Fix incorrect RID cleanup in Rasterizers
Proper cleanup for GLES3 RIDs (preventing leak reports), and added missing destructor for RasterizerSceneGLES2.
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parent
efadd46640
commit
6f4c0b95fc
5 changed files with 52 additions and 10 deletions
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@ -537,5 +537,8 @@ RasterizerGLES2::RasterizerGLES2() {
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RasterizerGLES2::~RasterizerGLES2() {
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memdelete(scene);
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memdelete(canvas);
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// Storage needs to be deleted after canvas as canvas destructor frees RIDs
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// stored in storage RID owners.
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memdelete(storage);
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}
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@ -4077,3 +4077,28 @@ void RasterizerSceneGLES2::finalize() {
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RasterizerSceneGLES2::RasterizerSceneGLES2() {
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_light_counter = 0;
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}
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RasterizerSceneGLES2::~RasterizerSceneGLES2() {
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storage->free(default_material);
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default_material = RID();
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storage->free(default_material_twosided);
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default_material_twosided = RID();
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storage->free(default_shader);
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default_shader = RID();
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storage->free(default_shader_twosided);
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default_shader_twosided = RID();
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storage->free(default_worldcoord_material);
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default_worldcoord_material = RID();
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storage->free(default_worldcoord_material_twosided);
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default_worldcoord_material_twosided = RID();
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storage->free(default_worldcoord_shader);
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default_worldcoord_shader = RID();
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storage->free(default_worldcoord_shader_twosided);
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default_worldcoord_shader_twosided = RID();
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storage->free(default_overdraw_material);
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default_overdraw_material = RID();
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storage->free(default_overdraw_shader);
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default_overdraw_shader = RID();
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}
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@ -773,6 +773,7 @@ public:
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void initialize();
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void finalize();
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RasterizerSceneGLES2();
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~RasterizerSceneGLES2();
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};
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#endif // RASTERIZERSCENEGLES2_H
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@ -499,5 +499,8 @@ RasterizerGLES3::RasterizerGLES3() {
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RasterizerGLES3::~RasterizerGLES3() {
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memdelete(scene);
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memdelete(canvas);
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// storage must be deleted last,
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// because it contains RID_owners that are used by scene and canvas destructors
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memdelete(storage);
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}
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@ -5282,18 +5282,28 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
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}
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RasterizerSceneGLES3::~RasterizerSceneGLES3() {
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memdelete(storage->material_owner.getptr(default_material));
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memdelete(storage->material_owner.getptr(default_material_twosided));
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memdelete(storage->shader_owner.getptr(default_shader));
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memdelete(storage->shader_owner.getptr(default_shader_twosided));
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storage->free(default_material);
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default_material = RID();
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storage->free(default_material_twosided);
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default_material_twosided = RID();
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storage->free(default_shader);
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default_shader = RID();
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storage->free(default_shader_twosided);
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default_shader_twosided = RID();
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memdelete(storage->material_owner.getptr(default_worldcoord_material));
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memdelete(storage->material_owner.getptr(default_worldcoord_material_twosided));
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memdelete(storage->shader_owner.getptr(default_worldcoord_shader));
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memdelete(storage->shader_owner.getptr(default_worldcoord_shader_twosided));
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storage->free(default_worldcoord_material);
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default_worldcoord_material = RID();
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storage->free(default_worldcoord_material_twosided);
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default_worldcoord_material_twosided = RID();
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storage->free(default_worldcoord_shader);
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default_worldcoord_shader = RID();
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storage->free(default_worldcoord_shader_twosided);
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default_worldcoord_shader_twosided = RID();
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memdelete(storage->material_owner.getptr(default_overdraw_material));
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memdelete(storage->shader_owner.getptr(default_overdraw_shader));
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storage->free(default_overdraw_material);
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default_overdraw_material = RID();
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storage->free(default_overdraw_shader);
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default_overdraw_shader = RID();
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memfree(state.spot_array_tmp);
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memfree(state.omni_array_tmp);
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