DISCARD=diffuse.a<0.5;\n";
}
} else {
code+="DIFFUSE=diffuse.rgb;\n";
}
@ -262,6 +265,7 @@ void Rasterizer::_free_shader(const FixedMaterialShaderKey& p_key) {
void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) {
Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material);
ERR_FAIL_COND(!E);
FixedMaterial &fm=*E->get();
@ -271,6 +275,7 @@ void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags
case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha=p_enabled; break;
case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array=p_enabled; break;
case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize=p_enabled; break;
case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha=p_enabled; break;
}
if (!fm.dirty_list.in_list())
@ -288,6 +293,7 @@ bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags
case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break;
case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: return fm.use_color_array;; break;
case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: return fm.use_pointsize;; break;
case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: return fm.discard_alpha;; break;
}

View file

@ -55,6 +55,7 @@ protected:
bool use_alpha:1;
bool use_color_array:1;
bool use_pointsize:1;
bool discard_alpha:1;
bool valid:1;
};
@ -80,6 +81,7 @@ protected:
RID self;
bool use_alpha;
bool use_color_array;
bool discard_alpha;
bool use_pointsize;
float point_size;
Transform uv_xform;
@ -100,6 +102,7 @@ protected:
k.use_alpha=use_alpha;
k.use_color_array=use_color_array;
k.use_pointsize=use_pointsize;
k.discard_alpha=discard_alpha;
k.detail_blend=detail_blend;
k.valid=true;
for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
@ -119,6 +122,7 @@ protected:
use_alpha=false;
use_color_array=false;
use_pointsize=false;
discard_alpha=false;
point_size=1.0;
detail_blend=VS::MATERIAL_BLEND_MODE_MIX;
for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
@ -298,6 +302,22 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
/* IMMEDIATE API */
virtual RID immediate_create()=0;
virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0;
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
virtual void immediate_end(RID p_immediate)=0;
virtual void immediate_clear(RID p_immediate)=0;
virtual AABB immediate_get_aabb(RID p_immediate) const=0;
virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
virtual RID immediate_get_material(RID p_immediate) const=0;
/* PARTICLES API */
@ -487,6 +507,7 @@ public:
virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0;
virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0;
virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0;
virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0;
@ -544,6 +565,7 @@ public:
virtual bool is_material(const RID& p_rid) const=0;
virtual bool is_mesh(const RID& p_rid) const=0;
virtual bool is_multimesh(const RID& p_rid) const=0;
virtual bool is_immediate(const RID& p_rid) const=0;
virtual bool is_particles(const RID &p_beam) const=0;
virtual bool is_light(const RID& p_rid) const=0;

View file

@ -709,6 +709,74 @@ int RasterizerDummy::multimesh_get_visible_instances(RID p_multimesh) const {
}
/* IMMEDIATE API */
RID RasterizerDummy::immediate_create() {
Immediate *im = memnew( Immediate );
return immediate_owner.make_rid(im);
}
void RasterizerDummy::immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture){
}
void RasterizerDummy::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
}
void RasterizerDummy::immediate_normal(RID p_immediate,const Vector3& p_normal){
}
void RasterizerDummy::immediate_tangent(RID p_immediate,const Plane& p_tangent){
}
void RasterizerDummy::immediate_color(RID p_immediate,const Color& p_color){
}
void RasterizerDummy::immediate_uv(RID p_immediate,const Vector2& tex_uv){
}
void RasterizerDummy::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
}
void RasterizerDummy::immediate_end(RID p_immediate){
}
void RasterizerDummy::immediate_clear(RID p_immediate) {
}
AABB RasterizerDummy::immediate_get_aabb(RID p_immediate) const {
return AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
}
void RasterizerDummy::immediate_set_material(RID p_immediate,RID p_material) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
im->material=p_material;
}
RID RasterizerDummy::immediate_get_material(RID p_immediate) const {
const Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im,RID());
return im->material;
}
/* PARTICLES API */
@ -1627,6 +1695,12 @@ bool RasterizerDummy::is_mesh(const RID& p_rid) const {
return mesh_owner.owns(p_rid);
}
bool RasterizerDummy::is_immediate(const RID& p_rid) const {
return immediate_owner.owns(p_rid);
}
bool RasterizerDummy::is_multimesh(const RID& p_rid) const {
return multimesh_owner.owns(p_rid);
@ -1703,6 +1777,12 @@ void RasterizerDummy::free(const RID& p_rid) {
multimesh_owner.free(p_rid);
memdelete(multimesh);
} else if (immediate_owner.owns(p_rid)) {
Immediate *immediate = immediate_owner.get(p_rid);
immediate_owner.free(p_rid);
memdelete(immediate);
} else if (particles_owner.owns(p_rid)) {
Particles *particles = particles_owner.get(p_rid);

