Merge pull request #83736 from darksylinc/matias-broken_buffer_update
Fix buffer updates going to the wrong cmd buffer if barriers were 0
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commit
6f4da7a976
3 changed files with 10 additions and 5 deletions
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@ -5995,7 +5995,7 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
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// No barrier should be needed here.
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// _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
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Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
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Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, true);
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if (err) {
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return err;
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}
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@ -1015,8 +1015,13 @@ class RenderingDeviceVulkan : public RenderingDevice {
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List<ComputePipeline> compute_pipelines_to_dispose_of;
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VkCommandPool command_pool = VK_NULL_HANDLE;
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VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
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VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
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// Used for filling up newly created buffers with data provided on creation.
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// Primarily intended to be accessed by worker threads.
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// Ideally this cmd buffer should use an async transfer queue.
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VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE;
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// The main cmd buffer for drawing and compute.
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// Primarily intended to be used by the main thread to do most stuff.
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VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE;
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struct Timestamp {
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String description;
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@ -950,7 +950,7 @@ void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_rende
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RD::get_singleton()->draw_command_end_label(); // SSIL
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RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER);
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RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_TRANSFER); // Zeroing importance_map_load_counter depends on us.
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int zero[1] = { 0 };
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RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier
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@ -1332,7 +1332,7 @@ void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORe
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RD::get_singleton()->draw_command_end_label(); // Interleave
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}
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RD::get_singleton()->draw_command_end_label(); //SSAO
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RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //wait for upcoming transfer
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RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_TRANSFER); // Zeroing importance_map_load_counter depends on us.
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int zero[1] = { 0 };
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RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier
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