HTML5: Add missing OS::get_cursor_shape() implementation

Fixes #66835.
This commit is contained in:
Rémi Verschelde 2022-10-04 12:49:02 +02:00
parent 7f560a2833
commit 6f6c8b114b
2 changed files with 5 additions and 0 deletions

View file

@ -454,6 +454,10 @@ void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
}
OS::CursorShape OS_JavaScript::get_cursor_shape() const {
return cursor_shape;
}
void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (p_cursor.is_valid()) {
Ref<Texture> texture = p_cursor;

View file

@ -162,6 +162,7 @@ public:
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
virtual void set_cursor_shape(CursorShape p_shape);
virtual CursorShape get_cursor_shape() const;
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
virtual void set_mouse_mode(MouseMode p_mode);
virtual MouseMode get_mouse_mode() const;