diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 4ddae7c0629..d035904a356 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -422,8 +422,12 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { _initial_set("interface/editor/dim_editor_on_dialog_popup", true); _initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS - hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS + // Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage + // (but don't need to preview particles or shaders while the editor is unfocused). + // With very low FPS limits, the editor can take a small while to become usable after being focused again, + // so this should be used at the user's discretion. + hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/separate_distraction_mode", false); _initial_set("interface/editor/automatically_open_screenshots", true); _initial_set("interface/editor/single_window_mode", false);