View file

@ -231,8 +231,18 @@ class RasterizerDummy : public Rasterizer {
};
mutable RID_Owner<MultiMesh> multimesh_owner;
struct Immediate {
RID material;
int empty;
};
mutable RID_Owner<Immediate> immediate_owner;
struct Particles : public Geometry {
ParticleSystemSW data; // software particle system
@ -490,6 +500,23 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
/* IMMEDIATE API */
virtual RID immediate_create();
virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID());
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
virtual void immediate_color(RID p_immediate,const Color& p_color);
virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv);
virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
virtual void immediate_end(RID p_immediate);
virtual void immediate_clear(RID p_immediate);
virtual void immediate_set_material(RID p_immediate,RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
virtual AABB immediate_get_aabb(RID p_mesh) const;
/* PARTICLES API */
virtual RID particles_create();
@ -647,6 +674,7 @@ public:
virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data);
virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data);
virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data) {}
virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data);
virtual void end_scene();
@ -692,6 +720,7 @@ public:
virtual bool is_texture(const RID& p_rid) const;
virtual bool is_material(const RID& p_rid) const;
virtual bool is_mesh(const RID& p_rid) const;
virtual bool is_immediate(const RID& p_rid) const;
virtual bool is_multimesh(const RID& p_rid) const;
virtual bool is_particles(const RID &p_beam) const;

View file

@ -1034,7 +1034,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
{ "SPEC_EXP", TYPE_FLOAT},
{ "GLOW", TYPE_FLOAT},
{ "SHADE_PARAM", TYPE_FLOAT},
{ "DISCARD", TYPE_FLOAT},
{ "DISCARD", TYPE_BOOL},
{ "SCREEN_UV", TYPE_VEC2},
{ "POINT_COORD", TYPE_VEC2},
{ "INV_CAMERA_MATRIX", TYPE_MAT4},

View file

@ -519,6 +519,72 @@ int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const {
}
/* IMMEDIATE API */
RID VisualServerRaster::immediate_create() {
return rasterizer->immediate_create();
}
void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){
rasterizer->immediate_begin(p_immediate,p_primitive,p_texture);
}
void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
rasterizer->immediate_vertex(p_immediate,p_vertex);
}
void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){
rasterizer->immediate_normal(p_immediate,p_normal);
}
void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){
rasterizer->immediate_tangent(p_immediate,p_tangent);
}
void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){
rasterizer->immediate_color(p_immediate,p_color);
}
void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){
rasterizer->immediate_uv(p_immediate,p_uv);
}
void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){
rasterizer->immediate_uv2(p_immediate,p_uv2);
}
void VisualServerRaster::immediate_end(RID p_immediate){
VS_CHANGED;
_dependency_queue_update(p_immediate,true);
rasterizer->immediate_end(p_immediate);
}
void VisualServerRaster::immediate_clear(RID p_immediate){
VS_CHANGED;
_dependency_queue_update(p_immediate,true);
rasterizer->immediate_clear(p_immediate);
}
void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) {
rasterizer->immediate_set_material(p_immediate,p_material);
}
RID VisualServerRaster::immediate_get_material(RID p_immediate) const {
return rasterizer->immediate_get_material(p_immediate);
}
/* PARTICLES API */
@ -1705,6 +1771,8 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
} else if (rasterizer->is_multimesh(p_base)) {
instance->base_type=INSTANCE_MULTIMESH;
} else if (rasterizer->is_immediate(p_base)) {
instance->base_type=INSTANCE_IMMEDIATE;
} else if (rasterizer->is_particles(p_base)) {
instance->base_type=INSTANCE_PARTICLES;
instance->particles_info=memnew( Instance::ParticlesInfo );
@ -2467,6 +2535,12 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid);
} break;
case VisualServer::INSTANCE_IMMEDIATE: {
new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid);
} break;
case VisualServer::INSTANCE_PARTICLES: {
@ -3498,6 +3572,9 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) {
case INSTANCE_MULTIMESH: {
rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data);
} break;
case INSTANCE_IMMEDIATE: {
rasterizer->add_immediate(p_instance->base_rid, &p_instance->data);
} break;
case INSTANCE_PARTICLES: {
rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data);
} break;

View file

@ -766,6 +766,21 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
/* IMMEDIATE API */
virtual RID immediate_create();
virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID());
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
virtual void immediate_color(RID p_immediate,const Color& p_color);
virtual void immediate_uv(RID p_immediate, const Vector2& p_uv);
virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
virtual void immediate_end(RID p_immediate);
virtual void immediate_clear(RID p_immediate);
virtual void immediate_set_material(RID p_immediate,RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
/* PARTICLES API */

