Fix incorrect RID cleanup in Rasterizers

Proper cleanup for GLES3 RIDs (preventing leak reports), and added missing destructor for RasterizerSceneGLES2.
This commit is contained in:
lawnjelly 2021-11-09 12:00:07 +00:00
parent efadd46640
commit 6f4c0b95fc
5 changed files with 52 additions and 10 deletions

View file

@ -537,5 +537,8 @@ RasterizerGLES2::RasterizerGLES2() {
RasterizerGLES2::~RasterizerGLES2() {
memdelete(scene);
memdelete(canvas);
// Storage needs to be deleted after canvas as canvas destructor frees RIDs
// stored in storage RID owners.
memdelete(storage);
}

View file

@ -4077,3 +4077,28 @@ void RasterizerSceneGLES2::finalize() {
RasterizerSceneGLES2::RasterizerSceneGLES2() {
_light_counter = 0;
}
RasterizerSceneGLES2::~RasterizerSceneGLES2() {
storage->free(default_material);
default_material = RID();
storage->free(default_material_twosided);
default_material_twosided = RID();
storage->free(default_shader);
default_shader = RID();
storage->free(default_shader_twosided);
default_shader_twosided = RID();
storage->free(default_worldcoord_material);
default_worldcoord_material = RID();
storage->free(default_worldcoord_material_twosided);
default_worldcoord_material_twosided = RID();
storage->free(default_worldcoord_shader);
default_worldcoord_shader = RID();
storage->free(default_worldcoord_shader_twosided);
default_worldcoord_shader_twosided = RID();
storage->free(default_overdraw_material);
default_overdraw_material = RID();
storage->free(default_overdraw_shader);
default_overdraw_shader = RID();
}

View file

@ -773,6 +773,7 @@ public:
void initialize();
void finalize();
RasterizerSceneGLES2();
~RasterizerSceneGLES2();
};
#endif // RASTERIZERSCENEGLES2_H

View file

@ -499,5 +499,8 @@ RasterizerGLES3::RasterizerGLES3() {
RasterizerGLES3::~RasterizerGLES3() {
memdelete(scene);
memdelete(canvas);
// storage must be deleted last,
// because it contains RID_owners that are used by scene and canvas destructors
memdelete(storage);
}

View file

@ -5282,18 +5282,28 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
}
RasterizerSceneGLES3::~RasterizerSceneGLES3() {
memdelete(storage->material_owner.getptr(default_material));
memdelete(storage->material_owner.getptr(default_material_twosided));
memdelete(storage->shader_owner.getptr(default_shader));
memdelete(storage->shader_owner.getptr(default_shader_twosided));
storage->free(default_material);
default_material = RID();
storage->free(default_material_twosided);
default_material_twosided = RID();
storage->free(default_shader);
default_shader = RID();
storage->free(default_shader_twosided);
default_shader_twosided = RID();
memdelete(storage->material_owner.getptr(default_worldcoord_material));
memdelete(storage->material_owner.getptr(default_worldcoord_material_twosided));
memdelete(storage->shader_owner.getptr(default_worldcoord_shader));
memdelete(storage->shader_owner.getptr(default_worldcoord_shader_twosided));
storage->free(default_worldcoord_material);
default_worldcoord_material = RID();
storage->free(default_worldcoord_material_twosided);
default_worldcoord_material_twosided = RID();
storage->free(default_worldcoord_shader);
default_worldcoord_shader = RID();
storage->free(default_worldcoord_shader_twosided);
default_worldcoord_shader_twosided = RID();
memdelete(storage->material_owner.getptr(default_overdraw_material));
memdelete(storage->shader_owner.getptr(default_overdraw_shader));
storage->free(default_overdraw_material);
default_overdraw_material = RID();
storage->free(default_overdraw_shader);
default_overdraw_shader = RID();
memfree(state.spot_array_tmp);
memfree(state.omni_array_tmp);