Add HeightMapShape mesh in CollisionShape gizmo

This commit is contained in:
JFonS 2019-06-03 11:59:55 +02:00
parent a25e52fb72
commit 6f31143996
2 changed files with 10 additions and 0 deletions

View file

@ -58,6 +58,7 @@
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/cylinder_shape.h"
#include "scene/resources/height_map_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
@ -3637,6 +3638,14 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
handles.push_back(Vector3(0, 0, rs->get_length()));
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<HeightMapShape>(*s)) {
Ref<HeightMapShape> hms = s;
Ref<ArrayMesh> mesh = hms->get_debug_mesh();
p_gizmo->add_mesh(mesh, false, RID(), material);
}
}
/////

View file

@ -85,6 +85,7 @@ void HeightMapShape::_update_shape() {
d["min_height"] = min_height;
d["max_height"] = max_height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
Shape::_update_shape();
}
void HeightMapShape::set_map_width(int p_new) {