Add HeightMapShape mesh in CollisionShape gizmo
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2 changed files with 10 additions and 0 deletions
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@ -58,6 +58,7 @@
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/height_map_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/ray_shape.h"
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@ -3637,6 +3638,14 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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handles.push_back(Vector3(0, 0, rs->get_length()));
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p_gizmo->add_handles(handles, handles_material);
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}
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if (Object::cast_to<HeightMapShape>(*s)) {
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Ref<HeightMapShape> hms = s;
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Ref<ArrayMesh> mesh = hms->get_debug_mesh();
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p_gizmo->add_mesh(mesh, false, RID(), material);
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}
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}
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/////
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@ -85,6 +85,7 @@ void HeightMapShape::_update_shape() {
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d["min_height"] = min_height;
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d["max_height"] = max_height;
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PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
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Shape::_update_shape();
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}
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void HeightMapShape::set_map_width(int p_new) {
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