View file

@ -741,6 +741,22 @@ public:
FUNC2(multimesh_set_visible_instances,RID,int);
FUNC1RC(int,multimesh_get_visible_instances,RID);
/* IMMEDIATE API */
FUNC0R(RID,immediate_create);
FUNC3(immediate_begin,RID,PrimitiveType,RID);
FUNC2(immediate_vertex,RID,const Vector3&);
FUNC2(immediate_normal,RID,const Vector3&);
FUNC2(immediate_tangent,RID,const Plane&);
FUNC2(immediate_color,RID,const Color&);
FUNC2(immediate_uv,RID,const Vector2&);
FUNC2(immediate_uv2,RID,const Vector2&);
FUNC1(immediate_end,RID);
FUNC1(immediate_clear,RID);
FUNC2(immediate_set_material,RID,RID);
FUNC1RC(RID,immediate_get_material,RID);
/* PARTICLES API */

View file

@ -274,6 +274,55 @@ RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
return mesh;
}
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
int version=0;
if (p_shaded)
version=1;
if (p_transparent)
version|=2;
if (p_cut_alpha)
version|=4;
if (p_opaque_prepass)
version|=8;
if (material_2d[version].is_valid())
return material_2d[version];
//not valid, make
material_2d[version]=fixed_material_create();
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded);
material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true);
material_set_hint(material_2d[version],MATERIAL_HINT_OPAQUE_PRE_PASS,p_opaque_prepass);
fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture());
//material cut alpha?
return material_2d[version];
}
RID VisualServer::get_white_texture() {
if (white_texture.is_valid())
return white_texture;
DVector<uint8_t> wt;
wt.resize(16*3);
{
DVector<uint8_t>::Write w =wt.write();
for(int i=0;i<16*3;i++)
w[i]=255;
}
Image white(4,4,0,Image::FORMAT_RGB,wt);
white_texture=texture_create();
texture_allocate(white_texture,4,4,Image::FORMAT_RGB);
texture_set_data(white_texture,white);
return white_texture;
}
void VisualServer::_bind_methods() {

View file

@ -56,6 +56,8 @@ class VisualServer : public Object {
protected:
RID _make_test_cube();
RID test_texture;
RID white_texture;
RID material_2d[16];
static VisualServer* (*create_func)();
static void _bind_methods();
@ -189,6 +191,7 @@ public:
MATERIAL_HINT_OPAQUE_PRE_PASS,
MATERIAL_HINT_NO_SHADOW,
MATERIAL_HINT_NO_DEPTH_DRAW,
MATERIAL_HINT_NO_DEPTH_DRAW_FOR_ALPHA,
MATERIAL_HINT_MAX
};
@ -241,6 +244,7 @@ public:
FIXED_MATERIAL_FLAG_USE_ALPHA,
FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,
FIXED_MATERIAL_FLAG_USE_POINT_SIZE,
FIXED_MATERIAL_FLAG_DISCARD_ALPHA,
FIXED_MATERIAL_FLAG_MAX,
};
@ -360,7 +364,22 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
/* IMMEDIATE API */
virtual RID immediate_create()=0;
virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0;
virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
virtual void immediate_end(RID p_immediate)=0;
virtual void immediate_clear(RID p_immediate)=0;
virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
virtual RID immediate_get_material(RID p_immediate) const=0;
/* PARTICLES API */
virtual RID particles_create()=0;
@ -556,6 +575,8 @@ public:
virtual void portal_set_connect_range(RID p_portal, float p_range) =0;
virtual float portal_get_connect_range(RID p_portal) const =0;
/* CAMERA API */
virtual RID camera_create()=0;
@ -675,6 +696,7 @@ public:
ENV_BG_PARAM_CUBEMAP,
ENV_BG_PARAM_ENERGY,
ENV_BG_PARAM_SCALE,
ENV_BG_PARAM_GLOW,
ENV_BG_PARAM_MAX
};
@ -698,8 +720,17 @@ public:
virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled)=0;
virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_mode) const=0;
enum EnvironmentFxBlurBlendMode {
ENV_FX_BLUR_BLEND_MODE_ADDITIVE,
ENV_FX_BLUR_BLEND_MODE_SCREEN,
ENV_FX_BLUR_BLEND_MODE_SOFTLIGHT,
};
enum EnvironmentFxParam {
ENV_FX_PARAM_GLOW_BLUR_PASSES,
ENV_FX_PARAM_GLOW_BLUR_SCALE,
ENV_FX_PARAM_GLOW_BLUR_STRENGTH,
ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE,
ENV_FX_PARAM_GLOW_BLOOM,
ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD,
ENV_FX_PARAM_DOF_BLUR_PASSES,
@ -756,12 +787,13 @@ public:
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
INSTANCE_IMMEDIATE,
INSTANCE_PARTICLES,
INSTANCE_LIGHT,
INSTANCE_ROOM,
INSTANCE_PORTAL,
INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_PARTICLES)
INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES)
};
@ -931,6 +963,12 @@ public:
};
virtual int get_render_info(RenderInfo p_info)=0;
/* Materials for 2D on 3D */
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass);
/* TESTING */
@ -938,6 +976,7 @@ public:
virtual RID get_test_cube()=0;
virtual RID get_test_texture();
virtual RID get_white_texture();
virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius);

View file

@ -994,7 +994,7 @@ Error EditorExportPlatform::save_pack(FileAccess *dst,bool p_make_bundles) {
return OK;
}
Error EditorExportPlatformPC::export_project(const String& p_path,bool p_debug,const String& p_password) {
Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug, bool p_dumb) {

View file

@ -130,14 +130,14 @@ public:
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
virtual Error run(int p_device) { return OK; }
virtual Error run(int p_device,bool p_dumb=false) { return OK; }
virtual bool can_export(String *r_error=NULL) const=0;
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const=0;
virtual Error export_project(const String& p_path,bool p_debug,const String& p_password="")=0;
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false)=0;
EditorExportPlatform() {};
};
@ -187,7 +187,7 @@ public:
virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
virtual String get_binary_extension() const { return binary_extension; }
virtual Error export_project(const String& p_path,bool p_debug,const String& p_password="");
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false);
virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; }
virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; }
virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; }

View file

@ -2204,8 +2204,9 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
} break;
case RUN_DEPLOY_DUMB_CLIENTS: {
bool ischecked = fileserver_menu->get_popup()->is_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
fileserver_menu->get_popup()->set_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
bool ischecked = fileserver_menu->get_popup()->is_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
fileserver_menu->get_popup()->set_item_checked( fileserver_menu->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
run_native->set_deploy_dumb(!ischecked);
} break;
case SETTINGS_UPDATE_ALWAYS: {
@ -3612,7 +3613,7 @@ EditorNode::EditorNode() {
p->set_item_tooltip(p->get_item_index(RUN_FILE_SERVER),"Enable/Disable the File Server.");
p->add_separator();
p->add_check_item("Deploy Dumb Clients",RUN_DEPLOY_DUMB_CLIENTS);
p->set_item_checked( p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),true );
//p->set_item_checked( p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),true );
p->set_item_tooltip(p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),"Deploy dumb clients when the File Server is active.");
p->connect("item_pressed",this,"_menu_option");

View file

@ -101,7 +101,7 @@ void EditorRunNative::_run_native(int p_idx,const String& p_platform) {
Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(p_platform);
ERR_FAIL_COND(eep.is_null());
eep->run(p_idx);
eep->run(p_idx,deploy_dumb);
}
void EditorRunNative::_bind_methods() {
@ -109,8 +109,20 @@ void EditorRunNative::_bind_methods() {
ObjectTypeDB::bind_method("_run_native",&EditorRunNative::_run_native);
}
void EditorRunNative::set_deploy_dumb(bool p_enabled) {
deploy_dumb=p_enabled;
}
bool EditorRunNative::is_deploy_dumb_enabled() const{
return deploy_dumb;
}
EditorRunNative::EditorRunNative()
{
set_process(true);
first=true;
deploy_dumb=false;
}

View file

@ -38,6 +38,7 @@ class EditorRunNative : public HBoxContainer {
Map<StringName,MenuButton*> menus;
bool first;
bool deploy_dumb;
void _run_native(int p_idx,const String& p_platform);
@ -46,6 +47,9 @@ protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_deploy_dumb(bool p_enabled);
bool is_deploy_dumb_enabled() const;
EditorRunNative();
};

View file

@ -317,12 +317,33 @@ EditorFileServer::EditorFileServer() {
cmd=CMD_NONE;
thread=Thread::create(_thread_start,this);
List<IP_Address> local_ip;
IP::get_singleton()->get_local_addresses(&local_ip);
EDITOR_DEF("file_server/port",6010);
String lip;
String hint;
for(List<IP_Address>::Element *E=local_ip.front();E;E=E->next()) {
String ip = E->get();
if (ip=="127.0.0.1")
continue;
if (lip!="")
lip=ip;
if (hint!="")
hint+=",";
hint+=ip;
}
EDITOR_DEF("file_server/host",lip);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"file_server/host",PROPERTY_HINT_ENUM,hint));
EDITOR_DEF("file_server/password","");
}
EditorFileServer::~EditorFileServer() {
quit=true;
Thread::wait_to_finish(thread);
memdelete(wait_mutex);

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@ -449,7 +449,7 @@ Error ProjectExportDialog::export_platform(const String& p_platform, const Strin
ERR_PRINT("Invalid platform for export");
return ERR_INVALID_PARAMETER;
}
Error err = exporter->export_project(p_path,p_debug,p_password);
Error err = exporter->export_project(p_path,p_debug);
if (err!=OK) {
error->set_text("Error exporting project!");
error->popup_centered(Size2(300,70));;